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  1. CarloOos

    Far Cry 2

    It’s still the best Far Cry game, and comfortably better than the entire Crysis series. Also agree that the semi-structured map is actually more fun to navigate than the giant, fully traversable maps from the sequels. I find it boring when you can just walk across whole mountains as the crow flies.
  2. Still think the atmosphere of the world map itself is unsurpassed. The sense of place; the verticality of the mountains, the clouds in the distance, the foggy mornings, the rainy afternoons, the snow storms, the deep valleys with streams running through them and the lakes surrounded by trees with light glinting through the leaves. It's like yeah, there are technically larger, better looking game worlds now and yeah, the characters and animations aren't up to the same standard as the environment, but I actually enjoy wandering around Skyrim more than any of its more recent contempor
  3. lol last level of Ancient Gods 2 is such outrageous spectacle, I can only presume that someone at iD really enjoyed Avengers Endgame.
  4. CarloOos

    It Takes Two

    We appear to have collectively glossed over the accusation that Brothers was hugely misogynist, where’s that coming from? It’s been a while since I played it but I can’t remember anything controversial. At one point you get lured by a monster that resembles Shelob, is that it?
  5. Hmmm aspect ratio changes are fair enough, but that statement pretty much glosses over the massively revisionist colour grade these restorations supposedly have.
  6. Sure but as a crude example what if one dev masters their games to 1000 nits and another dev masters their games to 10,000 nits? There’s zero consistency when it comes to in-game calibration tools so one could look fine and the other could be completely blown out in HDR10, despite all your console and TV settings remaining the same. Dolby Vision offers a standard and will hopefully it a lot easier for game devs to achieve consistent results across formats. I’ll be curious to see if any of them start using it for their non-Dolby SDR output, we’ve started doing it in the film w
  7. Dolby Vision uses metadata to map the same source image to every type of screen; for example 4000nit, 1000nit, 600nit and 100nit (SDR). Standard HDR10 is just a signal which neither the Xbox nor the TV necessarily know how to display properly, which is why it's so easy to inadvertently fuck up your HDR picture quality. I'm unsure what that dashboard calibration tool actually controls.
  8. Yeah, I found RoS neither fast paced nor funny. There's an immense amount of shit happening, sure, but it's an absolute slog to watch. Whereas I will defend Star Trek: Into Darkness as being legitimately fast paced and passively enjoyable, if not remotely funny.
  9. There's one level with a very funny objective (you'll know it when you see it), and it's literally the only time in the entire game that it felt like Doom 2016 at all, tonally. I remain baffled as to why they barely used Samuel Hayden, or ignored their own sequel hook from last time. It's been mentioned before, but narratively Doom 2016 felt it had been written by MachineGames. Their take on Wolfenstein is also perfectly self-referential whilst leaning into the absurdity of the premise.
  10. It always seemed like they did last time, it felt like a pitch-perfect satire of the original Doom games and was extremely funny. This time I'm not so sure, it feels like a game written to pander to reddit fanboys who can't get enough lore. It's not subversive in the slightest, just a load of Warhammer wank played completely straight. It's such a hard about-face that it's made me retroactively doubt whether the original was as tongue-in-cheek as I thought. Visually they also took a hard turn away from satanic/industrial imagery into Destiny-like cosmic fantasy, at times it feels mo
  11. Good news for those of us who barely noticed when their meters had refilled; they've now added icons around the crosshair and it's much better. I could also swear they've rebalanced it slightly, I'm dying a lot less on Ultra Violence than I was before, but to be honest that may just be because I'm now using my flame belch at least twice as frequently. Ancient Gods Part 2 seems excellent so far, they're still introducing new enemies and mechanics and trolling the player with increasingly creative and fiendish combinations. Feels easier than Part 1 so far, I'm sure it won't last but
  12. If the stated aim of the Marauder was to teach you to hot-swap your weapons, then it failed miserably. Everyone I’ve seen doing that was playing M&K, he’s too fast to reliably hit with anything other than the super shotty on a pad (in my experience anyway). It’s definitely true that your priorities adjust immediately whenever the Marauder is thrown onto the field, but I find him painfully prescriptive to actually fight. The other Super Heavies are all far more fun. If they left his moveset exactly the same but reduced his health by half (or more) it would make for a mo
  13. There’s an audio cue that’s far more useful than the meter, but generally I only used blood punch against armoured enemies and as a last resort when cornered.
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