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Posts posted by The Bag
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I picked this because it sounds cool and I've always wanted to try it. I have fuck all idea what I'm doing for it.
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54 minutes ago, Oracle said:
Happy either way, if you let me know the theme I will set it up.
Unless you’re wanting to stick with a paint colour/technique challenge, I’d like to go for Duel as the theme. The little bit from GW in my last post sets it out.0 -
Okay for March let’s steal golden demon’s duel category, the relevant bit of the description is:
Quotea dynamic pairing of two well-matched opponents in some kind of combat or other dramatic situation.
Do you want to set up a new thread @Oracle or shall I?0 -
I really don’t know, since we want this to be open to as many people as possible I feel we’re limited to paint/colour challenges rather than something like paint a vehicle/monster or something so specific.
So my current thought is a limited palette like monochrome, doesn’t have to be greyscale, could be red-scale. Or primaries + black & white. Or the Zorn palette, here’s folder favourite Marco working with it:
Or down the technique path of NMM or OSL or something. Both things I’ve hardly used and would like to give a go or.Or something like Golden Demon’s duel category, a couple of minis in conflict (however you interpret that). Or a wee diorama, say at least 1 & max 5 minis.
Thoughts?
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That’s cool, so do they work with remote painters? I kinda imagined they were a collective in one place.
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28 minutes ago, Oracle said:
Congrats @The Bag the theme of next months challenge is yours to decide.
Thanks. I’ll have to think about this…
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That sounds like a good idea. Can I just say thanks to people who have voted for my way, I didn’t expect it
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I think this painting challenge has been one of the hardest things I’ve done painting-wise. Violet and myself are no longer on speaking terms
. And who thought it was a good idea to paint metal, it chips as soon as you look at it…
First Eldar I’ve painted since ‘95/‘96, great mini but spindly little detail.14 -
1 hour ago, Davros sock drawer said:
Went a bit heavy with the pink "soreness" around the metal parts on that second one mind.
Irritated And Sore™1 -
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It really did, so much happier with where I can go now. Who’d have thought violet would be the colour I have the most issues with. And thanks for your suggestions the other day.
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41 minutes ago, Oracle said:
One week to go!!
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I do that so often it hurts.
That’s looking pretty good.
What if it just do this
Ruined.
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I got some of the original artis opus set from their kickstarter and they split almost instantly. Maybe just user error on my part but I've been wary since. I've been wanting to try da Vincis as people say good things about them.
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5 hours ago, Oracle said:
At the half way point, how is everyone getting on? I've not had time to paint this week but hoping to do some more this weekend.
Hoping to find some time this weekend, and adopting Davros's plan.0 -
I've use W&N series 7, Rosemary & co s33 (and various flat & dagger ones I liked the look of), Raphael 8404, and Broken Toad. They all behave slightly differently, like the W&N generally has stiffer bristles with more spring back than the others - but the little long guide hair annoys me. I just pick up different types whenever I need a new brush, I don't think I favour any of them and just move between them. My Feb challenge swooping hawk has been painted entirely with an 8404 size 1 so far. I've got some Masters brush soap but don't use is very often tbh.
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On 10/02/2021 at 11:17, thesnwmn said:
So when I'm presented with Unity or any other game engine environment it oddly feels like cheating. Like this is the paint by numbers version of game development. It's not. I know it's not. But somehow I expect to build most things from scratch. Like to start by writing a game loop.
I completely get this, despite using Unity almost exclusively for the last 9 years I’m right there with you. Some part of it to me feels like a toy, I think it’s because it’s so black boxed with no access to the engine code unless you pay for it. If you go back to 2012 you’ll find me tweeting about “how do you set up a game loop in unity”. Coming from the world of console & pc dev it takes a bit of getting used to.We mainly use it for its multi platform capabilities and for dealing with shit we don’t really want to like IAP & ads. Then write hundreds of thousands of lines of C# to make a game underneath.
So much of unity dev is finding the workarounds to the shit they haven’t fixed, or ways to optimise for their shit. Especially on mobile where memory is an issue. My kingdom for manual memory management.
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March Model Painting challenge: Duels!
in Gaming Unplugged
Posted
I mean it'd be cool, but not necessary I don't think. I'll be doing it but I don't use minis for gaming so doing strange shit to them isn't an issue for me. Could maybe try one of those diorama bases where there's a gap to put a base in & you just stand the mini in it for display and remove for other purposes. But that's just an option, I don't want to limit anyone or put anyone off from having a go so whatever you're good with I think.