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El Stevo

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    Games, films, music, cars, tech stuff?

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  1. El Stevo

    Is it just me, or is the dual shock still **** ?

    I have never got on with PlayStation controllers. How they got away with "Oh fuck, the other guys have a stick now. We need TWO sticks if we're going to sway this thing, so get them on there. What? I don't know, just jam them on the bottom or something." FOR THREE CONSOLE GENERATIONS is beyond me. But yes I hate the stick placement on them. Having them down and central there, they always make me feel like I'm riding a bicycle that's too small for me, and I'm sort of bumping into myself all the time trying to play a game. The DS4 is better than the DS1, DS2 and DS3, which were identically shaped, FOR THREE CONSOLE GENERATIONS, but the trigger situation as mentioned earlier is absolutely dire. Nope. Nope nope nope. Edit - The gall of these guys, making the same dang controller over and over except with slightly different combinations of ideas they robbed off Nintendo each time, with omissions explained away like they're doing you a favour. Edit 2 - this doesn't mean Microsoft get away with View and Menu buttons which are a perfect embodiment of 2013 Microsoft losing the plot and forgetting their audience.
  2. It would be a great bedroom Xbox I suppose, but the Xbone is still our DVD player in the living room. I wonder if that's still the case for many people. I guess this would be a good second console if you already had a PS4, which is probably part of the thinking.
  3. Yes! I've been playing! It's pretty good, and is absolutely one of the most chill games I've ever played. There's no penalty for anything! Forget to water your crops? Ahhh, they'll grow eventually. Didn't feed your pigs? They're cool, don't worry about it. The result is that you actually get a lot of freedom to do whatever you want because you're not worrying about stuff all the time, so you actually have the time to get creative. The multiplayer works well too and it's fun to visit random farms just to see what other people have done, or what they have prioritised from a min-max point of view. I kind of wish there was a town or maybe some other NPC humans, or one human even, but, on the plus side, I have a cool tractor. It has a skull on it.
  4. El Stevo

    Pokemon Sword & Shield - Nintendo Switch

    SOBBLE I go into every one of these with the firm resolve to catch all of them but I always run out of steam about two thirds through. Not this time. This time I really am going to catch "em" all and be, if not the very best, at least adequate. I'm excited. I was going to say that I hope the Switch doesn't prove to be too unwieldy for impromptu battling and trading etc. but heck, we did it on the Game Boy with a cable and that was fine.
  5. El Stevo

    Nintendo Direct - 13.02 10PM GMT

    I'm super excited about Link's Remakening, and weirdly into the idea of more Starfox stuff in Starlink.Tetris 99 is so funny/awesome as well. It's nice to see a lot of meaty RPGs and longer games on the way.
  6. My money is on Mario Maker Switch. I don't know that you'd necessarily describe a racing game (like Star Fox GP) as an "online title" first and foremost, assuming it is structured like a Mario Kart game. But Mario Maker fits the bill as an "online title" rather than a "multiplayer title". Or it's time they ditch Mario Kart + guest character DLC and just commit to Super Smash Kart. Edit - Actually I guess there was a bit more nuance than that in the quotation but I still don't think it's how you'd hint at a racing game.
  7. El Stevo

    Nintendo Switch

    Someone suggested it should have been a Splatoon game and that sounds right. I liked it! FedFo 4 Life.
  8. El Stevo

    Nintendo eShop (Software Chatter)

    I've been playing it. I like it! It's definitely not as complex or interesting as the games you mentioned - it's very much just a case of dig, plant, harvest, repeat. There's no town or dialogue or anything like that, you just select a crop type from a menu and plant away. Harvesting gets you money as well as XP which unlocks new crop types in the menu or decorative items for your farm. On the plus side, I like it because it's actually very chill - there's not really anything punitive in the game. If you don't water your crops they still mature eventually - it just takes longer. If you don't feed your animals they don't die - the timer just stops until you feed them again. The multiplayer is also pretty well done for what it is. You can easily join a friend who's online and help them out and if you are the host you have a lot of options for setting permissions for friends or strangers who visit, to prevent any kind of vandalism. It's quite fun to join a random farm and see how they're doing things and it's quite fun as a farmer to open up your farm to the public and just have a free voluntary work force come and visit. There's very little direction or story - there's no ghost grandfather or mayor's daughter to worry about, and the "quests" are just, like, "harvest 10 apples". So really it's just, you know, plant whatever you want and watch the numbers going up. The game looks pretty good, there are some fun unlockable outfits and customisation options etc. and the farm gets pretty large when expanded so it can actually be pretty handy to invite a friend over and, erm, farm together. The lack of a town or NPC's or story make it seem very shallow though.
  9. El Stevo

    All time greatest gaming moment

    This absolutely got me as well, as you take your first steps out of the starting town and everything seems exotic and interesting and you have absolutely no idea what to expect - it's still my favourite of the series for capturing that feeling of wonder. The final sequence in Mass Effect 1 from landing on the planet where you meet Virgil pretty much all the way through to the end was one of the most thrilling things in video games for me, partly because I was just in love with the game and completely wrapped up in the lore and stuff. But man that was awesome.
  10. El Stevo

    Anthem - Sekiro's out on Friday

    The performance in Fort Tarsis is not awesome on a launch Xbox and the motion blur they use to disguise it is really heavy. It's kind of distracting. That being said, I quite like the vibe in there, though it's really weird and old fashioned seeing two people sitting at a table having a really animated discussion but when you stand next to them they're completely silent. Or seeing someone just standing at the food cart doing nothing for the entirety of the demo. Talk about indecisiveness, jeeze. Good job there wasn't a queue. I got into a mission eventually and just kind of hung back and sniped and it wasn't all that exciting. I do like flying around though, it's very satisfying launching yourself and hurtling about pressing A at that exact right moment to crash down right next to the objective or whatever. I don't know, something about it isn't quite clicking. I don't love the enemy design, the combat is a bit of a chore and I'm not sure being in voice chat while in the middle of exposition in Fort Tarsis will be the best, especially as nobody else in the party will be in that conversation at the same time as you. Seems weird.
  11. I do like the look of this actually. Shame it's coming out on the wrong side of, and so close to, Anthem and The Division 2. That Stahlenhag style is pretty great though. Tentatively sold.
  12. El Stevo

    Economic disasters and gaming....

    It would just be a case of tapping into the massive backlog of games I already have, until we're forced to burn them for heat. That's another advantage of digital actually - it's a recession-proof games collection. Edit - High five.
  13. I really like Brad. He's very low key, obviously, but I do believe he is genuinely passionate and excited about games. I sometimes get the sense that years of having to be in front of the camera and weathering all the comments and stuff have worn him down a bit, but he appreciates the experiences in games beyond the base mechanics and is quite insightful at times. He just needs a hug or something. I also like Ben, though I'm not quite sure why. I appreciate Abby's perspective and I think she's usually fine, but her voice is sometimes a bit, hmm, challenging. I actually find Jeff hard work sometimes these days. He's just so negative about everything, even stuff that he actually likes and plays. He was so scathing about The Division for example, despite playing it constantly and bringing it up as a great game in the GOTYs etc. well after the fact. It's actually got to the point that I don't care what he says about Game X because, guess what, he says it's bad. I'll just go and play Game X myself and, guess what, I love it. He's still great at discussing news and stuff though - always really interesting. I love everyone else except Dan who I do not love at all. I really miss Drew for his different perspective as well. It's amazing that we have been silent guests at their table while they chat about games for well over a decade now. I can't imagine big events like E3 or console launches without them.
  14. El Stevo

    Have you ever found a game too hard?

    I remember giving up on everyone's favourite - Turok: Evolution - back in the GameCube days. The flying levels were absolutely harrowing experiences and I was never sure why I succeeded or failed from one attempt to the next. I remember getting pretty far through it, but my game saved with me having very little ammo right before a huge battle and I just couldn't do it. Wah. Maybe one day I'll return for another go, I actually thought the game was pretty good. More recently I found Fallout 4 on survival mode to be completely horrible until about level 20 or so because you could get killed so easily and every death was a long loading time back to where you last slept and a long walk back to the quest again. I dread to think how much time I lost that way. There comes a moment in that game where the tide finally turns and you can start actively pursuing combat rather than doing anything/everything to avoid it, but it takes a long time and a lot of Stimpaks to get there.
  15. El Stevo

    Are AAA games killing themselves?

    I think it's a combination of studios not being able to afford to make as many games a year any more and people just calming down. In the old days publishers didn't want you playing one game for a year because they had five more in the pipe due out by Q4. Now they can't afford the resource for that much development so it's one game that you play five times as long and, they hope, keep paying for with lot boxes etc. On the other end, people seem a lot happier to just settle on one GaaS type game and stick with it. I guess once you pay £12 for a hat pack you really want to get your use out of the hats. Plus the loot/online aspects of these types of games keep things varied enough every time you play to make it worth coming back over and over. There's still plenty of stuff like Assassins Creed or Far Cry I suppose, and I think I would rather have microtransactions/mini DLC than see high production value games no longer being financially viable. My main problem is that in an effort to court as big a market as possible, many of these types of games are so bland and samey and uninteresting beyond visuals/smooth gameplay. The smaller games are so much more appealing from an artistic standpoint. I wonder if the homogenous blandness of AAA is another reason why people are happy to stick with one game - it's not like they'll find a wildly different experience with the next £60 game to what they have now. #musings

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