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RL666

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  1. Nobody else daring to play this then? The first hour is really confusing and overstuffed, but then you get to the first proper area and it's good old Amnesia again, frantically interacting with physics objects while something unspeakable closes on you, and solving dumpy chemistry-set puzzles in the dark. The original TDD still easily outclasses any of the "flight simulator" imitators it inspired, so this is all catnip to me. Biggest problem, and it is a biggie, is that the characterisation is super-prominent and super-cringe. It seems like Frictional have decided that
  2. Believe it or not, I actually considered making this distinction but then didn't. Trouble is, far too many of the cutscenes so far consist of nothing but people standing in a room having excruciating conversations. Still, I knew this wasn't going to be another MGSV--which for me was a Kojima game without the garbage, for which I LOVED it--and if I have to indulge Death Stranding's story content to get to the good stuff, then so be it.
  3. Well, two hours in (of actual gameplay, that is) and, though I'm prepared for it to end up more or less anywhere, for now this is pretty much the properly systemic walking simulator I've kinda always dreamed about. The cutscenes are simply awful though, with clanking dialogue and visibly bemused actors. I wish I had the resolution to just skip them, but then figuring out the plot is all part of the game, I guess!
  4. Claire’s fire grenades are just the tonic for lickers, and the silencer smg upgrade has got me out of more than one scrape with both lickers and You-Know-Who.
  5. Claire A hardcore done! I was quite worried that they’d fudge the balance but actually I’d say they nailed it: just enough resources to scrape by, and the ink ribbons work in just the way they always did, rather than being a token inclusion. Imagining Leon B is already making me break out in a sweat...
  6. Same, was on danger with no healing and used my last shotgun round to kneecap the last zombie in my path, staggering bloody and exhausted to the gates. So satisfying!
  7. Welp, guess I accidentally started my Hardcore run last night. I have it so bad for this game. (Hardcore seems ace, enemies are tougher but still fun to shoot, ink ribbons are not too stingey. It’s so cool that even saving the game is made into an interesting decision)
  8. I mean, yeah, the story logic across the A/B runs is totally broken, best not think about it too hard I guess. It’s a bummer they didn’t implement it like in the original, but if nothing else it does serve to highlight just how bloody impressively that stuff was done there. More generally, is it just me or is this one decidedly lighter in the “lore” department? I kinda wanna say the story is completely unintelligible if you don’t bring your own knowledge of the original game.
  9. I didn't, I played more and completed Fourth Survivor. About 12 minutes, I have no idea if that's good. Was hard, fun, and instructive, felt like bootcamp for Hardcore mode...
  10. 2nd Run complete, true ending seen. I finished the game with an embarrassment of consumables, and I believe I am now ready to offer some Final Thoughts: In all, RE2 is a bloody brilliant game, though not quite a stone-cold classic like REmake 1. I would've been happier if they'd implemented Mr. X slightly differently, making him physically persistent and having him follow a strict ruleset, rather than leaning on teleports and triggers--but I appreciate that that's a very tall order, especially as he's only one feature of a game with loads of other horrors on offer. I'm not complai
  11. RE: enemy varieties
  12. Sometimes something comes along and you just have to say, fuck it, I'm writing off this entire weekend and just playing a fucking videogame. Resident Evil 2 (2019) has been just that kind of something for me. You couldn't even really call it a "remake" of Resi 2, so much as a blisteringly modern update of classic survival horror tenets finished with a lavish Resi 2 skin. It puts you in a complex environment filled with hazards, and challenges you to manage those hazards, operating deliberately and efficiently while optimising your scarce resources. Also it's sadistic and brutal, r
  13. Well, I wasn’t necessarily sold on the first three episodes but I kinda thought that was brilliant...
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