Jump to content

Lasers are brilliant

  • Posts

  • Joined

  • Last visited

Everything posted by Lasers are brilliant

  1. I'm in favour of obsessive collectors. In this day and age, you don't actually need to open a factory-sealed game. If you really want to play it, get the ISO or whatever and run it in emulation or on chipped hardware. If someone wants to spend the cash, then that's their choice. Likewise, it's their choice to open a sealed game. As long as they're doing it for the love of playing it rather than, say, just to be contrary cunt, then it's all fine. At least collectors create tangible, actual collections that have a worth, either as an heirloom or as something that *could* be donated to some future museum, or even offered up to the market to sell again. What counts is that these things still exist - that they're not destroyed or thrown away. The cash value doesn't bother me at all - plenty of people piss the average collector's budget up the wall with booze and nights out, so the economic side is a pointless debate. I see the most obsessive collections as a thing of beauty, to be honest. Like this dude's selection: http://www.videogamecollectors.com/gallery...?g2_itemId=6898 I think it's awesome that fullsets like that can even exist, yet alone for one dude to have so fucking many.
  2. I actually like him as a person, but his columns are rubbish. Paul might seem straight and dull, but his passion for games - both modern and retro - always shines through. With Iain, it's always taking the piss, it seems. He never seems to show any depth in his columns. It's all very surface.
  3. He's been just plain ignorant for the sake of cheap laughs on the last few columns. When you contrast Iain's columns with Paul Davies' ones on the following page, the difference is laughable.
  4. Here's an unusual truth about Playfish. The only financial result it has ever posted, available via Companies House, was £1.6m for 2008.
  5. I reckon it's the intended main solution in most cases. The 'other ways' of approaching anything is pretty much limited to finding the arbitrarily-placed pipe to hang off, or the 'right' bits of cover to hide behind, and even then M&E does an even better job. I'd say the bulk of the problems you face in terms of enemies have been placed to maximise use of M&E in one way or another, even to the extent of letting one dude wander from the group so you can activate the ability (which, btw, makes zero fucking sense in Fisherworld). Your other options are literally manual headshots or hand-to-handing everyone. Maybe this is because everything gadgety is a bit ham-fisted or barely useful (even when upgraded), whereas M&E will pull off kills you'd be incredibly hard-pushed to do manually. It's even done a couple of impossible shots for me when the marked target was red when I pressed the Y button, but behind cover (as far as I could see) once it had executed two other people. M&E is the core combat feature of the design - and Ubi went to great pains in the pre-release coverage to make sure everyone knows it.
  6. This annoys me immensely. In previous Splinter Cells, you could tell how many people you killed from the amount of bullets left in your pistol. Now he just fires willy-nilly. One of the things Ubi's totally ignored in the story mode is any sense of pride in your work. I used to feel so satisfied after getting through a level with no detections, no kills, but literally every guard KOed and stored in various sheds and cubby holes. There's none of that in Conviction - and it's a total shame, really.
  7. There are an awful lot of really, really shit decisons in Conviction. Most of which make absolutely no sense (like removing all of Sam's cool moves and not being able to hide bodies). Thank fuck for Deniable Ops, really. If it didn't have that mode, I'd be suing Ubisoft immediately - especially for those godawful interrogation sequences.
  8. What this needs now is a Start Wreck mashup.
  9. Nintendo has more fines for violating business laws than any other platform holder or publisher. I think as a whole, Nintendo has clocked up £50million+ per decade in fines since the '80s. Not to mention managing to embroil other companies into the mix: http://uk.gamespot.com/news/6202503.html Dunno if that consitutes a 'big evil' or not, but it's certainly ruthless and capitalistic as hell.
  10. Not when the Wii is already so close to saturation, even Nintendo itself is saying "we're not expecting to sell much this year". Sony is presenting this as a step up from the Wii's 'starter pack', which it sort of is!
  11. The very best thing about this thread is that Duncan, the most vocal of all critics ever, was *actually* funny for an extended period of time (in 2004) that included: A) Some jokes on Utopia Project that were better than UncleClive.co.uk (sorry Clive, but he really did beat you a couple of times). B) Was front-paged on B3TA once. That qualifies him to judge Internet humour, I reckon.
  12. Because it's really funny to take a shit on a desk!
  13. About as funny as light surgery without anaesthetic. Sorry, but the last thing the world needs is another fucking 'edgey' webcomic about games. Can't you get married and have an abortion or something?
  14. Acrobatic, Asiatic, rap fanatic I get dramatic and rhymes start flowin' automatically From me, so don't play me, obey me When asked "Who's the best?", you better say me
  15. They're not going to get anywhere by charging for niche content like that, especially if the other stuff (which sounds great) is dependent on the first one making money. That's pretty much holding the end user to ransom. I think these dudes could do well by paying attention to the way Jason Scott Sadofsky handled his distribution of BBS: The Documentary, which really sets the fucking standard for this kind of thing. It was released under creative commons from the off, so anyone can get it for free (being eight hour-long episodes to boot!), but he also sells a boxset with lots of additional stuff (like photos etc not seen in the documentaries) at a slight premium. He certainly didn't go on record to day "no-one can have Get Lamp until I've sold enough BBS box sets". £2.64 for a download of a documentary that's a mere 23 mins is seriously taking the piss in this context.
  16. http://latimesblogs.latimes.com/music_blog...touchstone.html That's a good little article on Don't Stop Believin'. I think it's the song structure that gets into people's heads. The 'proper' chorus doesn't drop until the very end of the song, so it's one big build-up to a hugely motivational message, plus its own framing of American culture via archetypical cultural signifiers - a romance on a train, the city at night, rolling the dice, the movie never ending and so on pulls together so many common factors that people just identify with. Needless to say, it's a masterpiece and, piano fans, trying to play the piano part will seriously stretch your fingers. EDIT: the main reference for its resurgence, according to this article, is actually The Wedding Singer in 1998.
  17. If this hasn't already been posted, everyone needs to hear this ridiculous pro-level bassline abuse.
  18. SHITTING FUCKING BRICKS over this. ACTUAL BRICKS. Likewise for Dynasty Warriors Online.
  19. I think he got mired in the 'difficult second 12inch' thing that happens to prodigous dudes. BUT SERIOUSLY, he did release some more stuff, but it was much mellower and more technical.
  20. Yah Wikipedia I've seen, amazingly enough! I'd love to hear if the games were any good and if anyone here's actually got one, really.
  21. I'd love to know more about the Pippin, seeing as it actually lived for a bit. Didn't it?
  22. Good for you! I don't mind them being in the game at all, I just resent being forced to drive them in career modes.
  23. PGR completely lost its way by feeling the need to add stuff it doesn't need onto a fantastic basis. More cars and more tracks would suited me just fine, which is a shame as PGR4's career mode is a hideously confused mess that just happens to have one of the most fun semi-realistic driving engines known to man. In time trials with your own and friends' ghosts, it's blissfully, blissfully good. Just a shame they felt the need to add madness like bikes v cars and ridiculous challenges. Grid I didn't get on with at all just based on the handling. It's sitting between RR and PGR, and missing the best of both worlds. As for the rewind option, it's laziness and reality-shattering of the worst order, despite how coolly it's implemented. RR is a total gem and I won't hear a word against it, much like TDU (which, if it was the whole of southern Europe and had PGR's handling and kudos system, would be the end of all racing games). Forza and GT are fabulous, but stress the whole spectrum of cars far too much. I have absolutely no desire to drive anything below an Elise in terms of racing ability and completely resent those two for making drive Golfs and shitty Nissans.
  24. It's also all shown on the screens when he first goes to Rekall. Right down to the alien ruins. As for Deckard, what about the theory that 'they' wanted him to believe he was a replicant to get rid of him once the case was over, as he knew too much shit for a lowly Runner? This is a bit like the alternate interpretation of The Usual Suspects, where it's not Verbal who's Kaiser Soze, but Pete Postlethwaite - because Verbal says Kaiser would 'pick him up' the minute he left the station - which is exactly what happens. After all, Kaiser Soze wouldn't let himself be revealed to a cop so easily, would he? And the one thing you know for sure is that Verbal's a great liar.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.