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Everything posted by RFT

  1. Got to love the way the express has written that web address.
  2. I went to the taping of episode 9 of the upcoming season - it was really good. It was just one episode but it looks like being another great season.
  3. I've been working my way at winning the Endurance Races in the missions. Tips, if anyone's interested: Tsukuba (Roadster Touring Car) - Key to this is matching the lead car's tyre strategy as it gets wetter, then once it dries, stay on wets when the leader stops for inters. Then go straight onto slicks when you can (dry line has the wetness gauge in the bottom third). You'll need to be careful to stay online as the track continues to dry. Trial Mountain (BAC Mono) - Buy a racing differential & soft tyres. In the setup screen, drop the front and rear ride height to the minimums. makes the car far faster. 2 stops. Be very carefulk about hitting the wall as the penalty for doing so is harsh. Autopolis (Keis, 400PP) - I used a Beat tuned to about 80 bhp with aero mods front and rear, gearbox, suspension. only actual tuning was stretching out the gearbox. 2-stop strategy with 8 lap stints is best. it'll look like it's not working in the first half but inthe second half of the race, the leader slows down by a couple of secs per lap. Kyoto (road car, 550pp) - Use the stock radical. It's faster than the competition, goes longer on fuel (Can almost do it without stopping), and is very easy on the tyres. 1 stop, once the tyres start to get past their peak. Alsace (pre-79, 450pp)- there's online tunes that make the Alpine 220 fit the requirements. I used this.
  4. The "that guy" that bugged me for ages in this season was Yuri the comedy russian pilot. Finally remeberfed when there was a recap at the start of the new season of For All Mankind. The actor was a cosmonaut on the Apollo-Soyuz Mission.
  5. Very nice. I never noticed that guy was wearing a cape...
  6. Wait till you hear who the last president used to work for...
  7. Having fun now I’ve finally got my hands on a 917…
  8. It's both easier and harder than it looks in some ways. The Base pattern on that is nearly all just one decal, stretched and angled over the whole car, then tweaked with little blue squares to fill in gaps. The logos are either stuff in the game by default (Champiuon & Bilstein Logos), Logos uploaded by other uisers (Philips, Michelin, Ferodo) and the words in German I made and uploaded myself by just finding a good font, Writing the word in a free spftware tool called inkscape, saving, and uploading to the GT site. You couldn't do that last bit in forza so it would have taken hours. There's so much already uploaded, you can turn out very high quality stuff very easily, and the way it deals with surfaces makes wrapping things round the car easy. The only major irritation is the bonnet being treated seperately to he rest of the car so you can;t just run a stripe over top of the car from front to back with a single decal.
  9. 650 on racing mediums, 666 on racing softs.
  10. It's an 1983 Toyota Sprinter Trueno GT-APEX (AE86). Something of a Gran Turismo hero car going all the way back to the early days. In Japan in the 90's they were a very cheap way to get a rear-wheel-drive, 16 valve sporty hatchback. Never sold in the UK, though it's brother car, the Corolla Levin (basically identical but with regular headlights, not pop-ups) was. These days they're proper classics. The "86" in the name of the GT86/GR86 is in tribute to it. That one's been tuned with a widebody upgrade, full lightening, big tyres, and all the power I could get into it. only 280 hp which isn;t much for group 4, but it only weighs 800 kilos. and it's pretty low-drag so it's light on tyre wear and quite fuel-efficient for the class.
  11. New patch is out, adding the Toyota Hypercar, a Suzuki Vision GT and an ugly modified camaro. Also, 3 new menu books, for K-Cars, Vision GTs, and Group 1 cars.
  12. What is the essence of Gran Turismo? Tuning the nuts off a nearly-40-year-old toyota and using it to beat modern GTs! @John0 Worth saying also in terms of new starters, you can get a free loan of a Group 3 and Group 4 car by signing up to the manufacturers cup in sport mode. Saves some useful cash and you can use them offline on some fairly lucrative races.
  13. The website Kurzheck and I made for that is still up, if you want to further wander down memory lane: https://targapositano.blogspot.com/ I have been pondering a return of the Historic Trophy in some form 500pp, Spa, Goodwood, Laguna, Suzuka, Alsace, Interlagos. Maybe a 500pp, Sport tyres, road cars, and a cut-off date around 1970... The problem is that half the cars I'd want to allow being Legends complicates things a bit. I would also love to do a Classic Le Mans 2-hour 1-off race, but the issue is just time, these days. And waiting for the 917 to come back toi the Legends Dealer.
  14. GT2 had quite a selection of BTCC cars: At the time, I was working in the Codemasters ToCA Studio on the 3rd PSX ToCA game and there was a definite feeling that Polyphony had taken notice of us.
  15. I do like some of the mad stuff in 6. It's got a time trial on the moon for goodness sake! The Moon!
  16. This is my view- and there was some oddness with the physics at the low end of the car roster, like slow cars had been delibarately made even slower for some reason. (I Tested this in-game with a car that had been in all of 1,2,and 3 with some 0-60 runs (probably using the AE86) and confirmed it. Was delighted to see the 155 DTM in the store. That was one of my absolute favourite cars in GT2 and I don't think I've seen it in anything i've played in the intervening 22 (Fucking hell) years. That V6 wails. It's interesting how insane that looked as a "touring car" in 1993 and how tame it looks now compared to the most recent DTM cars. Hopefully if the store is now looping round then the 917 will be back soon.
  17. The rule of thumb is second game for each generation is better than the first. GT1 sets the tone. GT2 massively expands the car list beyond the few token western cars in the first game, and also loads of extra tracks. GT3 is probably my least favourite as it played like treacle in a slow car, and the platform shift neccesaitated a drop in the car and track rosters. GT4 is a masterpiece with Huge scale and scope. GT5 is totally skippable. in order to get the game onto the new hardware without the huge drop in content from GT2-3, they ported the bulk of them across from GT4 at low res and with no cockpits. GT6 is pretty good. Huge track list. The Previous-Gen cars are still there, but there's a far bigger selection of the high-quality cars.
  18. I think I remember the Article - it was a Stuart Campbell piece for GamesTM IIRC.
  19. Decided to go a little more ambitious with a livery than usual. (as an aside, I REALLY miss the option Forza has to group vinyls together)
  20. This is likely to be exactly it. Volume brands: Skoda, Seat, VW Premium brands: Audi, Porsche Luxury brands: Bentley, Lamborghini First against the wall come the revolution brands: Bugatti Bikes? Really?: Ducati. And calling Merc "Daimler" is odd, but the Company is, and has always been* Daimler-Benz. Mercedes-Benz is their brand. *Apart from the 10 or so years of "DaimlerChrysler" but they don't like to talk about that.
  21. 917 tries to get air during the licence test
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