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Everything posted by CarloOos

  1. As far as the producers are concerned; the character makes the actor, not the other way around. It’ll never be Cavill, Hardy or Hiddleston and even if he’d been 10 years younger it would never have been Elba (not least because he’s pure cringe).
  2. Miami Vice (2006) is superb for this, it’s 100% location photography and you genuinely feel like you’ve been to each of them. The 10-20 minute sequence where Crockett rides a speed boat to Cuba for mojitos is one of my favourite in any film, I almost resent the actual plot getting in the way of the scenery.
  3. Looking like easily the best Hellraiser related thing to happen in the last 34 years. I’m actually slightly disappointed it’s a film, I initially thought it was a mini-series.
  4. Not sure how you’d end up with the entire source code from a purported Slack leak. Debug videos, sure.
  5. That article is basically just loosely describing modern digital cinematography. There’s a few things which most Netflix shows have in common (almost all are Dolby Vision, often graded in a colourspace called ACES, and shot on one of three very particular cameras) but that’s true of all Apple, Disney and most Amazon shows too. Certain looks go through trends and whatever show is hot right now quite often gets used as the reference for newer projects going into production. Also for what it’s worth I thought The Sandman looked cheap as fuck for such an expensive show, but it wasn’t as visually tacky as the risible Good Omens at least.
  6. When I played TLOU2 I was staggered by how it looked, I couldn’t comprehend how they’d make managed to squeeze those visuals out of a last-gen machine. It was the same with Uncharted 4, and previously Uncharted 2. But I’m not getting that Naughty Dog ‘wow’ vibe from the footage of this at all, despite it being their first current-gen exclusive. Considering this is a purely aesthetic undertaking from one of the most technically proficient devs in the industry, it does seem quite lacklustre. To have gone to all this effort with their golden goose, you’d think they’d have come out swinging against those Unreal 5 demos, not just bringing up to broadly the same standard as the sequel, which is now a last-gen game.
  7. Sorry, I hid that post to rewrite it but now can’t see an option to bring it back. I’m quite bad for post first/edit later.
  8. I genuinely don’t understand what difference Dolby Vision makes for Blu-Rays. When you’re watching DV content on something like Netflix, the dynamic metadata is used for when you’re watching HDR content in SDR (as the majority of people still do). But when it comes to UHD Blu-Ray the entire format is designed around HDR, nobody is watching those in SDR. So what’s the Dolby Vision adding? If all it’s doing is reading how the file was mastered (1000nits), then those are the exact same specs almost all HDR10 files are mastered to also. Totally agree that HDR can make a massive difference to a film, especially older ones, but generally speaking I think the whole Dolby thing is a massive placebo.
  9. The pre-title sequence from Spectre epitomises this. There’s zero reason for it to be ‘one’ shot beyond pointless showboating, which falls flat anyway because of how obvious the stitches are. I also found 1917 more contrived than immersive. Only just clocked that they’re literally the same director.
  10. Has the same problem as most Gaiman adaptations for me, particularly the ones he’s involved with, where ‘show don’t tell’ becomes ‘show and tell and tell and tell and tell, have another character ask a dumb question then tell it again’. Far too much dialogue, barely any of which is as funny or clever as they seem to think it is, constantly veering between interesting and pure cringe. That said, 24/7 was exceptional and it’s significantly better than Good Omens which I found genuinely unwatchable.
  11. The thing with the John Wick films is that they snuck in a subtle genre shift. The original was an actual thriller with some surprisingly decent action scenes, whereas the sequels are straight up martial arts films (with guns). Pushing the limits of the choreography is now the whole purpose of those films, not the plot, which only exists to serve the set-pieces. It was the right decision imo, you’ll never re-bottle the build up and release of the original so you may as well laser-focus on what people enjoyed and see how far you can take it. I get why some people bounce off them, but for me they’re the closest thing we’ve ever got to a big-budget version of 90s Hong Kong films.
  12. Absolutely zero point unless the theme tune goes as hard as the original, which had three separate guitar solos and lyrics which belonged in Rocky IV.
  13. Supposedly the reason Mike has had less and less to do each season is because Finn Wolfhard has become increasingly unbearable to work with.
  14. I was quite disappointed when this was first unveiled, but must admit it’s greatly grown on me with everything they’ve shown since. I’m most intrigued by the environment itself; aesthetically it looks like a combination of Bright Falls from Alan Wake and whatever the town was called in Evil Within 2. It looks open world, which combined Arkane’s design could be something quite special to explore. The combat itself looks nice and chunky too, with staking the vampires mechanically looking like some sort of Halo/Doom combo.
  15. I think the bizarre pacing of the Dark Anthology games makes more sense when you remember that they’re designed with actual co-op in mind. I played Man of Medan with a mate and quite enjoyed it despite the non-existant plot, but when playing Little Hope on my own it felt about twice as long as it should have been, and bizarrely repetitious. But then it made sense; in SP you’re playing through every single scenario one after the other when at least a third of them are designed to be played simultaneously, and potentially not seen at all. Making co-op the focus is a grand ambition because I do think this type of game really shines with an audience, but it must be unfathomably difficult to design around and the single player experience has definitely suffered as a result.
  16. I suspect most people get wiped out by the docking sequence right at the start, where you get swarmed by elites.
  17. Great trailer. The original was a potentially great film struggling to escape from the generic Marvel mush it was pulped into, whereas this looks like Coogler has been set free to lean into all the most effective stuff.
  18. When people rave about Winter Soldier being a step above the rest I honestly wonder whether I saw the same film. I was going to say the best thing the Russo’s have ever done is still the original paintball episode of Community, but I’ve just checked and that was actually Justin Lin.
  19. UHD Blu-Rays are H265, you’re absolutely right. It’s just better compression, H265’s are recommend for HDR content but there’s nothing stopping me actually making a HDR H264. If we have a client who needs to review a HDR grade but can’t come to the suite, we’ll stick one on an iPad Pro. Outside of that though I don’t have anything to do with that side of things, everything I deliver from my suite to the streamers will be full fat uncompressed EXRs, clocking in at 10tb or whatever. If it’s a terrestrial TV channel it’s not as bad, probably just a .mov in some flavour of ProRes, ‘only’ a few hundred gb.
  20. Netflix’s compression is actually very impressive, they do mad stuff like analysing film grain on the sever side and rebuilding it client-side to retain detail. Shame the tech is mostly wasted on their shite original content.
  21. Appreciate this is a six month old discussion, but thought it might be vaguely interesting to clarify that even the 50gb disc versions are highly compressed H264s, albeit with lossless audio. An actual lossless delivery export of a film Dune’s length (155mins), to the home entertainment spec (3840x2160 aka UHD, slightly smaller than the 4k cinema delivery spec and much smaller than the native camera format which was probably 6k) would be roughly 11tb for the picture alone. That’ll be just one of at least 4-5 different versions which get delivered. HDR doesn’t make any difference to the file size either, when you’re dealing with lossless working formats it all comes out the same, just exported with a different gamma curve.
  22. My vague memory of MGS4, a game I only played once, was that chapter 1 was absolutely massive, chapter 2 was about half the length, and chapters 3 - 5 were a glorified boss rush with very little proper gameplay.
  23. Eh, I’ll definitely be going to see it but the critical response to Us was glowing too.
  24. Framed #128 https://framed.wtf
  25. CarloOos

    Boomer Shooters

    I’ve been following one of these on Twitter called Slayers X: Terminal Aftermath: Vengeance of the Slayer where the whole project appears to be an elaborate shit-post piss-take of adolescent late 90s internet culture. Does it actually look good? Not really, but the commitment to the bit is strong.
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