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Nate Dogg III

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  1. Nate Dogg III


    Yeah really into this. Immediately made me think of The Warriors and Sleeping Dogs and all the good old games about punching people in the face and chest that don’t get made so much these days. Absolver had a terrific combat system but a structure and setting that I just couldn’t get into. This is much more like it.
  2. Oh that is fantastic news. I haven't played this game in forever and have no real desire to, but that restores it as a spectator sport somewhat. Few things more deflating in a match than a hard-earned jump-in getting blown up by a wee slap.
  3. Anger and Unceasing Top dies to the Heart though, eh. Unless you also get Torii and Tungsten Rod I suppose. And Time Eater.
  4. You’re absolutely right about Harrison, whose constant upwards failure is really quite remarkable, but I think that’s a bit unfair on Jade Raymond. She built the Toronto studio for Ubi from the ground up, then did the same for EA with Motive. In that respect she was the perfect hire for Stadia — Google wanted to make games and needed someone to get a development division stood up — albeit far too late in the day to make any difference. Sad about all this, they had some good talent over there that I suppose were always on a hiding to nothing but presumably thought, like I did, that ma
  5. Mine only came the other day (Monday I think? What is time) so I'd give it another day then get in touch. This new MagazinesDirect thing is a shitshow. I ordered a single issue of the Xbox Series cover at the same time as sorting out my subscription and they just never sent the thing. Took three emails for them to understand what I was asking them about, each needing five to seven days for a response. I know better than to be surprised by Future but you'd have thought the idea of building a new webstore would be to make something better than the one you had before, eh.
  6. Okay Pandora's Box, I think maybe I can make this work
  7. Yeah I saw that earlier. I don’t really see the appeal in a version of slay the spire in which you have to do your own maths.
  8. Big deck energy. I never used to take the boss relic / starter relic swap from Neow, probably because I almost exclusively played Ironclad and Burning Blood's healing feels so important to the playstyle. But it's a wonderful thing with Silent and I recommend it wholeheartedly. Four energy off the bat versus a bigger starting hand is no contest. Sure, there's the odd run where you get Runic Dome and don't know who's hitting you next and die in Act 2, or you get Hovering Kite and cry a lot. But it's a good trade more often than not imo — and, crucially, has made the game
  9. Yeah I take beefy down first too. He’s by far the more mobile and dictates the pace and shape of the fight a lot more than his pal, who can be kept safely out of range with nothing more than the occasional dodge of a spear throw, at least until the second phase. As for boons it’s very difficult to talk about them in isolation because their value depends on what weapon you’re using, which aspect of said weapon you’ve picked, the other boons you’ve taken and what you’re building for. The only ones I’m always happy to see in isolation are Athena’s dash and call, since they’re very rarel
  10. Awakened One is a dog who has befriended a couple of birds, it’s obvious. A family member had a Collie who was legit in love with one of their chickens. It happens.
  11. Yeah it’s a run winner and has meant Envenom has gone from fun little curio to a must-pick imo. Combined with the shiv buffs it means Silent is a much more offensive character despite having the best defensive tools of any of the classes. Lovely stuff.
  12. A pal of mine was a senior producer at Bungie towards the end of the Halo era, he'd often go over to talk to the lighting artists about something and find no one was there. They'd be outside, shooting hoops or smoking, he'd ask what they were doing and they'd just shrug and go, 'waiting for light maps'. Insane they've ever got anything done really. Broker's right about miracles. I went and did a cover story on The Witcher 3. It was about nine months after they'd announced they'd got the Cyberpunk rights and I asked if I could see the team, expecting to be turned down. They said su
  13. I had this earlier too. Really strange button mapping, I’m far more likely to want to come out of crouch during dialogue than I am to jump, so could I not have skip on the A button (I’m using an Xbox pad)? Daft as a brush. I am definitely enjoying this but it’s very much a patchwork of other people’s ideas so far. Very effective but I’m not seeing anything that makes it truly stand on its own. Still early days (an hour or two into act 2) so hopefully that’ll change. Struggling a lot with the UI and text size too, and I’m sitting about five feet from a 49” screen. I’ve barel
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