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sir stiff_one

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Everything posted by sir stiff_one

  1. I’ve managed to play enough that I’ve now lost a few games on the one on one ppt style mode (zone!) Just had a wicked score attack finally. Dude started it on level 15, topped out while I was only a couple of thousand points up. He was quite far ahead lines wise so I think I had a reasonable amount of room to get further ahead but it was super fun.
  2. You know I think it was halo reach or 4 (or maybe 3?) where online firefight became a thing. Had some absolutely brilliant moments doing that with friends. Does anyone still do/want to do firefight?
  3. You will improve if you keep playing. It’s just slow. With Marathon, I started on level 10 I think and got 700k+. Jonster has almost a million but not sure where he started. If you practice Master mode and edge up which level you start on gradually, you’ll not panic in the other modes.
  4. This is generally correct but literally on the screen of the clips you’ve posted it says call cost 60p (if I can read the small print properly, could be 80p) Blue Peter being caught cheating at around the same time was really the punt into space the whole thing needed.
  5. I know the story of that one too. So how it would go would be I would make the answers, take them to the producer and they’d say “really good but make them harder”, - this happened so predictably, I’d have the set I actually wanted to use already made, and then browse Rllmuk for a bit, show the ‘updated’ set and get them approved. On that game we went through a few handbags in the office (with permission I mean, we weren’t randomly rifling through them). And there was all sorts of shit. One lady said “you can have a rawlplug” as she did indeed have some loose ones knocking about in there. This sparked a rather heated discussion, with the producer insisting it was genius. I was so against the idea I wrote an email to the big bosses saying I wasn’t happy with it, wanted it changed, blah blah. Producer says ‘I’ll take full responsibility” etc, and it went out that night like that. There was fallout and I’m not happy I couldn’t get have put something relatively guessable in there (I mean come on there are a million things and most callers guessed the 5 most obvious ones). I think it was a tipping point, but only because it was on ITV. Other channels had been doing insanely shady shit for a while on Sky Channel 946 or whatever.
  6. High Relief: a method of moulding, carving, or stamping in which the design stands out from the surface, to a greater ( high relief ) or lesser ( low relief ) extent I probably made that game, or JonCybernet. He was good at them.
  7. All of this is pretty much right - not sure myself about displaying call numbers. No point in the channels battling ofcom for little return. With these shows, the way to make make money was to have a bond of trust and have actually enjoyable games. Many channels missed that and dragged it down for all of them, it was inevitable.
  8. Nah that’s not true. The main channels were under pressure to go more ‘highbrow’. They replaced QM’s ITV slot with another one that looked a bit more polished. But polish doesn’t earn money. There was a free view channel called ITV play that had a bunch of super low budget versions which died off.
  9. And in my experience you get better at sprinting by playing the other modes in TE. Combo, master and marathon with your eye on chaining back to backs without any single line clears.
  10. Number one tip is keep your focus on where you will place the next piece, not the one currently in play. Until you hit sub one minute advice seems to be go 9-1 - so standard tetrises.
  11. Maybe on legendary they do. Grenade slinging as an art becomes essential here. Knocking down one elite and arcing one of their plasma grenades to the opposite side of the room. It took me a few goes. Halo CE is one of them only games (excluding score attack type stuff) where I will reload a checkpoint because I just didn’t feel like I did the last skirmish in a good enough way.
  12. Put some surround headphones on, and remember the sword invisible elites don’t have shields.
  13. Ok which games are really good for Atmos then? Ideally game pass ones.
  14. I did some analysis of gameshow prize amounts actually won over here (tiny population, low production budgets) and in general people won small amounts. If we split money prizes into categories, we have ‘change your day’ amounts like £50-100, change your week amounts up to £1000, change your month, year and beyond. Most amounts won were change your week or month, so my idea was you take a person and give them a life of luxury for a week - the limiting factor then being time, and see what they do. Half the show is following last week’s winner and how they choose to spend their time, which you either agree with and find brilliant, or more likely you’re like “no way, I’d do x y and z!” Then (one option was) they could come back to compete to continue living their luxury life against a competitor trying to get there. With most “luxury” prizes either on loan, or part sponsored by whichever brand is involved, the prize amounts remain stable for the production, but people actually get to do something cool rather than put most of it towards bills, or buying a new carpet.
  15. Wwtbam and other high top prize shows will have it covered by insurance. In smaller countries they alter the steps to the million to make it (IMO) exponentially harder to earn prizes above a few thousand.
  16. Fun fact, I used to develop gameshow formats. We had Going for Gold brought back for daytime tv with an interactive element, and I had one idea made into a full pilot. The company I worked for owned most of the biggest game show formats around. The most successful game shows historically tend to have really simple mechanics that all viewers can grasp - which are then brought to life through interaction with contestants. Excellent if they have a variable depth as it brings in viewers like us (typically above average intelligence). Something like Deal or no Deal works because they usually bring in people who are superstitious etc. Mechanically it’s an extremely boring concept. I also advised on pitching question difficulty for e.g. interactive/viewer competitions. There is a reason they are so apparently easy, and it’s because you - who thinks the answer is too obvious - are not the target audience. You cannot have the risk of the viewer hesitating (the fear of getting it wrong and feeling stupid will also put them off entering) but you also should avoid patronising. It’s a surprisingly fine line. The difference in money generated when you pitch a question right vs let the production staff do it is immense.
  17. They put out a patch making 4 wides less effective! I’ve managed to get one game with others to try area 5 but we fell at the last boss bit.
  18. Yep, as devs get more measured in how they use it you’ll have bits enhanced by the feature which are little, immersion cementing ‘woah’ moments and it just fits.
  19. Yes, nice try mate, very convincing. I’m sure we will all make sensible decisions.
  20. Yay! Thanks for humouring my Tetris lecture.
  21. Apparently my mic doesn’t work and I sat on my f ing glasses. Need one more.
  22. I’ve given them all a fair whack. 5 has some decent moments, but they are fleeting.
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