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  1. Yep. Done it, as mentioned above. It's a very accessible SL1 run, for anyone looking to take it on.
  2. I tend to think the opposite. I find these games to be the opposite of luck based - they're more about patience and skill. I can't think of much in the game that can't be avoided by just taking your time, tackling enemies one at a time, getting better. And that's the attraction for me. It's about the tangible quality of getting better - both in how I approach things, and how I fight enemies. There are countless times in all the games where I've thought a particular part was basically impossible. But every time I go through it, I find myself getting slightly better (once I get over
  3. Hah! I remember the first time I played Dark Souls... got up to the Taurus Demon boss, promptly died then realised what I would have to run through to try it again. Started rushing it, died repeatedly, got frustrated, couldn't understand how this could ever be described fun and swore I was never going to play it again... Nine years later, I'm still playing Souls games almost to the exclusion of all others. I've SL1'd DS and DeS, and am greedily eyeing up guides on doing an SL1 run in DS2. I am quite happy to admit that Souls games have ruined most other modern games for me, which I
  4. After running through NG and NG+, I've embarked on an SL1 run (completing the game without levelling up any stats on your character). I did one of these runs on Dark Souls last year and found it to be really fun challenge. Have to say, SL1 on Demon Souls is a LOT easier than Dark Souls. Not sure why, but it almost feels TOO easy, easier than a normal run I think. Part of this is because you put so much focus into your weapons (I'm using a Secret Dagger +10 with various buffs), so you get to feel uber really quickly. But mostly it's because Demons Souls is more about the levels tha
  5. Oh! Andy actually name-checked me! Swoon! Really interesting podcast, great work!
  6. Oh! Will definitely give this a listen! The Pit is one of my favourite early arcade games... it's infuriatingly addictive. As a bit of shameless self promotion, I ported The Pit to the Spectrum 48k earlier this year, in an effort to learn Z80 assembler. Had a huge amount of fun doing it (but ended up no better at the damned game!)
  7. I just played through Mario 64 on the Switch, coming at it basically fresh (I'd loaded it up before on emulators, but never actually played it). I ended up completing it with 120 stars, and really loved it. Honestly, the main problem you'll have is the camera, which is admittedly really rough. But if you can get passed that, the game itself is remarkably mature - Mario's moveset feels very familiar to that used in Odyssey, and some of the collect-em-up challenges are just sublime.
  8. Have to say, The Out is by far my favourite thing about the prog at the moment. This week's chapter was just incredibly well done! Trying to like End of Days, but it feels really half-hearted and low energy. The world doesn't feel in any actual danger like it did in Necropolis and Judgement Day, and I don't really understand why the Ichabod character is even there... maybe it will come clear after this week's chapter.
  9. Thanks! That ran fine. Wow, there's a lot of arcade cores now, eh?
  10. I've been neglecting updates to my MiSTer recently... I think the last time I did it, I reorganised my arcade roms into the "new" format. So what's the current best method for updating? Still the update script? Does that get all the various different sources of arcade cores? Does it get the roms as well?
  11. Yeah, it's really good. Kind of reminds me of Halo Jones in tone. It's also very easy to follow, which a lot of non-Dredd 2000AD stories tend not to be, especially in the 6 pages bite sized format. I'm thinking mostly of The Order, which is just baffling. I have no idea what is happening or who anyone is from panel to panel. Might as well just flash up 20 or so random images.
  12. Odd choice, but I've been playing through "James Bond 007: Bloodstone", which I picked up for a couple of quid. It's by Bizarre Creations, and the car driving bits really feel like PGR at times. Otherwise, it's a surprisingly good third person/driving game. It's only about six hours long, which is pretty much how I like my narrative shooters, and manages to feel incredibly cinematic in parts - especially the driving.
  13. Oh, that's easy... "never". But I'll look at them, and that's what counts
  14. The raging fever of the irrational collector takes hold... About twenty quid of games, and a mounting sense of panic about where I'll store them all.
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