Jump to content


  • Posts

  • Joined

Everything posted by mushashi

  1. The brand is where the value is, not the talent as you can always poach that over time and you only make marginal profits from the licensing, otherwise they'd have ditched the monthly burn rate and just stuck all the brands in the Disney vault if they had real moneyspinner potential. Clearly Square-Enix felt they didn't. Amusing to see how much of a paper Tiger Embracer are turning out to be, well they did start off by buying THQ and they seem to be in exactly the same position in the market, an also-ran without the funding to compete in the Premier League. The Mike Ashley of game publishers.
  2. Given the entire purpose of moving to MCM/chiplets is cost, then a likely reason why the XT is priced how it is relates to the yield rate they are getting for the GCD. They both share the exact same GCD, with the only difference being one less active MCD for the XT and various other performance nerfs. I assume moving to a measly 300mm die means the yield rates, unlike Nvidia's aren't horrific so selling the XT at a steep discount is bad business, but you need to apparently offer an option for people in the lower price bracket when all you really want to do is offer the one with reasonable margins until the cost to manufacture falls later down the line. If people want NV to actually blink first, then you'll need to vote with your wallet and buy somebody else's product, anything else doesn't send much of a useful signal to them really as they'll get your money eventually, one way or another.
  3. Playable demos aren't usually the latest cutting edge build of the game and games can improve over the final month before release. You can see the difference between the Gold Master that they have to send to physical manufacturing weeks before release and the Day1 Patch version for how much improvement you can sometimes get in a relatively short period of time.
  4. This is just the latest iteration of the Spike Video Game Awards, which Keighley has produced since 2003. We're well past complaining about its tone and contents at this point in time. If you want an actual annual games industry awards show, go watch either: The BAFTA Games Awards The D.I.C.E. Awards The Game Developers Choice Awards But strangely enough, way fewer people bother paying attention to some actual industry voted awards, I wonder why...
  5. The Xbox Game Pass first strategy seems in a state of flux now anyway. There was a recent comment from Phil Spencer that he doesn't expect XGP to ever amount to more than ~15% of his division's total revenue and they've already hit the wall in terms of console subscriber growth too, which would indicate they're going to change tactics with it going forward if it is no longer the promised Golden Goose. https://www.theverge.com/2022/10/26/23425029/microsoft-xbox-game-pass-profitable-revenues If you do some reverse maths based on their published actual and bonus target figures, then XGP has remained bizarrely consistent in actual total yearly subscriber growth over the last 3 years, no matter what the actual content on the service or any Pandemic-induced growth spurt (unless it would have done worse in the first year of the Pandemic without that help). This year's figures will be interesting to see, unless they decide to obfuscate or remove them from their bonus target. They certainly expected Halo/Forza Horizon to do more for subscriber growth.
  6. There wasn't a problem with the deal Bungie did because unlike the Microsoft takeover of Activision, Bungie are retaining their independence and remaining entirely multiplatform for their own games, so nothing changed, except the name on their legal ownership documents. Publisher consolidation outside of platform holders if fine as nothing changes in terms of platform support usually as independent publishers don't have an incentive to stick everything on a single platform they happen to also control, unlike platform holders. The main casualties are games with middling financial viability in those cases, but they are arguably on borrowed time anyway. EA have Borged multiple publishers and developers, but it didn't change things in any material way. And Tencent, despite their massive size and prolific buying spree, haven't upset the general market.
  7. If compilation stutters were that simple to fix, they'd never happen in the first place. Taken long enough for the less attuned to finally wake up on the multitude of technical problems large and small that plague modern complex games. This game is certainly technically impressive for a non-platform holder funded release, and it even supposedly runs on last gen consoles.
  8. Par for the course over NV's long history, though it does neatly illustrate why memory bus and memory bandwidth matter so much to performance, you can lose upto 30%+ of your performance by restricting both in this case. At least it isn't as bad as the GT 1030 DDR4 version, 50% nerf. 🤣 They've been doing this on laptops for literally forever too.
  9. Seems like a generally GPU-limited game. The premium consoles double performance at lowered resolution, which is a very typical trade-off and even XSS owners aren't going to want to put up with 720p resolution, just to get 60fps. The real weird ones are the X1 and PS4P. One seems to be punching above its weight if the GPU is the primary limiter and the other is way lower resolution in comparison to the X1X. The PC specs indicate it's not generally super heavy on the CPU.
  10. Their spritework is certainly on point :) Having read their website, curious what innovations they plan to bring to the genre, as even if Nintendo's lawyers get involved, they'll just have to change the art, but can keep their planned gameplay. Oh, and the planned platform support is more than just Nintendo:
  11. If you take what seems like the Nvidia position on this, the baseline price is the flagship part and whatever performance of the parts below it, their price is reduced from that starting price by a similar amount. So using that logic, RTX 4080 is about ~25% slower in most games so is priced at 25% less, which in some ways is actually fairer. The more you pay, the more you get If you compare either of them to the RTX 3080, then you're essentially now having to pay more to get more performance and neither gives you any extra performance for free in the majority of games. The RTX 4080 is worse value, but it's not terrible value relative to the RTX 4090. Seeing the early rumours about the RTX 4060 and that also seems destined to disappoint the Moore's Law isn't dead believers. But if you use the AMD cheat, then maybe you can still get your cake and eat it too. A claimed 50% extra performance for the same MSRP as a previous gen part or even a price cut if you are comparing it against their previous flagship released earlier this year.
  12. Depends on the internals they wanted it to have. The Xbox series consoles are a useless comparison because they aren't even sold at mere break-even, but instead at a significant loss and for whatever reason, they weren't willing to do the same for this streaming stick idea. Very curious as to its part list if it was costing them significantly over $130. But this shows how not massively overpriced Logitech's G Cloud handheld is when you aren't heavily subsidising hardware and warping people's perception of economic reality in the process.
  13. Curious about the buggy state of this game. It's been in development since 2017 and Chris Olsen was prototyping it since 2014. Playdead took 6 years to make Inside, but they ensured that was polished to perfection over that long period. Love to know why Jumpship felt they had to release the game now, after not having promised any release date. The assumption being the usual, they were broke. They've announced they've sold the company to Thunderful Games now and Dino Patti is getting a promotion as a result so hopefully any future games they make don't have to be released as paid Betas.
  14. This comment got me curious so I checked. The writers do seem to have changed, but not really for this sequel, exact same people wrote it. And the people who did all the Russo Bros ones also wrote The Gray Man so it probably doesn't matter who writes these films really anyway, unless it's a James Gunn one as he puts his personal stamp on his work.
  15. What's odd about not making dedicated hardware for an idea whose entire hypothesis and sales pitch is practically zero barrier to entry because it's available on a device you already own? More surprising they wanted to waste money on a stick whose primary purpose was Cloud gaming in the first place. Valve tried something similar a while ago for home streaming and soon realised the error of their ways too. It'd be like Netflix or YouTube bringing out a streaming stick instead of making an app for all the popular existing hardware platforms. If Microsoft, with their vast resources, can't even beat Google or Netflix at app implementation, then they should find somebody to sort it out, right after that person fixes the Microsoft gaming store on PC, which should be an even higher priority, given their recent statements about growth rates for XGP.
  16. FIFA announced their post-EA lineup recently, Web 3.0: AI League: FIFA World Cup Qatar 2022 Edition FIFA World Cup Qatar 2022 in the Upland Metaverse Matchday Challenge: FIFA World Cup Qatar 2022 Edition FIFA World Cup Qatar 2022 on Phygtl https://www.fifa.com/fifaplus/en/articles/fifa-unveils-range-of-new-web-3-0-games-ahead-of-fifa-world-cup-qatar-2022
  17. It's going to compete against the AMD products and at that price, AMD starts looking pretty good against a significantly cutdown half-sized die. Lower end parts have been seeing ever greater delayed launches compared to the flagship parts for a while, and given the glut of existing parts, you could easily see Nvidia decide to continue selling RTX 3070 and lower parts for quite a while yet while they wait for yields to improve. They've apparently slowed production of RTX 4090 already anyway as the chips are better used for higher margin data centre products instead of being given away at a knockdown price to consumers, even if people think the price is too high.
  18. They cancelled it in favour of other ways to get you to use XGP. That list is so utterly dominated by existing brand extensions, with the exception of Bethesda's 2 actual new, but delayed from last year games, one of which at least will likely be very marmite.
  19. It kind of peaks at that point and then arguably coasts for 3 more years, S1 to S3 are a nice complete story arc that builds in intensity, I can't say the same for S4 to S6. Blame the protomolecule for taking a backseat I suppose, but then again, that supposedly wasn't actually meant to be the focus of this series anyway. I glanced at the summary for the last 3 books, meh, whatever.
  20. Try FurMark on it... Prime95 + FurMark, the ultimate combo for stability testing.
  21. Personally love a good tech demo too, wish they'd release all of them for members of the public to run on their own hardware as a matter of course. Both Unity and Epic have done some pretty impressive ones over the years to show off their engine features. Shame even the graphics card companies have stopped doing them aswell, though Nvidia are going to release Racer RTX soon if anybody wants another fancy Ray Tracing fix.
  22. It's just a non-interactive cutscene designed to show off Unity's ability to be used in the film industry, like UE already can be and is. Not exactly the future of game graphics, unless people have suddenly fallen back in love with non-interactive cutscenes, though they are the graphics whore's best friend as you can't beat them for the actual bleeding edge state of the art in rendered in real-time visual fidelity.
  23. Apparently, nobody gets paid any actual money to implement vendor specific features. Seems more a win-win for both parties. They push your game for free, you push their hardware features for free or they buy some copies of your game to bundle with their hardware and parachute in some engineers to help you get it working. A Google brought up this old PC Gamer article which talks about the subject: https://www.pcgamer.com/what-does-it-mean-when-a-game-has-amd-or-nvidia-branding/
  24. You're entirely correct, but that's because most games are forced to support weak and/or legacy hardware. If only you could design games around RT, then the technology would be given the chance to show its transformative powers. Only one developer has done that so far, 4A Games and all their games going forward are RT hardware only.
  25. Given the moaning that the now unlaunched 12GB RTX 4080 had essentially what would have traditionally been a 60-class sized die, and they wanted $900+ for that, you're already too late to stop the future RTX 2060 6GB - 445 mm² RTX 3060 12GB - 276 mm² RTX 4080 12GB - 295 mm² Nvidia's even fucking you over on the amount of silicon they are selling you now.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.