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Cappuccino Kid

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Everything posted by Cappuccino Kid

  1. Cappuccino Kid

    Making A Murderer - Netflix True Crime Documentary

    Finished this last night, and it’s left me with mixed feelings. Firstly, the series doesn’t really seem to have a proper ending. I appreciate this is real life, so you can’t expect everything to be tied up neatly by a certain point, but there’s no effort made even to summarise the point both cases have reached and indicate what might happen next. The whole thing ends so abruptly I was searching around afterwards for another episode. More significantly, I found that the longer the series went on, the more doubts I had about Avery’s innocence. Dassey’s innocence is, to me, pretty much beyond doubt, and I also fully believe that much of the evidence against Avery was tampered with to one degree or another. But the issue I had with Zellner’s case was the same I have with almost any conspiracy theory: it requires a degree of planning and intelligence on the part of the conspirators that is far beyond any capability they have demonstrated. To take one example: her theory that they broke into Avery’s trailer to obtain the blood samples. How did they know he’d leave blood behind? How did they manage to wait unseen for him to go out, but then be so close that they could get in so quickly? How come they had the correct equipment for removing blood, and were able to do it so successfully, when even Zellner and her blood expert struggled to work out how to get the blood out the sink? All the scenarios presented by the state and the defence seem to require significant leaps of faith, so my feelings were much more ambivalent at the end of this than they were at the end of the first season.
  2. Cappuccino Kid

    Red Dead Redemption 2 - Single Player, NO SPOILERS thread

    I’ve not really got far enough into this to form a proper opinion yet, but one thing that struck me in the first few hours is how it obviously draws inspiration from other recent big games. In the past, Rockstar games have generally felt to me like they were developed in a vacuum, but this seems to have several very clear points of reference. The stamina meter feels like it was directly nicked from Breath of the Wild, the hunting-vision is very Witcher 3, and the big missions have a distinct whiff of Naughty Dog about them. None of that is necessarily bad, but it does remove the feeling that Rockstar games have previously had that they were somehow magically dropped into the world fully-formed.
  3. Cappuccino Kid

    Forgotten bangers

    I think I might be the only person who remembers this. It was basically two separate games united by the theme of rollerskating, but the monochrome isometric one was where it was at. This was ace; really nippy and smooth for the time. Plus bonus wah-wah in the theme tune.
  4. Cappuccino Kid

    Spider-Man PS4 - Insomniac swings into action!

    To balance all the (correct) observations about how much the combat derives from that Arkham games, I'd point out that Spider-Man 2 also had pretty much the same "press dodge when the icon flashes over your head" mechanic. When I first played Arkham Asylum, I distinctly remember being surprised at just how much they'd taken from that game's combat. So, y'know, what goes around comes around.
  5. Cappuccino Kid

    Spider-Man PS4 - Insomniac swings into action!

    Is it just me, or is it a little glitchy? Nothing dreadful, but things like slight dialog skipping and characters suddenly teleporting a few inches to one side mid-cutscene. I'm playing pre-patch, as it's taking forever to download, so hoping that will sort it.
  6. Cappuccino Kid

    E3 2018: Nintendo E3 Direct - We Hope You Like Smash

    I've never even played a Smash Bros game, but now all I remember of my life is Smash Bros.
  7. Cappuccino Kid

    E3 2018: Nintendo E3 Direct - We Hope You Like Smash

    It's ok everyone, the Treehouse is about Smash Bros as well!
  8. Cappuccino Kid

    Gaming Podcasts

    Only half-way through this week's TCGS, and it's a delight. The combination of Elmo's apologies and Sean's return is lovely. I've always enjoyed Jon's podcasting, but he did feel slightly out of place here. Especially as he seemed to be edging closer to shouting "It's political correctness gone mad!" with each passing week.
  9. Cappuccino Kid

    Bayonetta 1 & 2 - Nintendo's Witch

    It is Grace and Glory. But even though I got past the boss fight immediately before that (in the collapsing colosseum with the hourglass) relatively easily, I don't feel like I have any idea how or why. I just used spammed PKP, and occasionally PPKP, until it was over. I've replayed the first proper couple of levels several times, and feel like I'm mainly in control of what's going on. But the later levels just feel random.
  10. Cappuccino Kid

    Bayonetta 1 & 2 - Nintendo's Witch

    I really don’t understand this game. I don’t mean the plot (although that is incomprehensible), I mean I literally don’t understand the basic mechanics of the game. i know you’re meant to dodge, and do combos, but aside from on the most basic enemies, I have no idea when you’re meant to dodge, or what combos you’re meant to do. I thought I was vaguely getting the hang of it, but I’ve now hit a wall of such combined incomprehensibility and difficulty that it’s clear I was fooling myself and getting along with about one combo and some button mashing, which will no longer cut it. It’s just utterly bewildering, to the extent that I genuinely have no idea whether it’s genius or complete shite, or what I should or shouldn’t do to progress any further. It’s not even that I don’t like it, as I don’t feel like I understand it enough to form any sort of judgement.
  11. Cappuccino Kid

    Memories of old childhood gaming TVs

    I had that one too, in a silvery grey rather than the black. It worked great with my original ZX Spectrum +, but when I upgraded to a Speccy +3 it needed a slight retune every time I switched the computer on for some reason. It lasted me a good 15+ years, from the mid-80s right through to the new millennium, only getting replaced when I bought a new telly to go with my PS2.
  12. Well, that was pretty poor. I like Chris O'Dowd, but I have no idea what he's doing in this film. It's like he's in an episode of Red Dwarf, and the rest of them are in a (rubbish) version of Event Horizon. Its only reason to exist is to explain where the Cloverfield monsters came from, and the answers it gives are both entirely uninteresting, and inconsistent with the world-building of the original film.
  13. Cappuccino Kid

    Dark Souls Remastered

    To elaborate on this slightly: don't be afraid to use every dirty trick in the book to defeat enemies. Don't worry if everyone else is telling you that you should be running around in your pants, parrying and roll-dodging bosses' attacks. It's perfectly ok to circle around a pillar for 20 minutes, always keeping them on the other side, occasionally stabbing them with a very long spear. Those bastards would do the same to you if they could.
  14. Cappuccino Kid

    Star Wars: The Last Jedi

    That doesn't really solve the inconsistencies between the two films though.
  15. Cappuccino Kid

    Star Wars: The Last Jedi

    I think this is right. The film is so determined not to do what you expect that it just ends up feeling overly pleased with itself. Take Benicio Del Toro's character arc. And despite all that, the character is still entirely throwaway and forgettable.
  16. Cappuccino Kid

    Star Wars: The Last Jedi

    I was disappointed coming out of this last night, and the more I think about it, the more disappointed I get.
  17. Cappuccino Kid

    The Legend of Zelda: Breath of the Wild

    I'm confused by both parts of DLC, really. They suggest that Nintendo have somehow misunderstood the main appeal of the game. It's not the combat, or the shrines, it's the sense of discovery, and none of the DLC recaptures that.
  18. Cappuccino Kid

    Star Wars Battlefront 2

    Yep, on a moment-to-moment basis, the loot boxes aren't even the biggest issue. The single player is buggy and riddled with issues that suggest a lack of playtesting: unclear objectives, weird difficulty spikes and appalling checkpointing being the main ones. And the multiplayer is frequently broken to the point of being unplayable, sometimes literally as it won't even launch from the main menu. I know the first one had its problems, but I had a hell of a lot of fun with it. At the moment, this game is a mess, to an extent I genuinely didn't think happened with AAA releases anymore. Coming into this, off the back of Mario Odyssey... fucking hell. What a contrast.
  19. If that were true, publishers could just put the price up, and the market would live with it. There's a good reason why they won't. They are, compared to any comparable form of media entertainment, priced highly. (To clarify, I agree that console games are, in real terms, cheaper than ever. But I don't think that automatically equates to their not being priced highly).
  20. To my mind, the combination of retail prices which are already so high that the market won't tolerate an increase and ever-increasing development costs are sure signs of an industry which needs a fundamental rethink. While I, in the main, understand why games are priced so highly, I don't think it's a price level that does videogames as a whole much good. In fact, I'd say that price is the biggest reason why videogames are still not part of mainstream culture in the same way as music, books and films. An album, a book or a trip to cinema all cost roughly the same (£10-15), and videogames are just ridiculously out of whack with that. And yes, you may get 100+ hours out of a game, but you could equally get that out of a great book or album. I suspect the long long-term solution might be massively reduced development costs, as a result of development tools becoming standardised and much more efficient (and probably requiring much less specialist expertise). But we're still decades away from that.
  21. Cappuccino Kid

    Rllmuk Top 100 Games 2017

    I don't rate Dark Souls quite as highly as others (though it did make it into my top 20), but just looking at those screenshots gives me the feels. I think Firelink Shrine may be the greatest location in all of videogames.
  22. Cappuccino Kid

    Rllmuk Top 100 Games 2017

    Hmm, I’ve done some calculations (well, I say calculations, I mean I scribbled some games down on a scrap of paper) and I think there’s only one spot up for grabs in the top 10 once all the usual suspects are accounted for. And I’ve just realised Arkham City was at a lowly number 84. I think rllmuk must be broken. Edit: Bollocks, I’d forgotten Halo (because that’s all it deserves). That’s that then!
  23. Cappuccino Kid

    Rllmuk Top 100 Games 2017

    We haven't had Alien:Isolation or a Hitman yet, have we? Surely at least one of those must have made it in...
  24. Cappuccino Kid

    Star Wars Battlefront 2

    I'm feeling much happier with this now I've put a few more hours in. @Kauwiks is right about the overheating mechanic - unlike in the first one, you can't just stop firing and rely on the auto-cooldown, you actually have to manually cool as frequently as possible. It also requires a little bit more thought and planning than the first one; you need to be constantly focussed on the objectives, rather than running around blasting and occasionally remembering to check in on them. I'm still not entirely sure the classes are balanced correctly, as almost everyone seems to go for the heavy, and the sniper class seems pretty pointless on the smaller map. It definitely needs some prettifying before release, there's some bad pop-in on vanilla PS4. And somehow it doesn't feel quite as Star Wars-y as the first, though maybe that's just the lack of original trilogy maps in the beta. But I'm pretty confident I'll be happy pew-pewing away on this for a good while.
  25. Cappuccino Kid

    Star Wars Battlefront 2

    I know the first one came in for a lot of flak for being super-shallow, but I really enjoyed it. It stripped out so many of the inaccessible, unexplained extras that burden most online shooters and made it so anybody could dip in and have fun. It's the only online shooter where I could ever regularly finish in the top half, rather than scrapping about at the bottom of the table with the rest of the losers. This feels like a clumsy halfway-house between that and a full-on Battlefield. The characters all move more slowly and heavily, the weapons overheat really quickly then take forever to cool down again, and there's a load of classes that require the sort of teamwork that isn't really possible if you're just dipping in for the odd game every now and again. There's still time to fix some of that, but I'm a bit worried. On top of that, it's nowhere near as pretty as the first one. How did they manage that?!
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