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Kiwi Cake

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  1. Kiwi Cake

    Switch - Too many ports?? (Ports Die Twice)

    "be a thread starter," they said. There's no such thing as too many ports. A good game is a good game, and the Switch is the best place to play the vast majority of them. Keep porting you mad bastards.
  2. Kiwi Cake

    Anthem - Sekiro's out on Friday

    Yeah, melee and lightning will combo off of ice. Fire will combo off of acid (when they're all green), and lightning can also combo off of fire. I've not looked up/spotted any others.
  3. Kiwi Cake

    Anthem - Sekiro's out on Friday

    I've not played much Colossus, but as a Storm one of my favourite things to do is freeze a load of dudes for a Colossus to charge in and melee combo. Very satisfying for all involved but obviously requires teamwork.
  4. Kiwi Cake

    Best MMO to start in 2019

    No I wouldn't say so, but you're basically describing MMOs as a genre for the most part. Repeatable busy work is the bread and butter of them, the difference is really in how they wrap it up, and how much of it you're forced to do even if you don't enjoy it. For me personally, FFXIV is one of the best at providing context for why you're doing the things you're doing, with a decent overarching narrative and regional stories that interest me personally, alongside a cast of characters that I generally like. I only really do the things I want to do, I don't grind or farm or do the daily stuff at all for the most part because the game doesn't really force me to. I explore and do story stuff and hang out with clan members and fish and craft and fill out the dozens of logs the game gives you because that's what I enjoy doing. Ultimately different games will work for different people!
  5. Kiwi Cake

    Best MMO to start in 2019

    FFXIV for me, it's a wonderfully quirky game with a load of great writing and a really fun world to explore. It's absolutely RAMMED with varied content, too, a completely bonkers amount of stuff to do.
  6. Kiwi Cake

    Anthem - Sekiro's out on Friday

    Yes. I mean, whether or not they will is dependant on so many factors that it's impossible to say for sure, but the core mechanics of Anthem are good. If the game fundamentally felt bad to play you'd wonder if they'd be able to fix it without starting over, but it doesn't. It feels really good! Everything else, the content, loot, loading and the UI etc. are certainly fixable. EA expected big things from Anthem, I think it was predicting 6.9 million sales in the first 30 days, so will they get the chance to fix it? Time will tell, I guess, but I hope they do.
  7. Kiwi Cake

    Anthem - Sekiro's out on Friday

    Sry.
  8. Kiwi Cake

    Anthem - Sekiro's out on Friday

    Games are complicated, right? Especially ones made by huge studios under pressure from large corporate interests. The politics at BioWare after Mass Effect 3 and Andromeda must have been pretty intense, and the need to get Anthem "right" could have led to a lot of decisions being made that would possibly have been resisted at a different time in the studios life. People like Casey Hudson leaving 2 years in then coming back again as project lead and studio head 3 years after that, would likely have had major effects on the project. What does six years of development actually mean, anyway? How related is this game to the version they originally specced out all that time ago? Too many chefs and all that. I imagine most of the issues were flagged, probably repeatedly, but were either ignored because of some nebulous "data" from corporate or because there simply wasn't time to fix it and they were already committed. It's sadly not as easy as looking at another game and going "well that's a great idea let's add that in". How did the other team do it? Can you do it in your engine without breaking a dozen other things? Anthem would benefit massively from Apex's ping system and that's another EA studio, but how often do the two talk? Probably never. Sometimes I read about game development and it seems more and more incredible that anything good ever gets made than it does that games end up becoming a confused jumble like Anthem seems to have done.
  9. Kiwi Cake

    Fils-Aime to retire, Bowser new president

    I liked Reggie, which is a weird thing to say about a corporate executive. His willingness to laugh at himself, his seemingly great relationship with Iwata, all the weird stuff they did like that mad fight scene and the puppets and all that. It was a very different tone to what you'd normally expect from corporate execs and I guess I appreciated that. Also worth commenting on his impact as a black man helping to lead a major international corporation (a Japanese one, and seemingly doing it extremely well), something he personally talked about in interviews. I think Reggie has been good for the industry in a number of ways and I'll miss him for sure. Also Bowser lol.
  10. Kiwi Cake

    Anthem - Sekiro's out on Friday

    We've seen games launch in worse condition than Anthem and turn things around, it's not impossible that BioWare can right the ship, though with EA in charge it admittedly feels quite unlikely. I've enjoyed my time with the trial despite the issues. There's something about it that I really like, but it's confounded by so many odd choices that it's hard to see anything but wasted potential everywhere you look. In the words of JC Denton, what a shame.
  11. Kiwi Cake

    Anthem - Sekiro's out on Friday

    46 minutes, yeesh. Only it made it through 6, where the citing of Borderlands as an example of good storytelling ended it for me. Awful.
  12. Save it for future locked characters, I guess.
  13. Kiwi Cake

    Anthem - Sekiro's out on Friday

    This is such a bizarre game. I really like the way it plays, movement and combat feel really nice and suitably different to the likes of Destiny and The Division. It's actually quite fascinating to me that we've ended up with three distinct takes on these fundamentals from the big three looter shooters. The actual structure of the game feels far less accomplished, however, and I wonder if they had originally designed something quite elegant but ended up having to cut bits here and glue them in there to actually make it work as a piece of software. The narrative stuff isn't really grabbing me, but some of it is vaguely interesting, which puts it in a similar position to the original Destiny. VO work seems fine, I like some characters and don't like others, which is far from being unique for a BioWare game. I'm still not sure where I stand on this, ultimately. By the time I finished it, I liked ME Andromeda quite a lot, and was worried its failure would mark the end of BioWare as we knew them. Parts of this indicate that may be the case, but others give me hope that there's still something there. It's more of a BioWare game than I had expected, whille being less of one than I would have hoped for. Hmmm.
  14. Kiwi Cake

    Crackdown 3

    I've got Anthem and Metro Exodus waiting for me, but so far I've spent the evening playing this. It starts off feeling weird and floaty, the button layout doesn't make any sense and it kinda feels like this game that time forgot, but after a few hours you're flying (almost literally) about the city making precision jumps you'd have never thought possible early on, smashing the crap out of the poor fools trying to stop you. Honestly, the charge punch! I could charge punch mans all day long. Enjoyment for me feels particularly tied to the traversal, which is something it shares with Sunset Overdrive (not the only similarity either). Both games fail to immediately present their best selves, as you can't fully engage with the traversal until you've got a few upgrades, which means you have this period at the start where it feels stodgy and slow. Give it some time though and it really does become a lot of fun. I'm not sure what I was expecting from Crackdown 3, but even though I'm fairly sure this isn't it, it IS something I'm finding very true to the original and enjoyable on its own terms. Good stuff.
  15. There are laws in the UK that protect workers from being "forced" to work overtime, yes, but nobody cares about them. I work for one of the UK's largest supermarket chains and those rules are ignored on a near daily basis across hundreds of our stores, with staff regularly coerced into working hours and hours over their contracted time through fear of sanction by management. It's incredibly common. Yes some do it willingly, the majority do not. I've personally worked 70-80 hours a week because it was expected of a person in my position, not because I wanted to. If you're paid hourly you get paid your regular wage for overtime, there is no bonus pay and the company can opt to not pay you for overtime through a variety of very shady policies. If you're on a salary you don't get any overtime pay at all. It's the same at the financial consultancy firm my partner works for, so it's not even just a retail thing. The UK is better than some countries when it comes to employment law, but it isn't what I was personally class as good. Thankfully things will almost certainly improve after Brexit!
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