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Everything posted by Wiper

  1. Some of IKEA's finest; a couple of VITTSJÖ units clipped together: https://www.ikea.com/gb/en/p/vittsjoe-shelving-unit-black-brown-glass-20213312/
  2. Added a Steam Deck to mine, so had to shuffle things a little. It feels wrong owning a hand held that's notably bigger and heavier than my N64! I'm of course using it to play the latest and greatest* both on the TV and in bed. Also I have more posters up now (of which a handful including Phantasy Star — RIP Rieko Kodama — and The Banner Saga are just about in shot) *emulated Dreamcast and PS2 games. Finally Persona 3 Portable, but it's actually FES!
  3. Well, I'm a few decades late to point this out, but it's not the exact same graphics — it uses the same unit sprites, but the levels and camera are fully 3D; it's using a very similar engine to Final Fantasy Tactics. Which is only appropriate, given Final Fantasy Tactics is a port of a PS1 game, which was itself designed by the creator of Tactics Ogre! Of course, now's the perfect time to pick up the new remake of the remake of Tactics Ogre. I'd recommend it, inasmuch as I think it's a brilliant SRPG to the point that I prefer it to FF:T's take on its formula. Or you could even get the PSP version (which I honestly think looks nicer than the new version), which is still surprisingly affordable!
  4. That's a nice selection, though I have to ask: Final Fantasy Tactics and Jeanne d'Arc, but no Tactics Ogre? Here lie the paltry remains of my own collection:
  5. I concur (albeit I'm playing the emulated, PS2 undub romhack of Persona 3:FES, because I'm particularly cool). Portable Persona is best Persona. Between that, SoulCalibur, Power Stone and Crazy Taxi in bed, it's a machine that's bringing me much joy as a portable emulator. Even better that it does so with minimum effort on its part — not even troubling the fan to kick up. If only it were a bit less meaty; as I'd worried, I can't manage more than a couple of hours at a time as it's just too uncomfortable to hold for longer than that! On the other hand, the dock I bought to alleviate that issue (allowing me to prop up the Deck and play with a controller) was an absolute hero today; we had to make an impromptu rearrangement of our D&D session as a couple of people had colds, and I was able to set up the docked Deck with my TV and webcam to enable the rest of us to meet up and Skype the others from my couch. So maybe I should thank its cumbersome design for driving me to get the dock in the first place!
  6. I always feel a bit bad posting Hot Nerd Shit in here (particularly after something as wonderful as Quiet Life), but Japanese Breakfast's work on this soundtrack is so sublime (and the screenshot-as-cover-art so unreasonably spectacular) that I had to put this one up:
  7. Saturn as well; I believe you can get the PS1 version patched, and they have the Japanese voice acting for those who prefer it, but they've had their aesthetic tweaked to something a lot more muted (plus some inserted mid-90s CG which looks awful), the gore is toned down, they have different soundtracks, and are generally considered weaker than the Mega CD version.
  8. Mega CD is what you want to go for, yeah; it's a decent translation, fully voiced, looks great, and actually has an ending. That said, the original MSX Snatcher is interesting to look at as a curio, and has fan translations readily available; while bizarro-sort-of-remake SD Snatcher (also MSX) is fascinating both for what it is (a complete mechanical and aesthetic reimagining of the original, with a new ending added which would end up inspiring the Mega CD ending), and for being the first recorded game to have a full fan translation released, way back in 1993.* So, you know, there's real merit to exploring the fan translated MSX games too — just, y'know, after playing the Mega CD version. *though more recent translations are understandably better
  9. This is one of those things that highlights just how different people's expectations and preferences can be; by contrast, I'm most of the way through Act II, and I've been astonished by how much variation the game allows and accounts for; in terms of what you choose to investigate, how you approach different conversations, how you "build" your background. As someone who loves interactive fiction, yet is often frustrated by overly linear adventures (particularly those that mask their lack of meaningful branching with superficially important decisions — see the Walking Dead games for the ultimate expression of that), I'm in love with the way Pentiment handles a massive range of options and routes for the player. It's packed with scenes and information you'll only see if you make very specific choices, and having a little ideal of just how much work even basic branching involves, I'm in awe of what they've done. For me it really shows off one of the forms of storytelling that can only be achieved through video games, in a way that more restrictive visual novels do not. I'm already looking forward to replaying the game, and I've not even finished it yet!
  10. As someone with a reasonable amount of experience of PC building and installing cooling solutions (including custom building my own loop): take that video with a large pinch of salt. Graphite pads are fine, and have their uses (particularly if you're e.g. swapping coolers in a system regularly), and I'm not surprised they're slightly more performant than the stock solution, but they're notably more expensive and less effective than any mid-range+ thermal paste. Basically, if you're really wanting to eke out better temperatures/fan speeds from your Steam Deck, and are comfortable enough to open up your Steam Deck and reinstall the cooler, just get yourself some decent* thermal paste and use that instead. Just as risk-free as the graphite pad, will take about 30 seconds more to apply (and no need to cut it down to size), and will give you a more effective solution for less cost. (and don't expect miracles — unless you've the misfortune to have a particularly badly installed heatsink in the first place, changing to a better thermal interface is only ever going to give you marginal gains — the cooler itself is always going to be the major limiting factor here) *non-conductive, non liquid metal, because Jesus Christ
  11. I'm having a lot of fun playing my current "annoying arsehole" deck. I did feel a bit bad for this one, mind: Being able to play a card on the final turn is overrated.
  12. I mean, the evident thing here (outwith the occasional hardline "no story in my games at all please and thank you" stance) is that it's whether you're enjoying the writing that matters, not whether there's a lot of it or not — hence e.g. several people specifying not liking it in most games, but enjoying it in Naughty Dog's games (which I personally find insufferable). If you're enjoying the characters and story then exposition is generally welcome! Cases in point: For me the dialogue and characters in both of these games were highlights. Particularly the irredeemable asshole in Shipbreaker — I found it refreshing to see a reflection of one of the malicious wastes of space I've been managed by represented in a game.
  13. The first and last time Dragon's Lair has been uttered in the same breath as Space Harrier and Afterburner No regular arcades for me growing up (as a) we lived on a suburban council estate so I had no easy access to the town centre, b) I had no pocket money (indirectly linked to point a), and c) I'm not entirely certain Newport had an arcade that wasn't just gambling machines. That said, having half my family in Cleethorpes did mean I'd get to go to the seaside arcades while on holiday, where I'd primarily avoid the actually popular cabinets (which tended to be fancy things like the sit down Thunder Blade machine), and instead go for the accessible and cheap cabinets like Rampage. So, er, yeah, my main impression was that the popular games were the expensive, modern things, I guess! Other than that, my main exposure to arcade machines was whatever was down the railwayman's club; highlights were some CPS-1 brawlers (I have particularly fond memories of pumping a fair bit into Captain Commando), lowlights one of those NES multigame systems with a timer.
  14. Yeah, I'm just being pedantic (classicist has sympathy for later period historians' era categorisations)!
  15. Yeah, this has been at the top of my wantlist since it was announced; I'm always excited for Obsidian's games, particularly those led by Josh Sawyer, and this is clearly a labour of love. (also, it's technically not a a medieval murder mystery; per SaintAnselm's note, it's set during the reformation, so is more properly an early modern murder mystery)
  16. We clearly have different concepts of "really nice" In seriousness though: is the filter optional? As in, can you just stick the game to the original sprites and textures? I love Tactics Ogre, but I'd struggle to justify buying a copy that looks worse than my PSP version!
  17. The laxity of their naming restrictions is ever a surprise to me. My favourite username I've seen so far has been the particularly subtle "Cunty"; like, if your name filter doesn't even handle unmodified sweary adjectives, it's probably a little underactive.
  18. Yeah, I just came in here to post that blog; that project sounds like it was a combination of every worst element of every bad project I've ever had to be a part of, and Marty sounds like a real piece of work.
  19. Can I interest you in some Hulks with your Hulks? (relatedly: using Cloak to signpost to your opponent that you're about to go all in on a location, then watching them eagerly destroy their own advantage as they rush to counterattack the two point card you're actually placing there, is never not funny)
  20. Seeing The Sting mentioned reminds me that I really need to stick up my last few months' worth of films (as, by some quirk of fate, I watched it in September, immediately after my last-reviewed film, Starcrash. Spoilers: it's better than Starcrash). I don't want gunk up the thread with seven reviews in one post, so I'll just stick with the films from the end of September for now: The Sting Somehow I'd never heard of this, despite — as mentioned above — it doing absolute gangbusters at release. It... was perfectly good fun? Paul Newman and Robert Redford are clearly having a great time, and are as watchable as always. The wildly anachronistic soundtrack is certainly a choice, but the whole things rattles along at a good pace, never dragging, and features a suitably unsympathetic villain. That said, thanks to the actors chosen for these fatalistic buddy roles, I spent the whole film feeling like I was watching a version of Butch Cassidy and the Sundance Kid minus all its social commentary and bite — which made a lot more sense when I realised it was also a George Roy Hill piece. It also suffers for being watched many years late, I fear; if I'd never seen a heist movie before I'm sure it'd have been a lot more exciting, but the whole thing builds towards two extremely predictable twists, which undermined its ending a little. Still, despite suffering by comparison to its director's previous output and its genre's oversaturation, it remains an entirely enjoyable and well cast movie; a solid 3/5 The Big Short More money-making, albeit with a little more grim reality added to the proceedings. I'd avoided this at the time, largely down to the subject matter being so damned depressing. To my pleasant surprise, then, this film is actually very engaging and entertaining, despite its subject matter. Benefits from a cast playing entirely to their strengths, and one of the few representations of a neurodivergent person that I actually felt was reasonably authentic. I'm not entirely sure how I felt about the occasional fourth-wall breaking, but ultimately I think it helped to keep the mood relatively light, which was probably to the film's benefit. An entertaining movie that left me enraged, despite presenting to me only information I already knew, so it was clearly doing something right. 4/5 The Girl with a Bracelet A (predominantly courtroom) drama about a girl who may, or may not, have murdered her friend. The focus is very much on whether the way the accused acts is in line with societal expectations or not, and how that impacts the way she is in turn judged, all as a means to get us to consider what expectations are placed upon girls, and how they are treated should they diverge from those expectations. It's an affecting work; my main surprise is that, having watched it and then read some reviews of it, there's seemingly been a distinct lack of parallels drawn (in the English language press, at least) between it and Camus' l'Etranger, to which it very clearly owes a deep debt of influence. I did find it a little didactic, and it feels likely to largely serve to preach to the converted; though perhaps given it's tackling a subject I've put a reasonable amount of study into, and that it's core market would be France and Belgium, whose societies are even more gendered than ours, I'm being a little unfair in criticising it thus. Still, I found it compelling and thought-provoking, and the whole thing was pleasingly naturalistically acted. Would recommend; 3/5 Gosford Park I watched this for the first time in July, and quite liked it. It turns out, watching it a second time (I had family visiting who'd not seen it) heightens the experience. Further cementing this whodunnit as one where the who and the how are far less interesting than the simple being of the entire set of characters populating the film, is the fact that watching it freed of any curiosity about the murder allowed me to pay more attention to the behaviour, relationships, mannerisms filling every scene, and come away with an even richer experience than the first time. Still a masterpiece, 5/5
  21. As an Enchantress user, I highly approve of your continued commitment to Devil Dinosaur (for the real cool people it's all about Vulture shenanigans, of course)
  22. His double happens twice, so he should just go 2 > 4 > 8, then the rest happens as me and bm laid out, but if so that would just lead to him ending at 128 points. He needs instead to have gone 4 > 8 > 16 on being played for his final value to be what it was, which means he came out already augmented. I'm guessing either a Forge was played and destroyed somehow, or a "+2 to cards in hand" — either could have happened thanks to whatever the middle location was originally.
  23. Yeah, that's the process that must have happened I'm just curious how he entered at 4 in the first place (as according to Arn's screenshot he's a strength 2 card normally)
  24. Yeah, I wasn't quite seeing how it got to 256: doubles twice from 2 to 8 on play, then the double twice occurs twice again because of Odin (from 8 to 32, then 32 to 128); I'm clearly missing a double somewhere! Feels like he started on 4 instead of 2. Was there a Forge on the board at some poiht? (Storm just makes the next turn the last you can play on that location)
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