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  1. The original Ghostbusters was basically a happy accident, one of those rare alignments of casting, concept, setting and music where lighting struck and a load of completely disparate elements came together successfully. It’s almost impossible to recreate something like that, as we’ve seen with almost everything they’ve tried since besides a handful of scenes in the sequel. I watched the original for the first time in years a few days and was struck by two things; how blue collar the whole thing is and how the film basically plays Venkman as an opportunistic con artists for at least half the runtime. That’s what makes it so funny initially and one of the things they’ve struggled with since, you can’t really roll back to that comedy in a universe where it’s firmly established ghosts are real.
  2. It was only when replaying Cortana in the MCC that I realised how effective plasma weapons are against the Flood. I had such a miserable time with it originally that for years it put me off replaying Halo 3, but with dual plasma rifles you can actually cut through everything like a hot knife through butter.
  3. Sadly almost everything he said pointed towards him focusing on pure fan service for now, in his own words people didn't want to see him doing anything else. I think he's mistaken in that, but given that these films are such a safe bet for him I can see why he's retreated for now. He did describe a ridiculous idea called 'Moose Jaws' (Jaws, with a moose) which I'd be far more interested in than Clerks 3, providing they kept the title.
  4. Yeah, I saw this at the PCC and he said as much himself. It's also quite telling that the entire audience was (unsurprisingly) made up of people around the same age who grew up with his stuff, he's clearly not made a single new fan in decades but the ones he does have are still very loyal, and make this format of release appealing. For what it's worth I enjoyed the film, in that context with that audience at least. I have no desire to see it again but as a weird, ironic swansong to his last ironic swansong it occasionally hits the feels. Once again Affleck's scene is the best of the film, and I was staggered to learn he only wrote it a week before they wrapped. Damon's one was funny as well. I really, really don't think there's any mileage left in these characters now though, so his talk of Clerks 3 and Mallrats 2 doesn't hold much appeal. He admitted he'd already used the best ideas from those two scripts for this.
  5. Die Another Day is the second ‘best’ (third worst?) Brosnan film. It’s camp, it’s cringe, it’s oh-so-fucking-naughties, it’s the modern day Moonraker. Of course what I’m actually saying here is that Brosnan only has one good film, but I think people forget just how fucking boring the other two are, and with retrospect at least DAD has kitsch value. Plus the sword fight is legit decent, bizarrely.
  6. Spectre is a contender for the absolute worst they've ever done, with the train fight being the only redeeming feature. Cautiously optimistic about this though, at the very least they appear to have ditched the overwrought, languid tone it had. Some really fun shots in the trailer.
  7. Remember the weird branching narrative/QTE sequences of the original? They weren’t particularly substantial but it had about five of them IIRC, which leaned into the whole shorter/more replay-able vibe of RE3. It’s funny, I probably finished it far more times than RE2 but barley remember it by comparison. It’s much more of a blank slate for reimagining, the locations and your route through them are a lot less iconic.
  8. In this particular case it sounded more like the director projected his own very specific opinions about animation and rigging onto the design.
  9. How does a film with such a damaging and crass depiction of mental illness “illuminate the increased stigmatization and isolation of the mentally ill”? The whole thing is almost as cartoonish as the asylum scene in IT: Chapter Two.
  10. The funniest thing about this is it has exactly the same amount of depth as the film itself.
  11. I kept waiting for the moment in QB where they’d turn the mechanics on their head, so you couldn’t defeat every enemy by firing the ‘time bubble’ (forgive me it’s been a while) and unloading a whole clip, but it just never came. There were a few sections that hinted towards them going in a more subversive direction, such the towers which would disable your powers but also supposedly counter whatever the off-screen monsters were called, but nothing ever came of those either. For a game that spent 6 years in development it still felt like a lot was left on the cutting room floor. Admittedly it’s hard to argue that you can’t just keep spamming the same powers in Control either, but at least the enemies do seem to be have been designed with a vague rock/paper/scissor mechanic in mind.
  12. The main problem with Quantum Break is that the level design is directly tethered to the locations they could afford to recreate for the TV show, so rather than basking in Remedy’s trademark style and atmosphere you’re often just wandering around the same generic Canadian urban settings of a million Sci-Fi Channel productions. They do cut loose visually in a few sections later on and it left me lamenting what could have been if they’d just sacked off the live action element and pre-rendered the ‘TV show’ using the in-game assets. All the really cool and creative time effects are restricted to the game engine anyway, whilst the live action sections are almost entirely people talking in rooms and corridors as they clearly couldn’t afford to do much else.
  13. I have a high tolerance for long films and I found it pretty much insufferable from the point they’d done the third or fourth identical flashback sequence in a row, which is only about halfway through. The entire last hour is basically one long scene with a coda that rivals Return of the King in length. It’s simultaneously grotesquely over-indulgent and also shallow as puddle, which is quite something.
  14. A good friend of mine did the remaster for Arrow, but I have no idea whether that’s the same restoration that was used as the basis for the 4K Universal disc. I’ve heard reports that the UHD and HD versions included in that set look noticeably different, and jobs for Arrow are never delivered in HDR.
  15. Feel like this thread is being exceedingly generous, thought this was awful. Barely enough actual content to fill 90 minutes, let alone a film the same length as Once Upon A Time In Hollywood. Tired, shallow, repetitive and indulgent, the threat of an even longer cut smacks of a director being allowed to let the success of the first film (which I enjoyed) get to his head. Also it’s probably worth remembering that Cary Fukunaga was attached to the first part for much of its pre-production. This feels much dumber & clumsier all round with the cast being the only saving grace, not that they’re given much to work with.
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