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Nate Dogg III

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  1. It’s not nostalgia pandering so much as an attempt to turn the game into what it always should have been, a single game called Destiny that only ever gets bigger and broader. No doubt all the old stuff will come back over the next couple of years and I’m delighted about that. Very good stream I thought, though I switched off when the Datto bit started because much as I like the guy, he’s no interviewer. Most encouraging thing for me was coming right out and calling it an MMO. Very smart way of saying they no longer answer to anyone but themselves and their players. Future’s bright.
  2. You’re fucking kidding. Sorry. I’ll look into it
  3. It happens reasonably often ACTUALLY. Once a year or so. The 25th anniversary, FF30, and the Mario Odyssey and BOTW review issues all sold out online. Not sure anything has ever gone this quickly though, and certainly nothing so unproven.
  4. Sorry I missed the Q about this yesterday. We had to delay everything until launch day — meaning subs copies were also later than usual — and it also means we don’t deliver digital files to partners until the last minute just in case something leaks. On iOS we control publishing times, on everything else someone else does.
  5. Bit confused. Is the advantage that you can essentially start charging again on the same frame as you sonic boom? Or do you retain the actual charge because you haven’t technically released the back input?
  6. Any chance you could just get the fuck over it?
  7. In semi-related news, Rllmuk fighting-game pals should scour this issue for a familiar face from days of yore.
  8. I’m actually not, I’m above average at a couple of them. But this is the most fighting-game-positive editorial team Edge has ever had. In any case if you’re going to flex at us about anything in the genre it shouldn’t be a series the mag has never really liked (MKII arcade somehow got a 9 and it’s been 5s and 6s ever since).
  9. We’re only good at the good games.
  10. Oh I'm not dismissing the design decisions they've made at all. Just that, once you make them, there are different, variously effective ways of talking about them. I mean imagine if they'd said two months ago, 'we're concerned certain exotics - specifically Whisper, Skull, etc etc - are significant outliers that are affecting not only player choice but also our approach to encounter design. We'll be monitoring community discussion as we work towards solutions'. Two months later, when you're ready to announce the changes, chances are the community has, if not quite come to terms with them, then at least had a chance to consider what they might be. And maybe the community talking about this stuff impacts your decision-making too, because they know the game better than you. A blanket, drive-by 'we're taking your toys away' is one of the worst ways you can go about it.
  11. Now I've had a few days to process this I realise it's really a problem with communication, like it has been for Bungie throughout Destiny's life. So many better ways to go about this, to both prepare the community for it happening and sweeten the pill a bit (by announcing buffs at the same time, say). Basically I'm blaming Deej again.
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