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spanky debrest

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Everything posted by spanky debrest

  1. You need a six-button controller to be able to fully control your movements (simultaneously controlling two separate components). It's an unusual/ tricky mechanic that might ask a lot of an unsuspecting player. I don't think so. If starting from scratch, a fully modded multiregion Mega Drive with flawless video and enhanced audio output, bundled with a high quality scaler and a high-end flashcart will probably have a comparable cost to a MiSTer setup (rising component prices nonwithstanding).
  2. Justified response IMO. I don't produce YouTube videos but if I made stuff a tenth as original / insightful / amusing as what Bransfield and Dudley do - and had to deal with insinuations of 'ebegging' because I had a patreon or virtual tip jar - it'd probably piss me right off.
  3. George's latest video reminded me of when Slopes Game Room was passionately defending THGM's brazen theft of multiple smaller YouTubers videos in comment sections ("I would have been HONOURED to have him lift my stuff"), which was also around the time that his then anonymous wife made her debut as a guest presenter on his channel. It's not a clique. It's just a few slightly dim content creators.
  4. Totally understand getting a decent scaler and foregoing hunting down a second-hand CRT, but this thread encouraged me to finally acquire a dedicated CRT for vertically oriented games.
  5. It's a dream core. Looking forward to testing analogue controllers with it, particularly the PSX NeGcon.
  6. I didn't try that! I take it that this is a common workaround? I'm keen to see more levels and hear more music so will definitely return to it.
  7. I checked out Amiga Ghouls n Ghosts last night mainly to hear the original Follin music. The one button-ness breaks the game in half because you can't fire upwards without jumping first. No way to dress this up as anything but basic contempt for the end user.
  8. Ultimate Qix / Volfied is a favourite of mine because you can play for survival and / or points, and the balance of risk-reward in the basic gameplay is exquisite. I watched a Sega Lord video the other night about the quality and merits of the smallest-sized Mega Drive games, mostly early or originally downloadable 256K Sega Net titles. Volfied stuck out like a sore thumb, punching way above its class.
  9. Mercenary Force / Tenjin Kaisen is a beast of a game: a unique technical shooter with immaculate aesthetics.
  10. Only with worse performance on Switch. Ports of ports of ports should really offer something better in gameplay than the original source.
  11. Predictably, two days into using the MiSTer, and it's the best gaming purchase I've ever made. I totally see why that wealth of incredible classic arcade games running at their original timings with zero lag on a CRT is enough for some. For me it is revolutionary.
  12. I think the issue with those Irem M72 games and overscan is related to those boards running at 55hz and just using more of the area normally not used by regular console games. In other words, the original monitors used in the cabinets would have displayed more than what regular consumer CRTs do, so that's why some HUD info is cut off. They also run at nonstandard, higher resolutions than other games of their era.
  13. Yeah, Thus is what I tried, but no detection of either real pads via the daemonbite box or the 8bitdo PCE pad. Just the ibuffalo. I have only spent about 30 minutes with it though, so it's probably me being a donut. Thanks for this, however I got myself a few of these last year. I'll test them out once I get the more basic stuff ironed out. Looking forward to a PSX one with a composite video input for light guns, eventually. I'll also go back and read this thread a bit, as I'm sure issues I'll face will have been addressed already.
  14. Had my first little test on the MiSTer, and plan on noting all the little bits I need to understand better, but is there a something that needs configuring for a daemonbite adaptor to be detected? I was hoping to test some SNES and NES games with authentic controllers using one, but no joy. My 8bitdo wireless usb PC Engine controller wasn't being read either. Only my old native wired USB ibuffalo SNES worked straight off, which is fine for now. Aside from that, playing Assault Suit Valken on a CRT for the first time since about 1994 was amazing. And was surprised to see the SNES core running a broken comedy hack like Super Diagonal Mario 2 without an issue. Very cool.
  15. I listened to it, it's basically George giving Kim Justice props as a higher profile creator for her Twitter statement, commenting on a few replies, asking why a couple of other bigger YouTubers are quiet and mocking their editor who's been defending them. Might as well link to it now:
  16. Yeah I think the only CD images I'll put on it are a couple of dozen Mega CD ones - and only because I'm not up for replacing the battery in my Mega CD model 1..which I really really should do because despite it working great (apart from not saving) I'm well aware that as a Model 1 unit that's never been serviced it's probably killing itself with capacitor juices as I type. All I really want from my MiSTer is: Arcade cores Famicom Super Famicom PC Engine 32X Microcomputers So 64GB would probably do me fine too. That 256GB card was assigned for use in the GameCube, for when I get around to installing picoboot. Edit - I forgot about PCE-CD. Yeah I think I'll stick with 128GB.
  17. Something I read once but had no reason to doubt. I believe the director was a programmer on the original Gradius II and had a more senior role on Xexex. Tatsuo Fujii Edit - His Konami background is explicitly mentioned here (in the Development paragraph) but I'm not sure if visiting this site without an adblocker is advised: https://ultimatepopculture.fandom.com/wiki/Einhänder
  18. Yeah it's a beauty (everything about it). I was pleased to see the x-rayed hand artwork from the JPN edition unlocked in the gallery of the US version after only a couple of plays. If I hit a brick wall I might do some reading and find out how the unlocking stuff works. I'm not going for a clear with this game. If it happens, cool. I never finished it before and I'm fine with that. The experience itself is enough.
  19. I must be the slowest laziest MiSTer setter-upper of all time. I ordered the DE10 and various related bits and pieces late October 2021, had most of it early Jan '22. Attempted and failed at basic installation around March probably because the rather oversized 256GB SD card I was using just wasn't playing nice with something (black screen upon initial reboot). Second installation a month later using a smaller SD card went fine, but the script didn't grab any arcade ROMs from archive.org and I couldn't quickly find how/where to configure the update script to check the issue, so i left it alone once more and got distracted by other stuff. A few weeks ago (mid August 2022) I managed the apparently herculean feat of transferring a few various console ROMs over to it, just for quick testing, setting up controllers, getting a baseline to work from when tinkering with video settings etc and getting used things.. but I think of all the systems ROMs I've yet to transfer, the virtual PC harddrives, the stuff I've meticulously organised on my flashcarts that needs to come over etc..and it's just so much easier to press a single button on actual hardware, flick a switch or two and start playing. I am still popping in here every so often and grateful that old timers are helping out new users with teething issues I may end up having too, once I commit to playing something on it.
  20. When I decided to fix and set-up a PSX for the first time since the late '90s, I had no idea that it would become the dominant system, or that I'd find so much comfort in those wobbling polygons and that original digital controller. With R-Type Delta thoroughly rinsed and other distractions dealt with, it was time to see if another old favourite had held up; Einhander, the post-FFVII Square-developed shooter directed by an ex-Konami Gradius vet. I'd been putting off playing it again because I remember finding the weapon system pretty stressful. You can equip three subweapons - retrieved from level-specific destroyed enemies - from a choice of many, and cycle between them. They have limited ammo and require replenishing from more downed enemies, and it's easy to replace a huge stock of a favourite weapon with a small stock of a less desirable one, if you're not careful. There's also randomness and unpredictability with how these subweapons get dispensed - and they're easily destroyed..so there's a fair bit more to manage than in a traditional spaceship shooter. Anyway, the first session went well. I'd forgotten how exquisite the visuals and sound design was in this game; a proper sensory feast, and it played so smoothly. I did lose a lot of lives juggling with weapon slots, which I'd expected - but it wasn't frustrating because, well, the deaths were all fair and there's really no need to hoard subweapon ammo, I kept telling myself. The animalistic robot bosses have a lot of attack patterns and there's also randomness with how they're delivered - so I found that taking them out as fast as possible was the way forward, as things seem to get out of hand the longer you let them live. They're great fun. My second session the following night wasn't as successful in terms of levels cleared, but I discovered a couple of alternate routes and seem to have unlocked a super powerful version of my go-to Vulcan machine gun upon restart (the 'Juno') by taking out a large optional mid-boss and grabbing it. I wonder how many other secret weapons I need to find. I consider Einhander up there with R-Type Delta and Gradius Gaiden as part of the cream of that generation's shooters, and unlike RTD and GG, wholly original and singular. It's better than I remembered. One detail: it's the JPN version I've always had in my possession, upgraded from a bootleg CD-R. But this one I'm playing now is the US version which I suspect has been tweaked aside from the language.
  21. Lord Monarch outshines these games pretty effortlessly IMO, and it was on SFC and Mega Drive. 32X version ran at half frame rate and lower resolution than the OG and Saturn port, nice as it was. Also, Space Harrier has no place in this thread. It's wasn't a fad or a weirdly popular game that fizzled out in relevance. If I were a Switch owner I'd absolutely have bought it again on that (despite it being somewhat of a downgrade from the 3DS remaster). I *almost* put a pre-order in for a Mega Drive Mini 2 just to be able to experience the new exclusive versions of Space Harrier and Space Harrier II (which technically run on augmented MD hardware closer to actual System 16 spec), such is my boner for this game. Just sayin.
  22. A lot of this stuff is relative but Flicky was one of Sega's most ported and influential hits. We had a Flicky arcade cabinet in town..but I grew up in Brighton where at one point dozens of arcade centres big and small were a 10-minute stroll away.
  23. No-one I knew gave a shit about the Saturn during its life - including me, a Sega Fan from before the SMS era. I'd historically shared consoles & videogames with a younger brother, and he got caught up in the FFVII hype which resulted in him trading our pretty large SNES collection in for a PSX bundle. Not once did we have a conversation about the Saturn. It just wasn't seen as a credible console. I was back on-board for the Dreamcast though (and began catching up with both Saturn and N64 a few years after that - with Sega Rally and Sin and Punishment being their respective 'killer apps').
  24. The last time I read anything written by Kim Justice was when she was using her briefly held column on the Retronauts website to promote Top Hat's shitty videos.
  25. Thunder strikes, an evasive leap, a couple of throwing stars casually deflected back into the void.
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