Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by JedEvangelion

  1. Have this (WiiU) and a bunch of figures and discs waiting for Xmas for the family. My 6-yr old and I have got loads of fun out of Toy story 3 so this always was a seductive proposition from the same team, and the base pack for DIsney Infinity is clearly great value for money... Bought the base set and the sidekicks pack 2 months ago. The rest is just where I've kept picking bits up along the way when I've seen them discounted. Very excited for Xmas morning, cant come soon enough, it's been a marathon wait.
  2. As you say though.. its a really nice touch. I don't mind this, as long as KK Slider turns up @ some point.
  3. I may get hate for this, but so far the first chapter is horrible. I loved UC2 to tiny bits but it never felt this restrictive and the controls ... ugh, just unresponsive. I may have been spoiled by Batman. It's a piss-poor introduction IMO, but I'm sure it'll all get better before we're done... I think I'll park this for tonight and try again tomorrow. Curious to see what the other peeps @ work think, we all got a copy today.
  4. Aw, thank fuck it's just that. Can't blame him, I'm ace me. Although apparently not-as-ace-as-I-like-to-think-I-am at Rockband...
  5. The problem is that he's spent months downloading and systematically beating every score for every instrument on every song. Not aiming for the top spot, not trying to beat everyone, just trying to beat my scores. Buying songs I like and (he freely admits) he often doesn't like. It's not about the scores - if that were an issue I'd have been trying to beat him before he finished his 700-song pilgrimage - as much as it's about it being slightly creepy and obsessive behaviour focused on me. Actually, tell a lie, not just me, he's beat all my GF's scores on the game as well. I personally find it wierd and somewhat unsettling, but it seems not everyone finds it as wierd as I do!
  6. Yeah, I've told him that already in the past. He doesn't get that it's obsessive & ridiculous, as you say - which is spot-on. He always just says 'I like a challenge' - to which I point out I didn't actually challenge him! Guess it's implicit in anything with a High Score, but it would be cool if he would focus on beating someone else for a change.
  7. Yeah man, I think you're right. I KNOW he's better at it than me, plenty of people are - I'm totally cool with that. Got no choice really! It's the obsession that freaks me. He doesn't have many other hobbies, any family commitments, and few other gaming mates, so most of his leisure time seems focused around beating my scores on games! It's plenty fucking wierd though - over 700 songs - he buys them just to beat my scores on them! He's not being an obnoxious prick per se, he's just being him. Didn't bother me on TrialsHD that he beats all my scores, I think its just that RB has that great / annoying (* delete as applicable) way of reminding you after every song that 'Get nnnn points to beat yyyy's score'. Imagine that with the same name after EVERY SONG. Even if I start spending my time trying to beat his scores, it would literally take me months to make a dent in a tracklist that big, and he'd just play each song non-stop again until he'd beat me, thereby rendering the whole thing a bit of a personal waste of time. Maybe the other option is to find more friends who play RB and add them to my friends list so I can at least be beaten by a variety of different peeps.
  8. Just had an MSN from a mate who's just told me he's spent the last 2 months beating every single one of my scores, on every instrument, on all 700-odd songs that I own. Apparently on 25 & 6 to 11 (Chicago) and Life is a Highway (Rascall Flats) it took him an evening on each occassion just to beat my score. Which is slightly impressive, but more obviously slightly wierd and a bit stalker-ish. It's just the sort of obsessive thing he'd do TBH. So - without unfriending him, is there a way to stop him seeing my scores in game? Otherwise I know every time download any new songs now or beat one of his scores, he'll obsess over it until he beats me, and frankly I can do without that because I can see it'll stop me ever wanting to play RB3, which remains my favourite and most-played game. Anyone any ideas? He's a great guy but he does have a very competitive nature, and he tends to be like this on anything high-score based...
  9. Same here. The Mustang might cheer me up but it still feels like only a half step towards learning the guitar. A big half step, though... Rocksmith sounds great and as a learning tool I'll definitely pick it up, but I've got a 700-odd song investment in Rock Band so this is pretty dissapointing. Still, got to assume HMX did their best (they're good guys as far as I can see) and Fender would have kept making them if there'd been money to make there. Can peeps report back with any good Mustang prices they find please, I'll be having a hunt around this weekend. This whole thing has kept me away from RB guitar for the last few months, all felt a bit pointless playing 5-fret plastic if the real thing was coming imminently.
  10. JedEvangelion there too. I'm not even particularly 'into' NG Evangelion, but it always ends up as my fallback name when everything else I try is already taken.
  11. HMXHenry (from Harmonix) did say this about it - “We will definitely be watching to see how the community reacts to this DLC release. We’re already tracking comments on the forums and we’ll be checking download stats on the back end as well. Everyone should feel free to weigh in with their thoughts, especially once the specifics of pricing are announced so everyone is able to get the full picture. Rest assured that we’re not planning on doing this every week from now on or anything like that.” Official Discussion - Ozzy Pack @ Rockband.com forums The inclusion of the Pro guitar tracks is a good idea, I think, but JUST MAKES ME SAD I CAN'T GET A FUCKING GUITAR TO PLAY THEM ON.
  12. I second that emotion. Mind you, at least Andertons had the decency to tell people, so props to them for that. It almost feels as if it's a loss leader and they've just put a few out to market to satisfy some contractual obligation but there's no real intention to make any money off it. Or maybe I'm just a cynical old bastard.
  13. What a fucking ridiculous situation. I've been waiting for one of these since Day 1 of RB3 launch and regrettably I seem to have missed the only 2 day window where (1) I had £200 spare and (2) Andertons had it back in stock. I even bought the MIDI box & leads in advance. FFS.
  14. Not like me to get excited this far ahead of release, but I stuck Oblivion back on a week ago just to get back in the Elder Scrolls groove and 20 hours later I'm balls-deep back into it. I'd forgotten how great it is, I think I've focused too much on what was wrong with it when remembering it, instead of all the stuff that's right about it (which is a hell of a lot). The dungeons look bloody fantastic, even today. Amazing game, I'd forgotten how fantastic it is. Give me this over Dragon Age 2 or (even) Mass Effect 2 any day of the week. Skyrim's just going to be great.
  15. None of those use the focal depth or blur stuff by the look of it, so they're pretty much identical to the in-game graphics. Why do you think they're significantly different?
  16. Me, personally. I've played those games, several times over. They're right there, on my shelf, I can play them whenever I want. When Nintendo iterate the same designs too many times, they're forced into creative dead ends for the sake of making them feel fresh (Double Dash is a good example). Currently they're usually happy to rework if they can improve or do something different, and happy to leave them alone if they don't have great ideas for updating them. If they can't improve on those games, I'd rather they didn't just rework them for the sake of it, it helps nobody, and weakens the IP considerably. This generation's Wii games have suited me fine - Sports/Sports Resort, Fit, Music etc have all been games I've played to death, and offered me things I can't get in any other game. Long may Nintendo keep treading new paths with their stuff, I say.
  17. Yep, bet against someone you reckon you can beat. The higher ranked above you they are, the more XP you'll earn if you beat them. Importantly, don't blow your multiplier - sometimes it's better to bet against easier opponents who earn you less XP, because as the multiplier ramps up you'll earn more in the long run.
  18. Finally got a good 30 mins to play on one last night. Overall, I liked it. The 3D effect - played about with the slider, it seems to basically correlate to how far away from the screen you are and how solidly you're holding it. Tried it for a good 20 mins at max 3D-ness, with the console about 12" from my face. 3D effect worked, yes, but I was surprised at how little it actually added to the experience. I wasn't expecting an amazing revelation but I did figure the added depth would have been more noticable during gameplay, and I found I forgot all about it until the odd moment where I'd move out of the sweet spot (which was surprisingly tight, but that WAS at max 3D-ness). This could have been down to the game I was playing, of course. It still had the same problem I have with 3D films on non-Imax screens, that the image feels a little washed out and low-contrast. Not awfully so, but it never felt razor-sharp and pin-bright, if you know what I mean. It kind of made me think about switching from my DS Lite back to my 1st gen chunky DS, and just that loss in brightness and clarity. I'm not comparing it directly, just saying that's what it reminded me of. Maybe another comparison is when you compare an iPhone with one with a cheap screen protector over it. There's nothing wrong with it but you know it's not quite all it should be / could be. This would be in no way a deal-breaker for me, it's just that feeling that you've sacrificed picture quality somewhat in order to get the 3D effect. With the slider at zero, it's a lovely pin-sharp screen though, probably about on a par with a PSP-Go. No real issues with my eyes playing it although I found looking away and back down at the screen felt jarring every time, but nothing too troubling. Certainly got no headaches or anything bad, but I DID find I had a bit of tenseness in my neck and shoulders when I'd finished because of holding my head so solidly still for such a long period. The biggest issue for me with the 3D was that I couldn't play it held 'straight on' - the 3D effect overlapped badly, so I had to turn it 5-10 degrees to the left or right for it to correct itself. Again, this was with 3D at max slider position. During play I found I regularly would tilt it back to the 'natural' position and have to tilt it again, and I found this bothersome. I'm sure it's something I'd get used to though so hardly a showstopper. So why was all this at 'max 3D'? Simply because the effect was a little too subtle and if I turned the slider down, it seemed even less noticable during gameplay. I was looking to be impressed by 3D wizardry so turning it down seemed daft. And this was what I really took away from it - maybe I'm too used to playing MotorStorm in 3D, maybe I've been a bit spoiled in that way, but I kinda felt that for all the difference it made playing the game, I'd probably trade off the 3D effect for the ability to just sit more comfortably and enjoy the razor-sharp level of visual fidelity we've come to expect from handheld screens these days. The 3D just felt disposable really - great, but I can't imagine many people will keep it turned on all the time once they've got over the novelty of it. But again the same caveat - I only played 1 game on it (can't reveal what it was because it's in development and the mate who brought it round to show me would be for the high jump as the company only has 1 retail unit so they'd know who it was) and it could just be that that particular game doesn't make the 3D effect 'pop' as well as other people's games do. Analog nub was nice, felt a little bit slippy to me but I'd imagine this particular unit must have the finger-grease of an entire dev team and testing department all over it! Sound was cool, much more impressive than my DS but then you'd hope so! So - It's a wierd one for me really. It's cool, I liked it, but now I've seen one and played with one I don't feel like I must have one on launch day. The 3D thing is either going to get used cleverly and make a gameplay difference or just become something I'd generally turn off to conserve battery power. In my mind I imagine I'd switch between 2D and 3D on most levels and screens just to see what it looks like or if it's doing anything cool, pretty much like momentarily switching to 'X360' Monkey Island instead of VGA-style Monkey Island when I'm playing that on my Xbox - y'know, 90% of the time I'm happy playing the VGA one 'as nature intended' but I'll keep flipping between them just to see what they've done to 'enhance' each screen.
  19. More Billy Joel? And they've still resisted 'Uptown Girl'. Much respect to Harmonix. 8) I'll be all over these, can't wait.
  20. I can only put it down to the fact that after 4 years and filling the HD to capacity multiple times, it's got pretty fragmented. My whole PS3 feels a bit old and grey now. But yeah, I thought so too. I can't blame people for saying I'm exaggerating but I'm telling it like it happened.
  21. My 4 year old wanted to play a new game ("A Nooooo Game Daddy!") this last weekend, so I figured it might be worth giving Eyepet a second try (we got it free in our staff games bundle about a year ago but I turned it off in disgust after 2 hours fannying about bringing in extra lamps and clearing space to play it only to find the 'magic card' wouldn't work consistently). Thought it was worth trying with MOVE because it looked much better with that at GDC last year. So chucked the game in the slot about 4pm saturday afternoon ... Stuck game in, needed an update - 20 mins. Got the game on and running - hasn't automatically upgraded to 'Move' - need to get a download from PSN store. Can't link to the store as I first needed to d/l a system update "to allow me to determine when my controllers will auto-turn off" - approx 2 hours (?!?) That done, go and get the free upgrade from the store - 2GB plus - set it downloading. about 6:45pm. Put kid to bed. Have tea. Watch 2 episodes of Fringe. Check download - only at 51%. It's now about 9:30pm. Left it running. 2am and I'm heading to bed, realise this is still on, switch on TV - it's at 83%. WTF. Leave it going. Next morning I confirm it's at least finished at some point during the night. Hurray. It's got to be 8 hours at least. Go to install the bubbled upgrade - 1h 17m just to install. 11:30am - bring the kid in. Sit through tedious instructional waffle. Re-setup ridiculous lighting requirements, can still barely see anything on screen, tried this with 2 different PSEye cameras. Fuzzy as fuck, too. 12:00 - we're trying to hatch the egg. This takes fucking ages. 12:15 - Eyepet is born. I want to call it 'Timesink' but the kid decides it should be called Bianca after the mouse on the Rescuers. 12:20 - "Daddy this is boring I want to play another game". Game turned off. All data deleted. A quick wake held for Bianca's brief but-fucking-annoying life. Disk in bin. RIP. Kid : "Daddy, I want to play a DIFFERENT Nooooo game". For the record, I've got an 11meg line, and a 1st gen 60GB PS3 connected via wired ethernet. It's always slow to download PS3 but this seemed particularly slow. PC, iPOD and 360 are as quick & slick as anything - go figure.
  22. Wouldn't using a wireless instrument (i.e. auto calibrating) give different results from a wired instrument anyway? I personally find if I auto calibrate for my wireless guitars, it seems to put my Ion drums out a little bit. Only really an issue on big RB nights and people are usually drunk anyway so dropped notes don't matter so much..
  23. It's the biggest hurdle, man - after you master shifting up that one fret button, moving from Hard to Expert seems much simpler. Usual course with Rock Band is learn it on Bass. Hard on Bass is a damn sight easier than Hard on Guitar, and if you start with 1* Hards there's usually only one or two fret changes in the entire song. Most people I know who successfully 'leveled-up' to Hard on Guitar did it this way. Within 'Hard', the main tricks to learn are when to move your hands (this becomes the major key to success on the 4* and 5* songs) and getting over using 4 fingers like you've learned to on Medium. I mean you can, but it's not always the best way to do it. Usually sliding 2 or 3 fingers up and down those 5 fret keys becomes natural and makes the charting easier to cope with. IMO anyway. Good Luck!
  24. Everything that Jonamok says here, except removing the 'headache after 5 mins' cos I haven't played on one yet, and adding 'I'm a bit too skint for this to be really viable unless there's something must-have day one'. And there ain't - I love me some Pilotwings but the Edge review has put me right off. The unlock structure sounds uncomfortably identical to Sports Resort, which wasn't particularly compelling for me. Pre-order cancelled last night. Just too much of an expensive risk with so many negatives being talked about. I've got a feeling if the headache thing IS widespread, there'll be a lot of nearly-new units up for sale a week after launch.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.