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spanky debrest

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    Roland Kirk, Al Jarnow, Bob Clampett, Prince, Willie D and Quincy Jones. And the Pokemon Shuffle composer.

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  1. spanky debrest

    Final Fight Super Famicom Question

    SNES brawlers / fighters tend to have smaller display windows, sadly.
  2. spanky debrest

    Konami 50th Anniversary Collection

    M2 do seem to have a lot on right now (arcade shooter ports, their own original shooters, the ten-odd remaining Switch games) and that's just what they've been public about - but no remapping and broken famicom audio is disappointing and surely a patch must be incoming. Similarly with Sega Ages Virtua Racing and its strange colour accuracy (mildly marring an otherwise perfect looking product). I'd totally expect them to have put more resources / have more of a budget for that one Master System game though. None of these Castlevania ports have lovingly produced brand new audio / video content and modes of play in them (as far as I'm aware).
  3. spanky debrest

    Konami 50th Anniversary Collection

    Not sure if it's been mentioned but M2 put this together so any concerns about lack of features / emulation quality etc should be cast aside.
  4. spanky debrest

    PC Engine

    Supergrafx would offer access to the 5 dedicated SGX games (the best of which arguably being 1941 and Ghouls n' Ghosts), better quality video output (if modded and / or used with an SDSS3) and owning a machine that literally looks like an engine.
  5. spanky debrest

    I'm playing old racers.

    I gave this a decent bash the other day and came way really enjoying it despite its apparent simplicity / mediocrity. It's probably the most adorable SNES racer I've come across in a long while with its wonderful music, miniature licensed road cars and dedicated window for viewing your characters emotions as they race. Of course it's no Super Mario Kart but SNES mode 7 racers (however unoriginal many may be) will always be a special genre in their own right for me. And in that note F1 Exhaust Heat II was always my favourite 'serious' SNES racer, I swear it was always the fastest and working through the main campaign never felt Iike a grind. I was gutted when I wiped my childhood save when playing it through a converter on a PAL SNES though. Lesson learned there.
  6. spanky debrest

    Megadrive Mini - Emulation by M2, Menu Music by Yuzo Koshiro

    M2 are up to their old optimisation tricks again
  7. spanky debrest

    Megadrive Mini - Emulation by M2, Menu Music by Yuzo Koshiro

    I don't think it's hyperbolic to say that all the versions of Wily Wars are pretty awful when compared with the modded / improved / bugfixed versions that exist nowadays. Street Fighter II is another one which won't be such a pleasure if you're more recently used to playing audio / video patched versions. And why Alex Kidd in the Enchanted Castle? Miracle World needs to take its place as a secret Master System game, surely? These are niche concerns though in the scheme of things.
  8. spanky debrest

    The Sega Dreamcast appreciation thread

    I don't use an OSSC but if I did I'd look here for settings suggestions: http://www.firebrandx.com/osscprofiles.html
  9. spanky debrest

    Antstream - It's Netflix for Games!

    I'd like to wish the team good luck as well - but I can't because in all honesty I think we should be taking a firm stance against it. It's fucking horrible. Sorry. It needs to die.
  10. spanky debrest

    Super Mario Land DX

    Yeah, it's bigger too which makes interaction with level elements something to relearn. I guess he struggled to make Mario prettier without giving him more detail. I can see this being altered / further tinkered with as well.
  11. spanky debrest

    Converters, scalers & video mods FAQ

    There's the Wii Dual HDMI mod (from the same dude behind the DCHDMI, EONMkII GC adaptors etc) - which like the other products he's involved is the gold standard for quality: https://shop.dansprojects.com/wiidual-kit-pre-order.html https://www.videogameperfection.com/2018/11/22/introducing-wiidual-output/
  12. spanky debrest

    Super Mario Land DX

    Sadly this one doesn't run at a silky rock solid frame rate yet. The author improved and revised his amazing SML2 Game Boy to GBC conversion until it was perfect (up to version 1.81) so I have no doubt he's working on a fix.
  13. spanky debrest

    Super Nintendo Appreciation Thread

    Gradius III with slowdown removal is now a reality: I've long marvelled at how Super Mario World is transformed without the inherent slowdown that it's plagued with but Gradius III might be the one SNES game that begs for SA-1 remapping the most. EDIT: It's amazing. With this one patch Gradius III is transformed into one of the greatest 16-bit home shooter ports ever (use on a headerless US ROM): https://github.com/VitorVilela7/SA1-Root/blob/master/Gradius-III/patch.bps
  14. spanky debrest

    Retro Game Club - May ‘19: Castle of Illusion

    The aesthetics hold up brilliantly (music sounds even more incredible than I'd remembered) and it was nice watching the unicycle clowns fall to their doom at the touch of the gravity switches..but maybe midway through Stage 3 I just lost interest. I wondered about restarting at a higher difficulty but in all honesty I don't think I like the game enough, sadly. I might revisit it with my nephews but I'm out as s solo player now, I think.
  15. spanky debrest

    The Sega Dreamcast appreciation thread

    Dynamite Cop is amazing, pretty much the apex for 3D brawlers in my book. The only issue I have with it is the Double Dragon-esque face-off you have against your co-op buddy at the end and only because it seems to go on for as many credits you have left. I can't think of a single other flaw.
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