I have, for the most part, played Halo in single player mode. I have occasionally dabbled with multiplayer, but have found it strangely tiring. Also, playing in splitscreen feels like something of a compromise.
For Halo 2, I will be going a bit further and getting Xbox Live. I imagine that having my screen to myself, fighting against someone who isn',t sitting next to me, will work a bit better. I think that level of removal from your competitors will be a good thing for the level of immersion.
However, I won',t be doing any of that until after I have completed the campaign mode. Halo told an effective story, and it was successful because, even through it',s more maligned sections, you wanted to know what would happen next. The beauty of it was that the story was just the shell of the game, the gameplay in-between having so much width and panache. If Bungie can up the ante for Halo 2',s campaign, we should be in for a real treat. Well, go figure!,
I think it',s worth recognising that the multiplayer aspect (co-op excluded) is effectively a different game from the campaign mode, just with the same stylings, in the same was Super Monkey Ball',s party games stand on their own. As such, each should be judged on their merits. Of which I',m sure there will be plenty.
Regarding the campaign mode, I',m happy to be kept in the dark until the game is released. I want to discover it for myself - I have five days off work for that purpose. I expect that what we have seen of the campaign mode, namely New Mombasa at E3 2003, will be substantially changed for the full game - what we saw then obviously looked a little rough aroung the edges, but also seemed to rely too much on set-pieces and cut-scenes. Having said that ",Bet you can',t stick it", was priceless.