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Wiper

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About Wiper

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    100% correct opinions

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    Male
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    Being objectively right about absolutely everything.

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  1. Yeah, that's what I was getting at - mine's somewhat surplus to requirements now! I may see if Sketch is still after one.
  2. I was going to suggest Power Strike II, having enjoyed it a lot on the Game Gear... And just saw how much it goes for now on either system. So glad my mum threw out my Game Gear collection
  3. So, with the delight of Brexit looming (and the fun of endless COVID) I thought I might as well treat myself while I could... Looking forward to hooking it up tonight! On a completely unrelated note, what's the going rate for a Mega Drive set up with a 50/60hz/Jap/Eng toggle switch these days?
  4. Rez for me as well, I think, at six purchases: Dreamcast, PS2, HD, Infinite PS4 digital, Infinite PS4 physical, Infinite Steam.
  5. Yeah, I was allowing myself it because the OP and article specifically opted for "console generation", and as far as consoles go it's only been released on the current gen. A stretch, admittedly!
  6. Nothing to add of my own, but I just wanted to say that I've really appreciated all of the music posted by shiffy from PC-98 and Sharp X68000 games. They're systems and games I've had very little experience of (for obvious reason), so they've been a great source of 'new' classic chiptunes for me! (the only downside is I've had to stop myself from asking about/Googling the PC-98 games on the assumption that, 95% of the time, they're going to just be porn)
  7. Assuming that 'defined the generation' means what it sounds like, as opposed to simply 'favourite games of the generation', then that selection's pretty representative as far as I'm concerned: a tedious AAA open-world game, a tedious AAA action adventure, a tedious battle royale game, an interesting AA game, and a bit of indie VR brilliance. I'm not sure I'd call them fully representative of the gaming experiences available this generation, but then that's impossible in only five games, and those are reasonable archetypes to pick. My personal list of defining games? Tricky to decid
  8. Every one and none of them. Short-term hyperfocus courtesy of ADHD is a fun time. That said, the most recent games which have managed to hold my attention beyond the initial burst have been Hades and Paradise Killer; the former for its satisfying gameplay loop and enjoyable characters, the latter for its refreshingly open-ended engagement of critical faculties (combined with its intriguingly bizarre setting and story).
  9. Interesting that you should say that, given I've found revisiting books, film and music to have the same potential for reappraisal as games do for me; going back and discovering media of my youth isn't quite as rich or witty as I recall, or alternatively revealing qualities and depths I'd missed on first encounter, is something I've found across all media. The main difference is that going back 30 years or more with video games often reveals interfaces that are a pain to work with, design concepts that have long been put to rest (for good or ill), graphics or performance issues tha
  10. Virtual Desktop (at 12Mbps+) is a lot sharper for me than (non-beta) Link for Squadrons, and I certainly had no problems with FOV or focus, so not sure if that was a Link issue specifically or something else. Pad controls I can sympathise with - obviously the moral of that story is never get rid of your HOTAS The real problem for me is that Squadrons is frustratingly buggy - the game loves to CTD between campaign missions for me, so I'm waiting for a patch to make it a bit more stable.
  11. Wiper

    Deus Ex (2000)

    Re: Deus Ex played on mouse and keyboard, it's definitely not a game geared towards joypad control - aside from leaning being crucial; plenty of cursor and typing action when hacking/accessing systems; the simple problem is that the standard PC joypads of the era looked like this, so it really wasn't built with them in mind:
  12. Completely failed to keep track of this all year, so I'm likely forgetting things, but what I can recall so far, in chronological order: January: Neo Cab - this was an enjoyable little visual novel. Nice visual style, simple but effective story, solid characterisation. I had a nice time playing through this. May/June: Minecraft - inasmuch as you can 'complete' Minecraft, but I went into the multiplayer for the first time ever at the height of the first wave, as a way to stay in touch with friends. We built up our village and infrastructure, got rare resources,
  13. Wiper

    Deus Ex (2000)

    I fear my list is unlikely to line up with anybody's tastes but my own, but I'll happily put it up. Probably worth noting I limited myself to a single game per series* to avoid bloat, so e.g. I've only included Thief: The Dark Project, despite Thief 2 being fantastic (and, honestly, a bit tighter in terms of level design), as I just feel the story and themes come together more strongly in the first game, and that pushes it over the edge. Hopefully the genre and year filters will at least allow you to more easily filter out stuff you'd have no interest in at all - my love of rhythm-action games
  14. That's effectively covering ground already trodden here - it's a video from a year ago, when the in-game poster was all there was to go on, and while worrying that it was the sole trans-representation CDPR had elected to show, it was reasonable to hope it could be contextualised further within the game (particularly as CDPR were making noises about its broad character creation options); all discussed in here in the past few pages. Obviously it led to furore, given, well, the way it looks, but yeah, completely fair to think it could turn out completely fine. What is rather less defe
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