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Everything posted by mushashi

  1. Seems like a generally GPU-limited game. The premium consoles double performance at lowered resolution, which is a very typical trade-off and even XSS owners aren't going to want to put up with 720p resolution, just to get 60fps. The real weird ones are the X1 and PS4P. One seems to be punching above its weight if the GPU is the primary limiter and the other is way lower resolution in comparison to the X1X. The PC specs indicate it's not generally super heavy on the CPU.
  2. Their spritework is certainly on point :) Having read their website, curious what innovations they plan to bring to the genre, as even if Nintendo's lawyers get involved, they'll just have to change the art, but can keep their planned gameplay. Oh, and the planned platform support is more than just Nintendo:
  3. If you take what seems like the Nvidia position on this, the baseline price is the flagship part and whatever performance of the parts below it, their price is reduced from that starting price by a similar amount. So using that logic, RTX 4080 is about ~25% slower in most games so is priced at 25% less, which in some ways is actually fairer. The more you pay, the more you get If you compare either of them to the RTX 3080, then you're essentially now having to pay more to get more performance and neither gives you any extra performance for free in the majority of games. The RTX 4080 is worse value, but it's not terrible value relative to the RTX 4090. Seeing the early rumours about the RTX 4060 and that also seems destined to disappoint the Moore's Law isn't dead believers. But if you use the AMD cheat, then maybe you can still get your cake and eat it too. A claimed 50% extra performance for the same MSRP as a previous gen part or even a price cut if you are comparing it against their previous flagship released earlier this year.
  4. Depends on the internals they wanted it to have. The Xbox series consoles are a useless comparison because they aren't even sold at mere break-even, but instead at a significant loss and for whatever reason, they weren't willing to do the same for this streaming stick idea. Very curious as to its part list if it was costing them significantly over $130. But this shows how not massively overpriced Logitech's G Cloud handheld is when you aren't heavily subsidising hardware and warping people's perception of economic reality in the process.
  5. Curious about the buggy state of this game. It's been in development since 2017 and Chris Olsen was prototyping it since 2014. Playdead took 6 years to make Inside, but they ensured that was polished to perfection over that long period. Love to know why Jumpship felt they had to release the game now, after not having promised any release date. The assumption being the usual, they were broke. They've announced they've sold the company to Thunderful Games now and Dino Patti is getting a promotion as a result so hopefully any future games they make don't have to be released as paid Betas.
  6. This comment got me curious so I checked. The writers do seem to have changed, but not really for this sequel, exact same people wrote it. And the people who did all the Russo Bros ones also wrote The Gray Man so it probably doesn't matter who writes these films really anyway, unless it's a James Gunn one as he puts his personal stamp on his work.
  7. What's odd about not making dedicated hardware for an idea whose entire hypothesis and sales pitch is practically zero barrier to entry because it's available on a device you already own? More surprising they wanted to waste money on a stick whose primary purpose was Cloud gaming in the first place. Valve tried something similar a while ago for home streaming and soon realised the error of their ways too. It'd be like Netflix or YouTube bringing out a streaming stick instead of making an app for all the popular existing hardware platforms. If Microsoft, with their vast resources, can't even beat Google or Netflix at app implementation, then they should find somebody to sort it out, right after that person fixes the Microsoft gaming store on PC, which should be an even higher priority, given their recent statements about growth rates for XGP.
  8. FIFA announced their post-EA lineup recently, Web 3.0: AI League: FIFA World Cup Qatar 2022 Edition FIFA World Cup Qatar 2022 in the Upland Metaverse Matchday Challenge: FIFA World Cup Qatar 2022 Edition FIFA World Cup Qatar 2022 on Phygtl https://www.fifa.com/fifaplus/en/articles/fifa-unveils-range-of-new-web-3-0-games-ahead-of-fifa-world-cup-qatar-2022
  9. It's going to compete against the AMD products and at that price, AMD starts looking pretty good against a significantly cutdown half-sized die. Lower end parts have been seeing ever greater delayed launches compared to the flagship parts for a while, and given the glut of existing parts, you could easily see Nvidia decide to continue selling RTX 3070 and lower parts for quite a while yet while they wait for yields to improve. They've apparently slowed production of RTX 4090 already anyway as the chips are better used for higher margin data centre products instead of being given away at a knockdown price to consumers, even if people think the price is too high.
  10. They cancelled it in favour of other ways to get you to use XGP. That list is so utterly dominated by existing brand extensions, with the exception of Bethesda's 2 actual new, but delayed from last year games, one of which at least will likely be very marmite.
  11. It kind of peaks at that point and then arguably coasts for 3 more years, S1 to S3 are a nice complete story arc that builds in intensity, I can't say the same for S4 to S6. Blame the protomolecule for taking a backseat I suppose, but then again, that supposedly wasn't actually meant to be the focus of this series anyway. I glanced at the summary for the last 3 books, meh, whatever.
  12. Try FurMark on it... Prime95 + FurMark, the ultimate combo for stability testing.
  13. Personally love a good tech demo too, wish they'd release all of them for members of the public to run on their own hardware as a matter of course. Both Unity and Epic have done some pretty impressive ones over the years to show off their engine features. Shame even the graphics card companies have stopped doing them aswell, though Nvidia are going to release Racer RTX soon if anybody wants another fancy Ray Tracing fix.
  14. It's just a non-interactive cutscene designed to show off Unity's ability to be used in the film industry, like UE already can be and is. Not exactly the future of game graphics, unless people have suddenly fallen back in love with non-interactive cutscenes, though they are the graphics whore's best friend as you can't beat them for the actual bleeding edge state of the art in rendered in real-time visual fidelity.
  15. Apparently, nobody gets paid any actual money to implement vendor specific features. Seems more a win-win for both parties. They push your game for free, you push their hardware features for free or they buy some copies of your game to bundle with their hardware and parachute in some engineers to help you get it working. A Google brought up this old PC Gamer article which talks about the subject: https://www.pcgamer.com/what-does-it-mean-when-a-game-has-amd-or-nvidia-branding/
  16. You're entirely correct, but that's because most games are forced to support weak and/or legacy hardware. If only you could design games around RT, then the technology would be given the chance to show its transformative powers. Only one developer has done that so far, 4A Games and all their games going forward are RT hardware only.
  17. Given the moaning that the now unlaunched 12GB RTX 4080 had essentially what would have traditionally been a 60-class sized die, and they wanted $900+ for that, you're already too late to stop the future RTX 2060 6GB - 445 mm² RTX 3060 12GB - 276 mm² RTX 4080 12GB - 295 mm² Nvidia's even fucking you over on the amount of silicon they are selling you now.
  18. PS2 version runs at ~60fps, compared to the ~30fps of the DC original
  19. So basically being "encouraged" to design games which make enough money to justify the significant investment required to bring them to life and keep the lights on and mortgages paid for the few hundred people employed on it for the last 8 years. The consumers are certainly voting with their wallets as to the direction which premium projects are forced to take now. Being stuck making licensed games certainly does put you in certain positions that you might otherwise be able to avoid if you were making something original that you had full control over.
  20. If that was the case as far as Sony viewed the private offer they received from Microsoft about longer term guarantees on its availability, then Jim Ryan wouldn't have essentially called Phil Spencer a liar over what Phil Spencer was claiming in public about it recently.
  21. Depends on who you believe did the real heavy lifting on the Playdead games, Arnt Jensen who is credited as the creator and director for both their games, or Dino Patti, who had executive producer credit for both of them. They co-founded Playdead and then had a falling out, resulting in Dino Patti being bought out and forced to leave. He then went on to co-found Jumpship with Chris Olsen, the creator of Somerville so I assume most people assume history will repeat itself and executive producers are of equal importance for the final product quality as the creator/director of games, we're about to find out. Playdead are also making a 3D open-world game next, for Epic, apparently using UE5.
  22. The only connection this has with those games is Dino Patti. The actual creator of the game, Chris Olsen, has made sure this game keeps its distance from the Playdead stuff. So clearly their marketing message isn't working or gaming journalism isn't working.
  23. Another reviewer who specialises in looking at these predominately Chinese handheld devices points out the exact same problems as the above review, yet comes to a pretty different conclusion, one which seems the more prevalent one. Great for its intended advertised use case, just the price being the sticking point. It does seem to have a pretty nice screen, one which makes Valve look like they went for the cheapest they could get away with at their target price point, when significantly better LCD ones do exist.
  24. The PC versions of games are only as scalable as the developer allows it to be. Unlike the old days when the hidden developer menus were left in the retail versions, nearly all modern console ports enforce hard limits on what you can and can't turn off or reduce so 'scalability' is woeful on modern console ports compared to older stuff which really could run on a wide range of systems, but then again, a lot of those were actually built with PC systems in mind and weren't just console ports. The only thing the 2 Xboxes share are the CPU power which is close enough and the SSD, which is identical. The other important parts are fairly divergent. So you either target the more powerful one and shaft the weaker one, leading to complaints from the budget gamers or you go with the path of least resistance and least moaning, and target the weaker box and not fully utilise the more powerful hardware, so a repeat of last gen and what happened to the mid-gen consoles, which were just higher resolution/more performant versions of the base spec.
  25. Cyberpunk 2077 is going to be the first modern game to feature basically a Path Tracing solution, which a few years ago seemed impossible, so you just need to throw £1700 worth of rendering power at the problem and then you can get a fully dynamic real-time lighting solution into even the most demanding of massive open-world games. Maybe in 10 years time, we'll get a console box capable of PT with PS4-Gen graphics. Portal with RTX is a full PT version of a PS3-Gen game and that will crush anything that doesn't have the latest and greatest RT hardware.
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