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therearerules

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About therearerules

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  1. There should be more games set around the dinner table. Maybe the boss is coming to dinner and you really need that promotion. Maybe you've quantum leaped into the body of one of the people around the table and you have to convince them all you belong there. The possiblities are endless!
  2. My TVs only 720p. In order to justify a new TV I’d need a new console, rather than the other way around.
  3. Every RPG featuring a shop selling equipment needs the following: An easy way to compare what's on sale to what you have equipped. The ability to equip new items as soon as you purchase them. The ability to sell equipped items (but make it clear it's what you have equipped). The Witcher 3's shops are dreadful for the last two.
  4. I'd put layton in with Picross etc. Phoenix Wright is pretty much a point and click/virtual novel puzzle game.
  5. Arcade Puzzle Games Puzzle Games Platformer Puzzle Games First Person Puzzle Games
  6. I'm clueless about the next gen consoles- what's all this about old MS consoles being forwards compaitble (have I got that right?)
  7. Some of the DS boss paths do feel pointless and time wasting (Firelink -> Capra), but I adore the run to the Taurus demon. It forced me to get better at the moment to moment part of the game.
  8. Whilst I’m sure those things are annoying, they’re not generally not marketed on the games box as a selling point are they?
  9. I'm currently enjoying Witcher 3, but it's definitely in spite of it's crafting and loot rather than because of. It seems there are 1000 plants I can easily harvest, and have probably spent hours doing so, but I can't do any alchemy because I'm missing that 1001st plant which is nowhere; and unlike all the other plants which I could have just bought for 2 coins each at the herbalist, nobody sells the actual important one.
  10. I know it's been mentioned here already, but looting in non-loot based games. I can get with it in Terraria- the entire purpose of that game is looting. But games such as Witcher 3, Dragon's Dogma, Fallout- any current RPG it feels like, looting is the worst part: It's boring. Nobody plays a game about killing fantastical monsters and gets excited about picking up some sticks. It's slow. You have to loot each individual container or corpse separately. How no game has got a 'loot everything in 5m' button is beyond me. It slows you down in game. You loot all the shitty junk you find like a skip diver with no bar, and then discover you can only waddle because of all the rusted iron in your pockets. So you have to work out whether to drop 50 rusted whelks or 2 axe shafts to enable you to walk properly. It's necessary. Given just how shit looting is most sane people would just not do it. But then you hit a monster you can't kill, and for the sword you need three emerald shards, 4 tonne of rock, 11 dockleaves and a magpie fart.
  11. For me it was comparing 2 highly regarded metroidvanias on the switch. Why would you ever go for an art period of Over I mean I enjoyed Axiom Verge, but it’s ugliness detracted from the game.
  12. Rogue, or rogue like, or AI generated maps/levels. It’s basically a guarantee the map is functional and dull, as opposed to beautifully hand crafted. The other part of rogue that puts me off is the idea of resetting my progress every time I die.
  13. Absolutely. I love the Zero Escape series, and consider them absolutely masterful. But in each game there's a woman wearing just a bra as a top (or not even that, Alice). It's ridiculous. Death Mark was a fun daft visual horror novel, but with some porn thrown in for now reason (and naturally the first is schoolgirl based). It's absolutely embarassing and trashy. Politically Bioshock Infinite is a terrible example for right wing seepage making a game offputting.
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