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  1. How does a film with such a damaging and crass depiction of mental illness “illuminate the increased stigmatization and isolation of the mentally ill”? The whole thing is almost as cartoonish as the asylum scene in IT: Chapter Two.
  2. The funniest thing about this is it has exactly the same amount of depth as the film itself.
  3. I kept waiting for the moment in QB where they’d turn the mechanics on their head, so you couldn’t defeat every enemy by firing the ‘time bubble’ (forgive me it’s been a while) and unloading a whole clip, but it just never came. There were a few sections that hinted towards them going in a more subversive direction, such the towers which would disable your powers but also supposedly counter whatever the off-screen monsters were called, but nothing ever came of those either. For a game that spent 6 years in development it still felt like a lot was left on the cutting room floor. Admittedly it’s hard to argue that you can’t just keep spamming the same powers in Control either, but at least the enemies do seem to be have been designed with a vague rock/paper/scissor mechanic in mind.
  4. The main problem with Quantum Break is that the level design is directly tethered to the locations they could afford to recreate for the TV show, so rather than basking in Remedy’s trademark style and atmosphere you’re often just wandering around the same generic Canadian urban settings of a million Sci-Fi Channel productions. They do cut loose visually in a few sections later on and it left me lamenting what could have been if they’d just sacked off the live action element and pre-rendered the ‘TV show’ using the in-game assets. All the really cool and creative time effects are restricted to the game engine anyway, whilst the live action sections are almost entirely people talking in rooms and corridors as they clearly couldn’t afford to do much else.
  5. I have a high tolerance for long films and I found it pretty much insufferable from the point they’d done the third or fourth identical flashback sequence in a row, which is only about halfway through. The entire last hour is basically one long scene with a coda that rivals Return of the King in length. It’s simultaneously grotesquely over-indulgent and also shallow as puddle, which is quite something.
  6. A good friend of mine did the remaster for Arrow, but I have no idea whether that’s the same restoration that was used as the basis for the 4K Universal disc. I’ve heard reports that the UHD and HD versions included in that set look noticeably different, and jobs for Arrow are never delivered in HDR.
  7. Feel like this thread is being exceedingly generous, thought this was awful. Barely enough actual content to fill 90 minutes, let alone a film the same length as Once Upon A Time In Hollywood. Tired, shallow, repetitive and indulgent, the threat of an even longer cut smacks of a director being allowed to let the success of the first film (which I enjoyed) get to his head. Also it’s probably worth remembering that Cary Fukunaga was attached to the first part for much of its pre-production. This feels much dumber & clumsier all round with the cast being the only saving grace, not that they’re given much to work with.
  8. For what it’s worth that caught me out too, I walked right past that door the first time assuming it was gated for later. Later on when trekking down that side quest I decided they wouldn’t have given me it unless there was already some way to progress.
  9. I’m glad they’ve somehow convinced Affleck & Damon to come back, the original was always puerile nonsense but Good Will Hunting 2: Hunting Season is incredible. Affleck completely stole all the other scenes he was in as well.
  10. That’s clearly one to watch on IMAX then.
  11. So they’ve spent a fortune motion capturing and digitally replacing every single actor to make them look like themselves in fur suits. Tom Hooper is absolutely fucking mental.
  12. Funny, I just watched Neverending Story for the first time in almost 15 years today. I thought it held up really well, there's a true sense of variety and wonder in the imagery of those 80s fantasy films which seems to have completely died off in favour of sub-Tolkien/Harry Potter stuff these days. It was also refreshing to see a genuine commitment to the darker themes of the story, I found the overall message quite emotionally resonant for a kids film, although it does end rather abruptly. Banging soundtrack.
  13. If you’re interested in seeing it then I think it’s absolutely a cinema experience, not just for the imagery but the sensation of being hit by a wall of sound really added to the delirium of certain sequences.
  14. I certainly felt that was intentional. This is a decent article with a similar take: https://birthmoviesdeath.com/2019/07/08/midsommar-cathartic-trip
  15. Just rewatched the trailer and that shot seems to belong to a scene set during actual nighttime, which I don’t recall? It’s at 1:50 below.
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