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Everything posted by Mogster

  1. Okay I've just done a bit more reading, and it seems we're both right. You play a "troublesome schoolboy" (Rockstar's words), who "stands up to bullies, gets picked on by teachers, plays pranks on malicious kids, wins or loses the girl, and ultimately learns to navigate the obstacles of the fictitious reform school." As far as I can tell you do play a bully, but the people being bullied are in fact other bullies that want to bully you, all justiied by the "reform school" setting. I guess that makes things a lot more palatable, but the use of the word "prank" doesn't seem to match up with the content of the third screenshot. Anyway, I guess we'll have to see how it turns out. I still feel the concept is a bit on the dodgy side, no matter what steps are taken to soften the blow.
  2. I know there are no guns, hence the comment that Jack's "Columbine simulator" is utter bollocks. However as far as I know the aim of the game is exactly as I described. The official site shows nothing but three screenshots, each of which shows the same sterotypical skinhead bully, looking mean and beating up some kids. There hasn't been much information released about the game yet though, I'll give you that. However from what has been released it seems my interpretation is more likely to be true. I'll happily eat my words if I'm wrong though. EDIT: Here's a quote from the BBC News site back in August. Hardly up to date, but meh.
  3. I actually listened to most of that interview, and Mr. T does make some valid points before descending into drivel. For a start he specifically calls for a UK BBFC style rating system to replace the ESRB. He argues that the ESRB, being related to the ESA as being subservient to the games industry, deliberately rating games below what they should be. This is of course mostly rubbish, but bringing in a completely seperate organisation would at least remove any sense of uncertainty for silly parents. Secondly he argues that Bully is in unacceptably bad taste, pointing out the outrage from anti-bullying organisations and the prominence of the Columbine disaster in the American consciousness. I agree. Based on the admittedly small ammount of information we have on the game, you play a school bully with the aim of becoming the most feared bully of them all. I see absolutely no appeal in that concept beyond real-life bullies eager to continue their fantasies outside of the schoolyard. Manhunt's appeal came came from a natural morbid curiosity and its satirical overtones. GTA came with the appeal of a glamorous criminal lifestyle. Bully, at least in concept, is just sick. Of course, Thompson's headline grabbing description of Bully as a "Columbine simulator" is clearly way off the mark - it's not that sick - but I can't see it as bringing anything but bad publicity to a medium that's still having trouble becoming accepted in the mainstream. I don't think the game should be banned or anything as Thompson clearly desires, as like the interviewer said it's up to the public what they deem acceptable. However I can't see a game that trivialises an issue as serious as school bullying as anything but a bad light. Those aside then, hearing Thompson for the first time reveals him to be just as slimy and irritating as I imagined him to be. The interviewer brought up the issue of why so much attention was given to Hot Coffee as opposed to all the violent illegal activities in the game, especially given Thompson's focus on videogame violence. He sidestepped the issue completely, instead moaning about how Rockstar "lied" about the game's content to the ESRB being the issue at hand. When questioned about his fluff with The Sims 2, he once again tried to sidestep the issue to rant about how the likes of the EA could lose their copyrights by letting modders use the names of their games. Also his insistence that games can train people in performing real life violence along with his constant referals to games as "simulators" is quite immensely annoying.
  4. Whoops! Yeah that's the one I meant. It's late.
  5. No. Their version of PEGI (the ESRB) is actually enforced by law, and the GTA games are rated T for Teen, which is 17 and up. Jack Thompson is just an idiot. EDIT: Or what he said^
  6. I absolutely loved the original Ratchet and Clank, but I thought the third one had moved a little too far away from its platforming roots. It's still a good game, but the huge focus on shooting made it a little repetitive after a while. As for the J&D series, I've only played the second one. I hated it. The platforming bits are quite fun, but the city was an excercise in frustration. I really like the look of the original though, and should really look at picking it up sometime.
  7. According to Gameplay it's out on both the Xbox and PC on the 21st. LINK It certainly looks different, but I have a feeling it could end up on the frustrating side of slow paced. Here's hoping though. EDIT: As for the "giant" tanks, was that ever a problem in Advance Wars?
  8. Actually we really appreciate the feedback we're getting here, as everywhere else on the web seems to be far too polite.
  9. Cheers to whoever pointed out the Nintendogs repetition thing. Believe it or not I do check my pieces through for stuff like that, but obviously not very well on this occasion. Whoops. That's in one of mine, and if you don't mind saying, why not? It was an informally written piece, and as far as I can tell it fitted in with the overall style. Obviously I'm not exactly looking in from the outside though.
  10. I'm pretty sure that the forrests will be exactly the same for every player. However instead of being modelled traditionally they were "grown" based on detailed information from a bunch of sources.
  11. Comrade, define "real experience in games writing" for me would you? Do you mean we're just pretending to write about games? Or do you only see paid journalism as "real"? Alternatively, are you just trying to be cleverer than you actually are?
  12. Hunters isn't a normal Metroid game though, more a FPS with added Metroidy stuff. The control system alone makes the gameplay completely different, as you're no longer able to just lock on to someone and blast away.
  13. I have the PAL version of Sonic CD on on my Mega CD, and I personally think the soundtrack is terrible. Well maybe not quite terrible, but very dull. The US version on the other hand has a brilliant soundtrack as far as I'm concerned, and now I'll be able to play it without the sound effects randomly dropping out like they do on my emulator.
  14. There are definitely at least two endings based on various people's experiences.
  15. I had all three of those at one one point, they were great! Sonic the Hedgehog in Robotnik's Laboratory, Sonic the Hedgehog in The Fourth Dimension (the best), and one where they all got sucked into a computer network that I forget the name of. EDIT: That would be Sonic and the Silicon Warriors If Sega really had to go and shoehorn plots into the Sonic Adventure series, they could have done worse than look at those books for inspiration.
  16. I gave it a fair chance, I really did. I stuck with it for about three hours before realising quite how much I despised it. It's not so much that the combat was reworked, but that it was given far to much prominence. TSOTs fights were a little drawn out thanks to the annoying respawns, but it was at least kept seperate from the platforming. In WW you can't take two steps before being confronted by bad guys. The balancing beam fights just took the biscuit. Add to that the complete lack of character and charm, the generic gothic environments and "you... BITCH!" as just some of it's many faults. I really couldn't be bothered.
  17. Again, it is very much interactive. You control where you walk, you find clues and you solve puzzles. Items play a far less prominent role in the actual puzzle solving than they do in the Monkey Island games for example. In those you'd often be required to find the required items, combine a number of them to fom something useful and then apply that creation to the problem. In Another Code finding an item or group of items is usually a means of activating a puzzle, not solving it.
  18. The other way of looking at it is from Ashley's point of view, not the players. Fair enough you might look at a box full of iron balls and thing "One of those could come in useful, lets take one along for the hell of it". However in the context of the game, would a thirteen year old considder carting a small iron ball around with them as a good idea? Probably not.
  19. That's not how I solved it. That's pretty interesting actually. Multiple solutions to puzzles eh?
  20. I'm currently in the middle of chapter two, and I'm finding it utterly enthraling. I didn't even think of solving that gate thing near the start through guesswork. I recognised the symbols from the signpost, checked my photograph and found the correct symbols to use. In fact I haven't found myself getting ahead of the game at all so far. It's all perfectly logical. The story seems intruiging enough, and the music is wondeful. It's a pretty atmospheric game overall. Needless to say I'm enjoying it.
  21. That's something else, the guy said that it definitely would not be online. I can't remember the reason, but it sucked
  22. That's completely diferent to what I've heard. Gamespot interviewed one of the developers during E3, and the only single-player information they managed to coax out of him were these: Only Samus will be playable. She will begin the game with all her abilities intact. The ship will be flyable, allowing you to travel between diferent planets. Collectables will be mainly in the form of new weapons and ammo. The other characters will make appearances, which sounds to me like they'll be bosses. Basically I'm expecting a proper single-player game, albeit more combat orientated than the GC Prime games.
  23. Nope. They've kept the name for the UK release
  24. He's bi-sexual. Russel T. Davies said so, so there
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