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Cappuccino Kid

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  1. Cappuccino Kid

    E3 2018: Nintendo E3 Direct - We Hope You Like Smash

    I've never even played a Smash Bros game, but now all I remember of my life is Smash Bros.
  2. Cappuccino Kid

    E3 2018: Nintendo E3 Direct - We Hope You Like Smash

    It's ok everyone, the Treehouse is about Smash Bros as well!
  3. Cappuccino Kid

    Gaming Podcasts

    Only half-way through this week's TCGS, and it's a delight. The combination of Elmo's apologies and Sean's return is lovely. I've always enjoyed Jon's podcasting, but he did feel slightly out of place here. Especially as he seemed to be edging closer to shouting "It's political correctness gone mad!" with each passing week.
  4. Cappuccino Kid

    Bayonetta 1 & 2 - Nintendo's Witch

    It is Grace and Glory. But even though I got past the boss fight immediately before that (in the collapsing colosseum with the hourglass) relatively easily, I don't feel like I have any idea how or why. I just used spammed PKP, and occasionally PPKP, until it was over. I've replayed the first proper couple of levels several times, and feel like I'm mainly in control of what's going on. But the later levels just feel random.
  5. Cappuccino Kid

    Bayonetta 1 & 2 - Nintendo's Witch

    I really don’t understand this game. I don’t mean the plot (although that is incomprehensible), I mean I literally don’t understand the basic mechanics of the game. i know you’re meant to dodge, and do combos, but aside from on the most basic enemies, I have no idea when you’re meant to dodge, or what combos you’re meant to do. I thought I was vaguely getting the hang of it, but I’ve now hit a wall of such combined incomprehensibility and difficulty that it’s clear I was fooling myself and getting along with about one combo and some button mashing, which will no longer cut it. It’s just utterly bewildering, to the extent that I genuinely have no idea whether it’s genius or complete shite, or what I should or shouldn’t do to progress any further. It’s not even that I don’t like it, as I don’t feel like I understand it enough to form any sort of judgement.
  6. Cappuccino Kid

    Memories of old childhood gaming TVs

    I had that one too, in a silvery grey rather than the black. It worked great with my original ZX Spectrum +, but when I upgraded to a Speccy +3 it needed a slight retune every time I switched the computer on for some reason. It lasted me a good 15+ years, from the mid-80s right through to the new millennium, only getting replaced when I bought a new telly to go with my PS2.
  7. Well, that was pretty poor. I like Chris O'Dowd, but I have no idea what he's doing in this film. It's like he's in an episode of Red Dwarf, and the rest of them are in a (rubbish) version of Event Horizon. Its only reason to exist is to explain where the Cloverfield monsters came from, and the answers it gives are both entirely uninteresting, and inconsistent with the world-building of the original film.
  8. To elaborate on this slightly: don't be afraid to use every dirty trick in the book to defeat enemies. Don't worry if everyone else is telling you that you should be running around in your pants, parrying and roll-dodging bosses' attacks. It's perfectly ok to circle around a pillar for 20 minutes, always keeping them on the other side, occasionally stabbing them with a very long spear. Those bastards would do the same to you if they could.
  9. Cappuccino Kid

    Star Wars: The Last Jedi - December 2017

    That doesn't really solve the inconsistencies between the two films though.
  10. Cappuccino Kid

    Star Wars: The Last Jedi - December 2017

    I think this is right. The film is so determined not to do what you expect that it just ends up feeling overly pleased with itself. Take Benicio Del Toro's character arc. And despite all that, the character is still entirely throwaway and forgettable.
  11. Cappuccino Kid

    Star Wars: The Last Jedi - December 2017

    I was disappointed coming out of this last night, and the more I think about it, the more disappointed I get.
  12. Cappuccino Kid

    The Legend of Zelda: Breath of the Wild

    I'm confused by both parts of DLC, really. They suggest that Nintendo have somehow misunderstood the main appeal of the game. It's not the combat, or the shrines, it's the sense of discovery, and none of the DLC recaptures that.
  13. Cappuccino Kid

    Star Wars Battlefront 2

    Yep, on a moment-to-moment basis, the loot boxes aren't even the biggest issue. The single player is buggy and riddled with issues that suggest a lack of playtesting: unclear objectives, weird difficulty spikes and appalling checkpointing being the main ones. And the multiplayer is frequently broken to the point of being unplayable, sometimes literally as it won't even launch from the main menu. I know the first one had its problems, but I had a hell of a lot of fun with it. At the moment, this game is a mess, to an extent I genuinely didn't think happened with AAA releases anymore. Coming into this, off the back of Mario Odyssey... fucking hell. What a contrast.
  14. If that were true, publishers could just put the price up, and the market would live with it. There's a good reason why they won't. They are, compared to any comparable form of media entertainment, priced highly. (To clarify, I agree that console games are, in real terms, cheaper than ever. But I don't think that automatically equates to their not being priced highly).
  15. To my mind, the combination of retail prices which are already so high that the market won't tolerate an increase and ever-increasing development costs are sure signs of an industry which needs a fundamental rethink. While I, in the main, understand why games are priced so highly, I don't think it's a price level that does videogames as a whole much good. In fact, I'd say that price is the biggest reason why videogames are still not part of mainstream culture in the same way as music, books and films. An album, a book or a trip to cinema all cost roughly the same (£10-15), and videogames are just ridiculously out of whack with that. And yes, you may get 100+ hours out of a game, but you could equally get that out of a great book or album. I suspect the long long-term solution might be massively reduced development costs, as a result of development tools becoming standardised and much more efficient (and probably requiring much less specialist expertise). But we're still decades away from that.

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