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rllmuk

mushashi

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  1. If the most well funded and stuffed full of talented individuals development studios in the world are struggling already to get their current gen games running well on the base X1, it's a situation that is hardly likely to improve going forward. Respawn entertainment Infinity Ward Not exactly developers who are clueless. There are reasons to leave behind the base consoles apart from higher resolution output support. The tech gods at Remedy didn't have much luck with it at the start either. I could compile an exhaustive list, but I only have so many spare hours in my day. Cyberpunk 2077 is going to be an interesting one, given the stated ambition of that game, or maybe they scaled back their ambitions early on to ensure it ran well on the base machines.
  2. So why the fuss over the pre-E3 press briefing then? That can be held at any time or place in the world. X360 was revealed on a MTV broadcast special FFS, X1 technically got revealed in May of that year, but the game part was largely held back for E3 so for all practical purposes, it was launched at E3 as a games machine :)
  3. Or he hasn't played the growing list of big budget games which run like crap on the base X1, a list which is likely to grow more rapidly once the Next Gen consoles become the primary development focus for most publishers, leaving the last gen consoles to external port houses with the thankless task of getting those games working on them.
  4. The massmarket on PC doesn't really play those games, you can see what the massmarket on the PC plays if you look at what tops the revenue charts on platforms like STEAM. Fortnite, World of Warships/Tanks, CS: GO and League of Legends are more the PC equivalents, games which work better on Keyboard & Mouse and all are F2P, but raking in the money still. All the other huge games on PC come from Asia and nobody on here has heard of them.
  5. It wasn't the technical problems I was referring to, more disproving that exclusivity isn't used by all the console manufacturers to get you to use their platform and that is unlikely to change anytime soon. Microsoft control the dominant software Operating System on the x86 PC hardware platform and are hardly jumping at the opportunity to support rival OSes officially. The solutions you mention are either made by enthusiasts who don't care about legalities or a well funded ex-Microsoft founded company with strategic commercial concerns investing in undermining the continued dominance of Microsoft Windows made possible by the open nature of the x86 PC hardware ecosystem, none of which is controlled by a single company.
  6. If you're only playing Microsoft funded games maybe, the major independent publishers haven't said anything yet about how they will approach things. At least one of them based in America is working on what has been described as a Next Gen game that is way beyond what is doable on current gen consoles graphically. Impressions from a games journalist from last August (he used to write for Diehard GameFan magazine, which had the best image layouts in the business)
  7. The Xbox One X has a rather unique memory spec and can't be easily matched on any commercially available modern PC components. It has an abnormally wide memory bus and has memory bandwidth way above comparable PC graphics cards which enables it to punch above its weight. I'd agree that you absolutely cannot build a brand new PC with a similar graphical quality and performance level for £300.
  8. Don't think it's related to that. The game isn't polished enough for release currently, so much like Rockstar, they take the long view and decide to spend more time in the oven. Getting it closer or over 90 on metacritic will help its commercial chances as only the absolute best games stand a chance of selling huge numbers these days. The game was feature complete and playable from start to finish back in the summer of 2018, so they'll have spent over 2 years getting it just looking and running nicely, as opposed to fundamental game design. No wonder games take so fucking long to make these days, the polishing period alone is years now.
  9. The PS4, PS Vita and Nintendo's Switch didn't get revealed at E3. The only part of E3 that most people pay attention to is the bit which happens before the E3 trade show actually officially happens. PlayStation Meetings have generally been scheduled for early in the year for new gen reveals. I'd fully expect the PS5 to be shown before the summer to the general press.
  10. All the generations of Xbox console have a reason for their naming according to Microsoft, the One was designed to be "the One", the centre of the living room console. And if you read between the lines, this upcoming generation seems designed to follow a more regular continuum of released hardware, much more like most other consumer electronic device families.
  11. The difference that you've overlooked is that software is expensive to port to a multitude of hardware, unlike other entertainment media. The console manufacturers all still rely on exclusivity to sell their stuff, even Microsoft, whose exclusive big budget software is only available to run natively on Microsoft controlled hardware/software platforms so they perform the exact same role as the other console manufacturers hardware does, to get you to buy and use their delivery platform. People do forget that most PC games only run exclusively on the Microsoft Windows OS, they don't run on Linux or Mac OS so PC owners are forced to use Microsoft Windows if they want to play most games, unlike if they want to use other software on their PC. Sony used to port some of their first party console exclusives to the PC so this isn't exactly a new thing for them to do.
  12. Do you have a link for these latest rumours? The last credible leak was from Jason Schreier who stated Microsoft are telling devs to target 1440p/60fps for Lockhart compared to 2160p/60fps for XSX which would indicate they can't be gimping it that much if it needs to push that many pixels in comparison to the XSX at the same performance level. The dev comments mentioned in that article do make the current cross-gen games development arguments quite amusing. https://kotaku.com/sources-microsoft-is-still-planning-a-cheaper-disc-le-1840203823
  13. The X360 version of Forza Horizon 2 wasn't really the same game, but less prettier either. They basically built two separate games sharing the same name branding for that one. Call of Duty dropped last gen support for the single player for the final last gen entry as they couldn't 'scale' (which seems the magic buzzword du jour that means games work on toasters now ;) ) it down back to last gen. I'm sure a hypothetical last gen version of Red Dead Redemption 2 would have been oh so playable too, it's just graphics that got better with the sequel after all and it was built on the same engine as GTA V.
  14. GTA is the glaring omission if talking about landmark UK developed game series. Lemmings is owned by Sony so they licensed 2 games from the list. Lara Croft must be really special as they also released a director's cut and boxset of her stamps:
  15. The derided PC exclusive that may or not ever release as a finished product, Star Citizen is an interesting realworld example of a game with a very high baseline target, it is practically unplayable on a HDD due to the constant pauses for instance as it is designed around SSD asset streaming speeds. At least Microsoft have been consistent with their messaging on this, as this was their plan from the start.
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