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Stolly

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  1. That last korok irequirement s easy to satisfy if you fight
  2. I've just started it and loving it so far - I've played snowballs and I'm now neck snapping my way through my first encounter with some infected
  3. The very original Tomb raider, echoey caverns and jungles to explore, cliffs and temples to clamber up, pools to dive into and swim through with fantastic puzzles, trapdoors, rolling boulders and of course wild animals to fight or avoid was brilliant.... and I think it was completely ruined just as soon as you reached the point where you could fight human opponents. Jump to Tomb Raider now and its all about killing 100's (1000's?) of human opponents to the point of ridiculousness. A return to that original Tomb Raider (the first two thirds of the game from memory) would be fantastic
  4. Games that throw a never (or rarely used) set of new commands at you, out of the blue. The in chapter 18 of FFVII Remake is a great example
  5. While on the subject of tips, I'm having a mare with Rufus. I'm getting really good at the first part of the fight, but once I get to Rufus alone he's moving around like a mofo and I just don't get much of a chance to build up any ATB. If I could just hit him a couple times it would fecking help
  6. I guess so but even then, given that Midgar wasn't a wander where you like area in the original, they perhaps felt that it shouldn't suddenly become too free-range in the remake either. I know from playing the original a few times, breaking out into the open from Midgar was a key driver to progress. You almost feel claustrophobic in many ways in Midgar. And some of the glimpses of what wider world might look like in the remake do look appetising. I think that the side quests have only been small in number and have helped get to grips with the geography as well as meet new enemies to fight (the
  7. I think that, with the "padding" what a lot of people playing this game are forgetting is that its an rpg and, instead of having the completely unseen random battles of the first game, you can see each battle coming with this version (which is a good thing) but, at the same time you need the option to go back to places and level up or max out different weapons to arm yourself with the full range of their abilities. A non-fleshed out straight run would ruin the rpg-ness of it, wouldn't it?
  8. Everyone seems to be disappointed with the (potential) launch games but, other than SSX with the PS2, I can't remember a sony launch game that's grabbed me with all of the great games coming later. Nintendo probably have the best track record of launch games for me with Super Monkey Ball on the cube, Wii Sports and Twilight Princess on the Wii and Breath of the Wild on the switch. But Sony? Nah
  9. Isn't the disc vs no disc question a bit dependant on backward compatibility or no backward compatibility?
  10. I tend to drop games I don't get on with quite quickly, but at the same time do try and persevere with games that I know I should like and/or love the style of but am crap at. So yonks ago, before it was even widely known of, I managed to complete a Japanese import of Demons Souls including about a zillion deaths and all the bastard bosses. But I then got Dark Souls and just couldn't get past one of early bosses and after I don't know 20 attempts at the fight (and fricking battling through to the fight from the last fire place) dropped the game and never went back. I loved the style of Bayonet
  11. I can't remember having too many problems (on normal). You have been using your assess ability haven't you?
  12. I'm on chapter 16 now and really enjoying it. And loving the way they've put the story together and the combat, materia and weapon upgrade system. My playtime thus far is about 40 hours and all 3 of my team are level 33 right now and, jumping to the next instalment of the game, presumably they'll be an option (or an obligation) to play on at my end game finishing level? And presumably this first instalment with that in mind is level capped? (Just checked - yes level capped at 50). Or do you think the next instalment will start at some kind of level fix at say 35 to 40?
  13. Its Aerith not Aeris I'm now neck deep into chapter 14 and many of your pros and cons make more sense, the more you play. I'm by and large loving it. The combat is nothing like Bayonetta (which I was completely rubbish at) and works brilliantly once you suss out how best to work your team and materia set up. The way Aerith was introduced felt just like in the original, as are the sizes of Barrett's gun arm and Cloud's sword
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