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Moodmon

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  1. Got it with the voucher, been playing a good chunk of DD2. I'm back and forth on it. I never really spent any time with 1, I was quite happy going into 2 knowing it was a roguelike. No spending hours grinding a party up, you just pick up and go. It looks and sound fabulous. Nice ominous music, the 3D upgrade means you get some real nice animations (never get tired of Man-At-Arms dragging his mace back along the floor) and of course a certain voiceover returns. Seems a bit light on lines, but it is early access. The combat is just as dangerous as DD1. Some big changes here, most percentages have been replaced by tokens. So you get a dodge token that gives you 50% chance to evade an attack that gets eaten on a dodge rather than a percentage chance that changes with buffs. Game does some clever things with the system, debuffs on enemies (even outside the usual damage over time stuff) are very good. Do not sleep on blinding or weakening a powerful enemy. I've got a few issues. Some of which can be fixed with balance changes, some are more baked in and are more problematic. I think runs take too long. I don't mind the fights being slow and methodical. There seems to be constant chatter between your party, which slows the game down. You have that damn carriage, which is a good idea in theory but again slows everything down. If it wasn't for the amount of work they seem to have put into it I'd scrap it. If you are going to have a Slay the Spire map, just click on a location and throw a pop-up if you get a road battle. Runs can take 3-6 hours, and getting screwed by some random RNG near the end of a six hour investment is a bit much. Balance stuff - at the moment stress seems the obvious one. When game first came out, you could stress heal to 0. So everyone spent first mastery point on Plague Doctor's Ounce of Prevention, which upgraded gives +1 stress healing to the entire party. So you pick it, spam it, have minimal stress issues. Stress is so important as anything at or above 4/10 stress causes negative barks and reaction, which leads to more stress which leads to more barks etc. You gain stress just by driving, so you can end up with people reaching 10 stress and having a meltdown - which reduces them to barely any HP and ruins relationships. Bad relationships lead to..you guessed it, more stress. Good relationships do a load of fun stuff like random heals, buffs and more importantly a lot of passive stress healing. Game snowballs one way or another. Dev's solution to this is to put thresholds on stress (it was already on healing). So now you cannot party heal until stress is 5/10 or above - crucially above the 4/10 mark for negative stuff happening. So now you pick Jester, upgrade his stress heal skill so it heals for 3 stress and off you go. There are a few other options - Leper used as a pure tank is excellent as he can self heal, self stress heal and is a big chonky boi. Taunt people, take the stress onto yourself, then heal it off. It's the number one most important thing in the game, but right now it feels like it forces you to take certain people and abiltiies. Abilities is another thing. Some of the starting abilities and unlocks need a looking at. I don't mind unlocking new stuff, and some of the shrine events are pretty fun (Grave Robber part 2 notwithstanding). Some characters are utter trash to begin with. Hellion almost requires you to do all her shrines to have any fun with her(I think she has to unlock the ability to remove her own debuff, rather than it being a natural part of her kit - it is terrible). Leper and Jester are usable and fun immediately. I have no found any use for the new character, Runaway. Fire is cool but there is an entire area of fire resistant enemies, plus that is all she is good for. Meanwhile Plague Doctor plagues everything, blinds, heals and that is before you get the real fun stuff later in her pile of unlocks. It definitely needs a pass. Trinkets could also do with being looked at. As you play you unlock new stuff for later runs. Some of them are utterly useless. There is a mechanic where you can only use a trinket with a macguffin (which goes in the other trinket slot). So these will be amazing, game changing trink...oh it's +50% to blight resist. There are some good ones, but I've yet to see a situation where it is worth going for that over two separate good trinkets. As an example the only run where I've beat the boss had my leper with +75% chance for lvl 2 armour on miss, and a bonkers +12% heal every turn. Latter carried my arse, easily best item I've found in the entire game. Despite all my moans, I cannot stop playing it. It is still fun. It can still turn and kill your run immediately, so you have to be careful in all combats. I'm at the point where I'm looking for fights for more trinkets and stuff. It's all about the right team comps, or in my case trying to rinse the shrines for new abilities. Unless you get the voucher or an offer it is hard to recommend as is - I don't doubt game will be massively different whenever the full launch is.
  2. The England starting line up had a Villa player, a Wolves player and a West Brom player. God knows what punishment we get, and I say that as a West Brom fan.
  3. I think they said on the broadcast, but the dude has raced here before in other series. Not like it's a new experience for him. Plus there was also LAST WEEK. Surprised Alpha are so close to Aston in the constructors. Don't think they'll be too happy if basic mistakes end up costing them the place. I am sure you lot will have better examples, but I'm trying to think of the worst rookies. Tsunoda makes mistakes but he at least has points. Mazespin is a piece of shit and slow to go with it, but who was really bad?
  4. Nice try Bungie. You got me two times with the glowy armour, you won’t get me again. What are the chances it will have decent rolls on it anyway? Oh look, universal ornaments for the glowy stuff but you need silver or bright dust. What a surprise. Oh, looks like I might not have to worry too much. From dmg on reddit Not sure if that means spending synthweave though.
  5. You'll prise that railgun sounds from my cold dead fingers. Or in the last case, hot fingers as I may have accidentally fallen into a lava pit.
  6. The map design really is stellar. It's not reinventing the wheel, but little touches like coming back onto yourself, or the one with the snipers. Hell, I liked the one level that was just a large arena, a boatload of railgun ammo and a lot of dudes that needed shooting. It's one of the few FPS where all the guns are good. Even near the end of the early access, I was using the pistol to take out some enemies at mid range. I was puzzled at getting the grenade launcher after the rocket launcher - until I realised the grenades are for when something needs to die immediately and the rockets are better for long range clearance. Always tended to use one on the big flying mortar things. The base shotgun is tremendous, workhorse for most of the campaign. The charge shot never gets old. The...other...weapon that uses shotgun shells I am not so sure about. I didn't like the long reload. I mean everything else was delicious, but that reload is oof. I think I should be using it to murder something, switch away, then switch back to reload when I have a minute. Maybe the bullet weapons need a bit of tweaking. Seemed outclassed near the end of the campaign. The shredders are amazing fun to use but the reload and lack of any accuracy isn't great. Chaingun is fine, but one of the later guns just does everything that does, but better. I get the feeling some of the unrealised guns are gonna be absolutely bonkers. Maybe it can shake the Doom shackles off and just go nuts. Same with the monsters. They are all very Doom-y aside from the snipers. That isn't a bad thing, game wears what it does well. Blue shit is always terrifying, and some of the fights are just pure chaos. It's probably the best game I've played this year, certainly up there with Renaine and that was only a demo.
  7. Been playing this on Game Pass. This game is fantastic. It's very Doom. As in original DOS Doom. As in just about legally distinct Doom. It feels fantastic to play. All the weapons are good, even the fists are hilarious when you realise you just hold both mouse buttons and go to pound town. The shotgun is delicious, all the guns that take bullet ammo are good (although I don't know why the shredders are there, pistol will do for range for now and the next gun up does what they do but better). Rocket are great, being able to manually explode is a nice touch. The level design seems on point as well. Only done a few levels, but there is a lot of working towards a point, game teasing where you have to go first. The part where you get that next gun up I mentioned earlier, and it shoves you into a small section that just coats the walls red with blood is magnificent. It doesn't seem too hard so far, but I'm good with feeling like a monster.
  8. Time to wrap up this demo business PLAY RENAINE Unsighted It's very competent, but bored me. The music was a dirge (intentionally) and it is trying to be CrossCode with better combat but without the humour to lift it first. It had enough for me to finish the demo but it just feels a bit awkward with the stamina system and some of the puzzles/platforming involving stuff off the ground felt very difficult to see. Grime Games nearly fucks it within the first 10 seconds by telling to you press RB to absorb an attack, then it doesn't do anything. You can even see the RB on the menu. It means LB. Awful first impression after the cut scene of two statues feeling each other up. Otherwise going for a mix of Metroid and Dark Souls (so more Metroid compared to Salt and Sanctuary). I love the rock aesthetic, it is different if nothing else. It's pretty good. ProtoCorgi Didn't get on with it at all. Seems to be hold the fire button and pray. The dog has a massive hitbox, the enemies take way too many hits, I'm not a fan. Death Trash Only played a bit, feels very SNES Shadowrun. As someone else has said, flesh being the end of the world is certainly a look and I can see myself going back and giving it a better go. I had worse RPG demos to play. CrisTales Looks great, but RPGs can have a hard time with demos. JRPG kinda stuff even worse. Sure, Skies of Arcadia had a great demo but that had a great opening. This...does not. The combat goes for the Mario RPG button press stuff. Feels a bit wooly and no real feedback. The wandering about town part just completely put me to sleep. The concept is cool and if I had the patient to push through I'm sure there would be some interesting puzzles. In the demo I'm just wandering around, talking to people, trigging a cutscene. Yes, that's all JRPGs but it just feels so dull here. Maybe it is a slow opening and it gets better. Greak Looks gorgeous. Play like Lost Vikings. The combat as default dude feels awful (maybe intentionally), the girl with magic pew pew stuff is better but then it could hardly be worse. Dude has a 2 inch sword that barely does any damage. The puzzles feel fine but after I've done the same stand on plate, switch character to stand on the plate just past the door, walk past business a couple of times maybe don't do it a third time? It's just not for me. Litte Witch in the Woods Charming but the demo bugged out on me, and it doesn't save so I had to redo the thing from scratch. Charming, relaxing but is busywork - the game. Not meant as an insult but it does feel very menial task led. No combat as far as I can tell. Rog and Roll 2D platformer with a 2.5D perspective. The roll takes a little getting used to, but the platforming is mostly solid. It's got the Mega Man style get hit in the air, lose momentum stuff so if you get hit over a pit you be dead. That doesn't feel great but the rest is pleasant enough. So of the ones I've played, Goblin Stone, Severed Steel and Grime had most potential to me. Oh, was there another one?
  9. My main issues with champions are having to use the seasonal loadouts. Champions seem to be a thing going forward, just make the mods permanent. Oh, and add innate flavours to all the exotics like Bastion and Eriana's. I don't want to be forced to use scouts or whatever, let me have a selection on the three champion mods year round I can use. I don't mind certain ones only being on say scouts or HCs, but give me the choice all year round.
  10. Out of the demos I've played so far: Renaine Everyone, play this game. It's top of the list for a reason. 2D platformer, lovely pixel art, the controls and combat are really good. Getting Undertale vibes from the characters and maybe some of the crumbs of story. The OST gets a special mention as it goes way harder than it has any right to. Wonderful demo, even goads you by saying there is a secret if you do everything in the demo. When I'm laughing at the very appearance of a boss's attacks, I tend to be onto a winner. Tiny Thor As mentioned above, this is also a 2D platformer that concentrates more on the platforming over the wackiness of Renaine. It is also bloody good. Doesn't pull any punches from the start as I think some of those starting jumps are tight. Hammer is glorious, didn't realise it would just keep bouncing till you pressed the button to recall it. Agent 64 Recommended by resident Path of Exlie addict Siri, this...play like Goldeneye. I have no idea if manual aiming is in but this play exactly like Goldeneye. Go round a corner, let the auto-aim do what it needs to. Enemies come running, gun them down...it's Goldeneye. It is a short demo yes, and it has the best texture (yes, singular) on a helicopter I've ever seen but that's part of the charm. Goblin Stone It's Darkest Dungeon with goblins (yes, even down to the narrator). Managed to lose 4/6 of mine on the first boss. Looks gorgeous, and combat seems to have some Grandia style turn delay stuff which I'm all over. I think they might be going for something a bit less harsh than DD but it is still pretty tough. Getting the ability that does extra damage when someone is bleeding to hit gives BIG NUMBERS so I'm sold. Severed Steel Cross between Superhot and Ghostrunner. If you have played either of those you will know that is a very good thing. I did seem to be leaping all over the shop but I am terrible at both those games. Unbeatable Rhythm game I played for five mins. It is just two buttons, high and low. Only the game throws in stuff you have to jump over with the high button. Brain couldn't comprehend not just making it a note or adding an extra button, so not for me. Len's Island Might go back to it, seems to be some kind of survival Diablo thing. Only you have to keep clicking on a tree to chop it down, you cannot just hold the button like every other game ever mind. If Minecraft does it and you don't, you probably fucked up. Terra Nil Was expecting some kind of chill eco city builder, it seems more like a puzzle game. Once you are out of building points you either have to restart or hope you are onto the next section of the demo, I had to attempt it 3 times as I don't think so good. It isn't bad at all, just not what I was looking for. They Always Run I'm 50/50 on this one. Looks good, the platformer can feel fluid and fast. The camera in a 2D game feels a bit janky, either too zoomed in or pulling all over the place at times. The jumping (especially off ladders and other hanging stuff) seems to randomly shorten your jump, had it happen a few times. Combat seems fine, but I forgot what the game said to do with blocking enemies aside from the arm, so just waited for the counter animation. The bit where you carry the body back at the end really slows everything down, all you do it drop it, fight more enemies, then pick it up again. It has got something, but I dunno if I have the patience for the minor quibbles. Still got another 6-7 on the docket to play. Once again, I cannot recommend Renaine enough, followed by Goblin Stone just behind.
  11. This game goes to show what a good demo can do. Played it, immediately bought. It has just the right amount of balance of risk and reward. Do you bank your stuff, or go for another loop? I didn’t find it too punishing either. The main game has more classes and some of them look bonkers. Cannot wait for 5pm.
  12. Congrats on the Qiqi! Now excuse me as I go cry into my puddle of primogems. This first week of the update has done nothing for me. I don't really use a geo team or own Big Daddy Zhong and getting Ganyu has left me completely cold on Xiao. The photo thing cam be a bit awkward to use and it's all RNG, but it is free primogems so I shouldn't quibble. New boss is actually pretty fun. If you stop up close he is nice and aggro and you have to rely on good dodges. The shield thing I could do without as I'm not able to work out how to consistently crystallise him - countered by the fact I have Diona shields. I think Diona gets a bad rap. Sure she does no damage but the shields are really good. Her ult doesn't heal as fast as say a Bennett but it seems to last much longer and you can get healed over 70%. I've also been swapping out one of my main carries for Jean in that fight. She fits into any team comp, reacts with any element, can do a lot of damage and has heals for days. When I screw up and the boss hits me I can just swap to Jean, continue smacking the dude and heal everyone at the same time. She can be built with venerer shred, healing or damage (both elemental and physical). She isn't broken, but is incredibly flexible and has best CC in the game outside of Venti ult. Plus she is great fun to play and isn't a ruddy loli catgirl. Actually change of plan, Diona does deserve some of that rap. Looking forward to the real start of the event next week, and just waiting for my free Liyue character. The tower defence thing looks pretty fun as well. Time to save for Hu Tao (if she does come out in 1.3) or the next weapon banner. Which should be either the Staff of Homa (weapon pretty much built for Hu Tao) or Wolf's Graystone (probably one of the best weapons in the game full stop).
  13. You think that is bad, we are still waiting for two factor authentication. Mihoyo don’t seem that bothered about it. Hell they had an issue at the start where certain details like email addresses weren’t hidden. Only think you can do is link your phone number in case anyone tries to get in. I haven’t heard anything about anyone being hacked recently, it the game definitely isn’t the best in that front. Onto less depressing stuff, Keqing banner for all those who require a waifu. I’m very much wait and see on Xiao, it interesting they are putting a standard banner character on rate up. When’s Diluc? Seriously, when? I’ll also take Klee, thanks. I am a bit torn as I lucked into Aquila Favonia which is a 5 star sword that would be great for Keqing, but it has physical as a substat. Physical Keqing is a thing, but at that point I might as well run Razor and they are both electro anyway. At least she wouldn’t need to be on the field so long. The new event looks like it has a lot of stuff, and they mentioned there will be enough primogems for 10 wishes. Plus the small matter of a free Liyue character. Xingqui is one of the best supports in the game, and Ning can be built straight dps despite being geo. Or do what I’m doing and picking the one character you don’t own. Time for pirate counter shenanigans.
  14. Best bit of advice I can think of, regardless the size of your wallet, is pick one character to be your main damage dealer. Then put most of your resources into them. I’ve got Razor at 80, everyone else is 70 or below. His important artifacts are all +16/20, his weapon is twenty. The rest of my team is either 60/70 or just plain 70. Some have shitty artifacts. Rely on your carry to carry, you can bring everyone else up later but having THE GUY/GIRL makes things much easier as you go. I have recently been running a team of Razor, Bennett, Jean and Diona. It’s effectively three heal bots and a big sword. Tend to use the others to battery energy, then ideally put down Diona or Bennett ult and go to town on Razor. Diona has very little investment, Bennett scales off base attack so I just worry about his feather and weapon and Jean just gets whatever as she is emergency heals only. It isn’t the best team I could run (should really swop Jean for another electro character for the resonance effect) but it works for me. I play a lot of this game, but I’m not fussed about the harder content. The cube event I’m getting about 1k a time, Abyss I’ve only got up to about level 8 as I’m just not that bothered. I prefer exploring and messing with stuff. I haven’t levelled anyone to 90 as the resource sink is incredible. I think it takes the same or more of the purple books to go 80-90 as it does to go from 1-80. I’d rather mess about with other people.
  15. You get the rest from doing crimson wish events - 5 that reset every Monday and Friday. They will be the blue tree icons on the mountain.
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