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Moodmon

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Posts posted by Moodmon

  1. So about 4-5 hours in, and I think the game is going to let me have an actual crack at the dungeon now.

     

    It is still a typical slow JRPG opening, though the first 30-60 minutes are great even if I barely have an idea what is going on.  Seems a bit darker than P4, but I always thought that had a very slim plot to begin with.  Protagonist shows appropriate amount of swag for a Persona lead, so problem solved there.

     

    The combat feels very persona, the random pick up of cards being replaced by demon negotiation.  It's a change, crazy to think 4-5 hours in I haven't played enough to make a comment but this is a big ass game from what I heard.  Christ, not even unlocked fusion yet.

     

    Game is stylish as hell, even the menus and loading screens look great.  Don't have a problem with the VAs at all.  The name pronunciation doesn't seem right but I will roll with it.

     

    My only complaint so far is the main characters.  Not that there is anything wrong with them, but it feels very Persona 4.  Spoiler below talks about the first four main non-protag characters personality and abilities.  Nothing really spoilery but safety first.

     

     

    Oh hey let's just copy wholesale from P4.  The brash blonde dude has zio and physical.  The girl is Rise with Yukiko's persona.  We have a competent Teddie with car ears and ice swapped for wind.  I would put money on whichever main character is next having ice because that's what is missing.

     


     

    I'm sure they will have their own personality but it feels way too similar so far.  Even the mascot has the old I DON'T REMEMBER SHIT again.  Plus we get yellow eyes again.  I mean come on.

     

     

    I also hate stealth, but it seems more a means to an end so far and nothing too technical.

     

    EDIT - in regards to query above the game mentions something about being able to quick select weakness affecting spells

    . I  cannot for the life of me remember the button.  I think it was R1 or R2

  2. As you said, one thread is overwhelmingly positive.  This thread says on the tin negative.  Plus, I felt like my criticism was mainly a scatterbrained rant that would have been taken for moaning simply to troll.

     

    I'm also of the opinion one or two posters in the main thread may not have taken my comments very well.  At all.

  3. Not sure whether to post in here or the proper Zelda thread.  Decided to go for here so I can just moan about the games faults.  Don't want to mess the other thread up with some salty guy going to town in it.

     

    For reference, game is very good.  I played on Wii U, almost bang on 40 hours for what I suppose you would call a full completion (all main quests done).  Yes frame rate tanked in towns and went to single digits randomly when knocking over moblins.  This doesn't bother me in the slightest.

     

    What does bother me is this bring a Zelda game where the Zelda parts are the least fun part of the game.  Exploring the word, finding shrines and climbing towers?  Oh just one mor... fuck it is 3am.  The divine beasts themselves?  Pretty disappointing.

     

    I don't mind the shrines being unclimbable.  All shiny metal surfaces, no issue.  So why can't I climb over these obviously stone machine/creatures?  As it would break the game.  So why does it annoy me I can climb giant mountains on one stamina bar but I cannot clamber over very sand stone looking stuff?  Plus as for the divine beasts themselves (spoilers for all of them)

     

     

    Man they feel small as dungeons.  As a piece of design, great.  To scale with the world, get to see the world move by on the outside.  But having everyone be the same terminal/boss structure seems a bit anaemic.  They even all have a similar gimmick.  Again as a piece of design they are great.  Did feel like repeat the same thing over again.

     


     

    You even have pairs.  One pair of rotating stuff, one pair of moving stuff for the gimmick.  The optional loot it mostly trash, and you cannot even go back in to search for it anyway after you have finished.

     

    Did like the start to the salamander one though.  Loved having barely any light, your touch gives you the minimum of vision which is great fun to navigate.

     

     

    Maybe opinion coloured as I got my gear together then just did one after another in a row.  I enjoyed the lead ups to the dungeons more, except one.

     

     

    Man Rito got Wind Wakered.  Everything else has a fairly long quest to go through.  Again, enjoyed the Goron stuff a lot.  Rito they either ran out of time or ideas.  Here, have a shooting gallery for 20 seconds.  Welp, off you go kid.

     

    Durability I am not a fan of, but I can live with.  Weapons breaking when you are doing puzzles (as in hitting switches) is absolute horseshit.  Especially if you are struggling with one.  Similar thing with arrows, which the game expects you to have on you at all times.  Would not mind if it advertised the fact or just gave you a bundle before you needed it, like it does with stuff at some points.  

     

    The only reliable way to keep in stock of arrows is to grind for cash.  Which I don't think is great, but I like how rupees are now a worthwhile reward and you have to be careful with purchases.  Don't like the cash sinks the game forces you through at a couple of points.

     

    Good news, Hyrule Castle is awesome.  It has music for a start, a medley plays over the end credits and I'm thinking this is the longest the game has played some to me.  Which is better than the battle music of a bar of strings and some dude hitting a woodblock.  Bad news, specifically regarding the last section of the game.  

     

    So end of game spoilers people.

     

     

    Man that was dire.  The excellence of scaling Hyrule Castle and you get a dull as hell boss fight.  Shield parry stuff back, hit him few times, repeat.  I mean it was cool having the beasts firing their moonstone cannons and bringing dude to half health.  Then you kill him.

     


     

    So the game of course randomly teleports you and Ganon outside.  Big G goes giant pig mode thing, Zelda throws you a bow and you get to have some horse combat.  Which has made such an appearance in the game so far.  Then you realise Ganon has a grand total of one attack.  So you slowly potter round hitting the giant glowing weakspots.  Oh and now the game gives you infinite arrows because why not.  Then you hit the final glowing weakspot, and the game just ends.  Barely an ending occurs, and that's it.

     

    I mean I am not expecting plot from a Zelda game, but you've ended a game before with Link shoving the master sword into Ganon's forehead like a ninja.  Where's my bombastic ending?

     

     

    Voice acting is mostly terrible, and barely there.  Zelda is bad, but she comes across as a gigantic nerd in this so I think it is intentional.  Kudos to that one voiced Gerudo who at least makes it sound interesting.  Of course best character is 

     

     

    Enthusiastic Fish Edgeworth.  He's got a cravat, he's nearly pink, it's Fish Edgeworth from Phoenix Wright

     

    Finally to end my list of random moans. The one main quest and the ending of it...

     

     

    The photo one.

     

     

     

     
    You find all the areas.  You do the last part.  You get some very scant pieces of plot that aren't all that interesting.  Your reward?


     

    IT'S FUCKING NOTHING.

     

    That is right, the game literally gives you nothing for doing it.  I suppose it things the plot is a reward by itself.  It isn't.  Where is my 1000 rupees?  Where is my awesome set of clothes or kick ass shield?  Sorry, you get nothing.  Rubbish.
     

     

    Yeah, I think I'm done.  Sorry, had to tell someone.  I really like it,  but I keep reading all these posts about how it is so amazing and sunlight comes from the disc/cart when you open the box.  Sure, it is a damn fine game.  Got way too many flaws to be the GOAT though.  It sure as hell isn't the best Zelda.

  4. I have a few issues with it.  On Wii U, not a fan of the frame rate drops.  Not keen on the weapon durability as they just don't seem to last long enough.  Had to Google how to cook.  Combat can be a bit awkward with picking dodge directions - sometimes I get side hop when I wanted backflip.

     

    On the other hand I haven't done a divine beast yet, I have 10 hearts, the map is fully unlocked, it's past 3:30am and there is just this one shrine over there I could reach that won't take much time I'm sure and oh god please send help.

     

    Equipment set spoiler

     

    Climbing set is amazing, especially when you get all three pieces.  Cliff faces destroyed in double quick time.  Plus Link rocks a fine bandana.

  5. From the FAQ on their website.

     

    I don’t see the game in my region.



     

    LET IT DIE is currently available in the following territories:

     

    United States of America
    Canada
    Australia
    New Zealand
    Bulgaria
    Croatia
    Cyprus
    Czech Republic
    France
    Germany
    Greece
    Hungary
    Iceland
    India
    Ireland
    Israel
    Italy
    Malta
    Romania
    Slovakia
    Slovenia
    South Africa
    Spain
    UK

     

    If you are outside of these territories, you will not be able to download the game. We are currently considering additional regions and will update everyone as soon as we have official information to share. Thanks for your patience and understanding.

     

    I think you can just make a dummy US account to download it, as being F2P it doesn't require plus.

  6. Well the game has just done something to make me instantly turn it off.  First of all, I had a look on YouTube at the next bosses.  They both look utter bullshit, especially one that doesn't seem to have a save point before the thing after a long level.

     

    The second was I decided to go up in elevator to 3F, after I saved in boss having beaten the boss.  I go look up ahead, see an enemy, and then a level 29 hater comes running at me.  I have nothing on me, peg it back towards the boss room.  The doors shut, and the boss reappears.  I will be honest, I haven't got time for that shit.  So that is another character dead.

     

    It just feels such a lottery sometimes when you throw an attack whether it will hit or not.  Sometimes you get interrupted, sometimes you don't.  If I could reliably fight back when outgunned then fair enough, but that sequence of events has just soured me on the entire game.

     

    On the bright side I will probably look back and find it hilarious in a few days time.

  7. Meanwhile, I've seen another two.  Dave was one.  The other?

     

    QAZI JUST FUCK OFF GOD FUCKING JESUS CHRIST

     

    Now wearing a sexy jacket and pants combo.  Attacks me with a firework launcher.  A-ha, you may be a few levels higher but I will just close in and...oh, that's a buzzsaw.  That appears to have taken off half my health.

     

    QAZI JUST FUCK OFF GOD FUCKING JESUS CHRIST

     

    Decided to rage attack with my own buzzsaw.  It turns out the rage attack removes all the other guys clothes.  Maybe I got lucky, but I was now facing a naked (but still dangerous) hater with half health.  Few more rage attacks, and down he goes.

     

    Then had to face my first midboss.  Not a fan.  Easy enough, but very much a damage sponge.  Got access to TDM which I'm a bit confused about.  Still not got a use for the weapons guy in the base.

     

    I'm just not the sold on the combat yet.  Seems to be fast weapons are best, to get in before stun lock.  Some weapons have way too much recovery, like that utterly useless firework launcher.  The stealth suplex is a good tip, but it has got me killed.  It just doesn't seem to like to work on normal enemies.  I have done it on some haters, but they can just decide to turn around and attack randomly.

     

    I still think I will keep playing it.  At least until new Paragon map drops tomorrow.  In the meantime...

     

    Bet you thought I was going to moan about Qazi again didn't you?



    QAZI JUST FUCK OFF GOD FUCKING JESUS CHRIST

  8. Don't think I've played a Grasshopper game before.  Here is my review of the game.

     

    wat

     

    In between the tasty frogs and rats, Uncle Death and yank piled so high it probably reaches the top of the tower, it certainly has something.  I cannot tell whether that is good or not, but I do want to keep playing.  Shame I got disconnected making my way to third floor.

     

    Talking of that trip I got to the second floor and immediately have to climb up a bit.  I hear a fight going on nearby.  Turns out there is a one way drop pretty much.  Underneath are a few enemies getting murdered by something.  So I drop down, and there he is in all his glory.  A wild Qazimod, level 3.  Even got a swag jacket and everything.  So he greets me in the usual rllmuk manner.

     

    He tries to burn my face off with an iron.

     

    Well this is certainly a turn of events.  Luckily the other two enemies are nearly dead so I finish them off.  Leaving just me and my follow forumite in the room.  Now those other guys are done, we can have a chat in the usual rllmuk manner.

     

    I stove his head in with a large pickaxe.  Then steal his iron from his cold, dead corpse.  Sadly didn't give me the option of the jacket.

     

    As I said, this game certainly has something.

  9. From the rumours I heard about Codemasters F1 game having some terrible requirements for the license, I wouldn't want FOM anywhere near this.  Plus I quite like the taking liberties with it.  My female Not Perez not only have a beautiful trait but is currently having a modelling tryout.

     

    I would much prefer to wait for workshop support and have someone edit in the real life names.

  10. Not played too much of this, enough to have a few races.  It is pretty damn good.  Decided to go for Not Force India, and true to form the car is garbage at low speed.  Treating this season as a tester, will probably restart at lower levels when I know what I am actually doing.

     

    It has that old Championship Manager balance of being just complicated enough but not too simple.  The development side feels very XCOM in that there is always too much to do, so you have to pick carefully.  I have been going for improving whichever post is crucial for next race, but I think maybe concentrating on my woeful front wing and brakes would have been better - car visibly gets eaten up at anything low speed.

     

    The racing is great, but I have few tiny nitpicks.  Wish you had more enough for pit stops rather than the generic fighting for/well ahead description. Also seen a couple bugs.  Blue flags do nothing apparently.  Worse is that seemingly if another car exists pits in front of you, your driver slams on brakes...on the main straight.

     

    A major bug was when my team managed to ruin every single pitstop for both my drivers in a race.  Yes, totally a bug.  Barry, you're fired.

     

    Not touched my engineers or designers.  Can you slot someone in immediately or do you have to negotiate contracts like Football Manager?

  11. Got to rank five.  Still yet to get a ghost, but about five Titan face towels.  Not a fan of the auto rifle, but other seems decent.  Shotgun is much better than my zero range Stolen Will, so that's a bonus.  Might keep playing as by far quickest way to get higher light level stuff - if you get lucky.  Of course, best way to play is to keep winning.  So I guess the following would be some tips from someone who never plays PvP.

     

    Use a shotgun.

     

    When firing a shotgun, sliding is mandatory.

     

    If you see an enemy crest on the ground and a teammate approaching, always dash to pick it up.  This solidifies your alpha status and will mind game the enemy team.  Always slide when doing this.

     

    Don't pick up the blue crests, they are bugged and don't give you any points.

     

    Try and use something like a scout rifle as your primary.  Everyone else will have close range stuff and you can pick them off at a distance.  The enemy crest then normally disappears after a few seconds.  This is also a bug, but mind games the enemy team into thinking they have a chance.

     

    Make sure you play as a Titan.  This helps to mind game the enemy team as any melee kills will seem impossible - they don't have to be five miles away like the filthy warlocks.

     

    Bubble super is the best choice.  You can make sure you put it down over important points, like that special ammo box that just spawned.

     

    Other good options are just as everyone is fighting after grabbing heavy.  Make sure you are just in front of friendly rocket launchers when they fire, this gives them the most protection.

  12. Talking of Titans, don't sleep on Fabian Strategy.  I liked it before RoI, even though the "Increased fire rate when enemies close" perk never worked.  Not only does it work, but kills grant extra ammo straight to your mag.

     

    It is decent in crucible, as it seems fairly stable.  It murders stuff when the perk kicks in, but that is shotgun range so you can still get outgunned.  It is incredible in the raid.  You just keep firing and firing and firing and it keeps adding bullets to the mag.  I think I have gone about five enemies or so before I needed a reload.

     

    Loving the loot from banner this time around.  Not had that much look with the actual loot, but the quantity is great.  Just wish I didn't get three titan towels, then two pulse rifles from the bounties.

     

    Also have to thank Banjaxed and co for letting me run the thing last week.  Never would have got on otherwise, and the raid is good fun.

     

     

  13. Oh fuck you Eris, just fuck you.  Second time I have grinded her rep up in the space of two days, second Titan flannel.  Welp, time to burn some skeleton keys.  Fucking useless blind cockwank.  You see this wormspore, you can just [censored]

  14. Believe best bet if ranking up Eris for one (not guaranteed).  Apparently drop from from skeleton key chests as blues, at your current light level.  I am one and none on that front though.

     

    The Stolen Will shotgunI got from Archon Priest is great for PvE mind.

  15. It's a bit late, but the Bungie quote.  Did I read that right, or did they just say they will just be putting the levels you can find stuff/from engrams up across the board when the hard raid is released?

     

    So to get to a suitable light level for hard mode, you just wait and then grind again?  I think I need to go to bed.

  16. Holy crap, sub-360 I solo'd Winter's Run up to the boss, before getting some help in.  There is no solar burn, so I don't know how bad Saber would be.

     

    Talking about skeleton key drops, I have had a couple drop already tonight.  Blind luck, or have they adjusted something.  That is from a total of about 4 strikes though, so don't read too much into it.

  17. Don't sniff the Eris stuff as hard work.  I decided to do the same thing.  Do the Dreadnaught bounties, then Court of Oryx.  Sure, it takes a lot of runes to rank up.  However, as lots of people are having the same issue I have always found lots doing some grinding.

     

    Use three of coins, cross fingers for random engrams.  A T3 ruin only gets you 100 rep, but with a few people the bosses just melt.  Plus the runes drop quite frequently as you go.

     

    It is also fun as hell, having a random group of 6 constantly popping in runes.  The Eris rank up got me a 357 or something artifact - considering I was still on 350 and it was holding me back I cannot complain.

     

    I also heard Skeleton key chests have a good chance to drop them - only had one of those drop in a strike so I am trying to save those bad boys.

  18. Dunno if anyone is left who hasn't done it, but I need to at least attempt the nightfall before the reset tomorrow.  Just send me a message if I am doing something else.  Probably fail still being sub 360 but what the hell.

     

    Also seconded on cruicble being pretty good for drops.  Got two legendaries above my current light level. I also seem to have picked up an Aegis of the Reef pulse rifle, which I can only assume came from Prison of Elders level 41.  Don't even remember it dropping, was just in postmaster.

  19. Finally got to 350, decided to try the heroic strikes.  These are a ton of fun.  It is like a nightfall every run.  You have to play carefully, but you can hit like a truck with supercell.

     

    I just don't know if it worth it with regards to levelling.  Sure the boss can drop some blues to get me on the road to 365, but so can the single 320 strikes.  I have not seen any sign of any skeleton keys either.

     

    Didn't help I have a few 352-355 items, decrypted three legendaries and they all dropped at 351.  The grind is real.  I am not missing a better way to level am I?

  20. Been watching a stream of the raid being run, as I won't attempt it for weeks.  No spoilers, but it looks a lot of fun to run.  People I were watching were at 360-380 before the raid, so bear that in mine.  Doesn't seem short either.  So looks like good times.

  21. I can understand why they made the decision regarding engrams but I don't like it.  Simply a way of padding out the relatively small amount of content they have.  I mean the new stuff isn't bad.  However if you have the raid as a main selling point, and you change the system to effectively restrict access (based on previous raids you will need to be at the min light level to have a chance) it just seems a dick move.

     

    I suppose I am lucky in that I am still working my way up to 350, so I am not seeing the diminishing returns.  Plus they have at least come out and confirmed this and quickly.   Which is a massive improvement for Budgie.

  22. This is from Cosmo on reddit.

     

    As stated in the Patch Notes once you hit 350 Light you are going to have a 50% chance to get +1 Light items. So you are right, it's not optimal to sit at the Cryptarch solely decrypting Engrams. I talked with the Designers and they wanted to find a balance between letting you progress using your stored up Engrams, while also encouraging you to go play Activities to earn better gear. Go run some Strikes, play Supremacy, and check out Archon’s Forge to increase your Light.

     

    Not only did they go year one with the story, they went year one with the meanness as well.  That is an intentional change from TTK for the sole reason of slowing your progress.  I did wonder why with 8 billion people on my friends list only one or two had got over 350.

     

    Talking of mean it turns out you can only hold one Forge offering at a time, and one in the vault.  Unlike the Crota ruins.  Again, looks like intentionally being miserly bastards to slow things down.

     

    I suppose for most it will be running endless strikes, doing trials when it drops and getting lucky with faction drops for progress.

  23. The king returns, and he still comes with Wolfpack rounds.  I love the quest.  Not only is it varied, but the payoff is great.  Not just the weapon, but specifically the last section before you get a weapon.  There was sweating, there was swearing, and eventually there were many, many explosions.

     

    So while I think the majority of the story missions were lacking, they still haven't lost the nous that made Taken King so good.  I look forward to hearing about the raid.  Probably for the best I am not going to be on for a few days now, gives them a few days to maybe fix a potential engram problem (some reports packages get you over 350, but all engrams stuck at 350-351 - not confirmed one way or another yet)

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