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Rushy

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Everything posted by Rushy

  1. That's correct, I'm at Avalanche Studios Group now, working on an open world experience but it won't be racing. Avalanche is a much bigger entity than Codies
  2. This'll be my 3rd time at Codemasters. Our fates are intertwined it would appear.
  3. It's a GT exclusive. You won't see it in any other game till the license/agreement expires: https://www.gtplanet.net/confirmed-pikes-peak-is-a-gran-turismo-exclusive/
  4. http://www.opencritic.com/game/6826/grip-combat-racing
  5. Largely in ONRUSH what you see is what you get in-game versus photo-mode. We switch the game to 'Prioritise Resolution' rather than 'Prioritise Frame-rate' so it forces it to run at 30fps with the highest possible resolution supported by that platform (this option is available during gameplay as well). After we that we just push out the LODS, Tesselation and mips further (i.e. push the detail further in the distance). Obviously we process any optional effects you choose to add on top after that (depth of field, motion blur, etc), but we don't switch on any other effects such as
  6. Expect news soon
  7. £29.99 (PS4) from https://www.coolshop.co.uk/product/onrush-day-one-edition/AB73SG/
  8. It'll still be identical in terms of framerate In the next update we've made further optimisations so that that on base PS4 now runs as smoothly as the more powerful hardware. But obviously the PS4 Pro and Xbox One X versions look better. So if you've got an base PS4 and an Xbox One X I'd definitively recommend to go for the latter.
  9. Framerate is identical on both PS4 Pro & Xbox One X at a locked 60fps. The Xbox One X supports a higher resolution and 4K textures, but I'd say choose the platform you want to play with your friends on (shame multiplayer isn't cross-platform).
  10. I'll just leave this here.... £39.85
  11. No. All rewards are purely cosmetic to keep an even play field online.
  12. Fairly straight forward really: - By performing actions in a match you earn medals ('actions' can be anything from taking someone down, to scoring a number of points, or simply completing an entire match) - Medals give you XP (Bronze, Silver & Gold medals for 3 different sums of XP). - XP goes towards your level.
  13. I think that's a misconception. There's a full single-player campaign with over ninety events and hundreds of objectives. There are hundreds of challenges and a full set of achievements/trophies to unlock (non of which need multiplayer). With at least 20hrs of solo gameplay at launch if you want to try and complete everything on offer alone. In-fact I wholeheartedly recommend you play through all of the single player campaign before considering jumping into multiplayer. That's exactly what I'll be doing at launch (probably spending a little too long in photo mode ). Plus we
  14. Countdown mode is fairly simple, but there more depth and strategy to it than you might expect: - Drive through the gates to earn time for your team, that's the important bit - The first person to hit a gate (on either team) triggers it to widen, this makes it easier for players behind to catch-up and takeout those that they're chasing (which naturally condenses the pack). - Hitting every gate isn't necessarily the best strategy, as taking down an opponent will mean they miss 3-4 gates, so sacrificing a gate to wreck someone is well worth it. - Time earned for your team i
  15. There's no bulllshit it's a beta. The build is over a month old (pre GM) and the primary goal was to test the servers and gather feedback. Additionally we've been able to track down a variety of bugs and fix those already for the day 1 update. There are literally dozens of way to give feedback, and we've been actively encouraging it. We've been collating all the feedback from the social media channels, forums and we're already acting upon it. So expect lots of improvements for release. In the past leaving a beta so late I could understand why it wouldn't have been poss
  16. I should take GT planet's approach to the thread title: "Hands-On With “OnRush”, Codemasters’ New Racing (But Not Really) Game"
  17. That's just a bug, it shouldn't say ready to start whilst still downloading the additional Xbox One X 4k Textures. Apologies about that. The beta servers aren't full, as with the message above, the game simply hasn't finished downloading. Once the download has completed you'll be able to jump on with no problems.
  18. Obviously for the full game you need PS+, but the Beta is a free for all.
  19. It does count as online play, but we didn't want to restrict anyone from playing, so we asked Sony very nicely
  20. Yup, PS4 or PS4 Pro you can play at 60fps. By default its 60fps on Pro, and 30fps on Base (although that's changing for release to 60 by default as we've optmised the game further since then). So jump into the settings, and see what you prefere. Resolution output is still 1080p on base using temporal construction of 900p. Yup, if you have an X then the 4K textures will download automatically. You can play all of it, no PS+ required.
  21. There's a series of rules and mode specific logic that dictates where the fodder spawn to ensure there is the right balance for all players and we heavily use telemetry and analytics to measure our KPI's. It's also important to note that fodder don't 'directly' score you any points, they're just there to fuel your boost.
  22. New gifs from @SunhiLegend coming thick and fast:
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