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  1. Master Chief, where are you?! Sir, I'm finishing the Hike
  2. I'm confident there will be titles that ran poorly enough not to make it through QA and be cleared for release- that might make it to X. Even so, I expect most of the conversation around BC to be with the additional upgrades to games that are already part of the program.
  3. Is that the same kind of delusion where people thought they were good at Smash Brothers or Halo cos they always won against their group of 6 friends, then they went online and were destroyed?
  4. "I'm not really much of an Xbox player and I don't even like Halo..."
  5. Ironically because they have to hold back when they include splitscreen. Halo 5 was rally good looking, especially at higher res, but This does highlight the lighting situation well all those lovely rocks with light and shadows all over them and between the rocks can’t achieve when you have dynamic lighting or TOD. Unless you have real-time raytracing for global illumination/ and or shadows It’s the same reasons racers don’t typically have dynamic weather, because the lighting has to take a big hit in order to ditch all the precalculated ray traced lighting baked into the textures. We don’t really have any idea if that is feasible on Xbox Series X at this point , I suspect not at up to 4K and at 60fps. that’s a big part of the disparity you seen between GT/ForzaM and ForzaH.
  6. Yeah it's mad that was signed off. It's not included in the official images of the store page though, so they have backtracked on some of the real stinkers.
  7. Yeah, Service games are simply these long supported titles. Some of paid up front, some are free with paid content, some are a mixture of both. Regular Map packs and updates in the like of Halo 2 and 3 were some of the early days of this concept. Keep users playing longer, gain additional revenue. Lots of really good examples of games that are all fantastic and are/were supported with content for a long time. There are games that are 5 years old on this list, still getting new maps , characters, engine improvements etc. Apex Rainbow 6 Siege COD Rocket League Destiny 2 Fortnite Sea of Thieves GT Sport League of Legends Overwatch
  8. They should have done what 99.99% of games do in their E3 gameplay video or as their first level. Night. Rain. Things on fire. Bam, easy peasy great graphics
  9. Your post makes even less sense now then.
  10. the brute in the cutscene is the one that is particuarly... Brutal. Chief looks great and that Guy looks...ok The trailer from last year where he barely talked and he didn't have that crazy jaw looked better. Weird stuff all round, such a poor showing.
  11. You clearly didn't watch the video AND/Or haven't play Death Stranding, which lacks dynamic lighting and TOD Same for Spider-Man and Infamous : Second Son and the other examples of older games which look great and are open world. As the video says, a GI solution would certainly help with that, but is that even possible at 60FPS on the hardware we have?
  12. That first remake was clearly made by people who were literally blind to any sense of Halo's design language. It was abysmal. That's before you even consider the random changes they made which simply upset people's nostalgia glands. As you say, by the time 2 came round that was much better.
  13. If just it's skin hadn't have looked like the surface of everything from Gears or War.. That would have gone a long way. The facial animation doesn't look good enough to be that close to screen, likewise the beardy guy who's jaw moves at an insanely high velocity every time he says anything
  14. That's a great video and really highlights how we need some Gi Solution to sorted out some of this stuff. It also talks about how the choice time of day for this video was really poor too, as it literally casts the game in a bad light.
  15. Yeah, that's not to say that this isn't how the game looks in the real world or that it's not going to look like this that release, but this time of marketing material is meticulously crafted. Even if we go just a few weeks back to the Ghost of Tsushima gameplay demo, that almost immediately went from looking like CG illustrations to looking like a.... videogame. And likewise if you think back to those most famous or most recent of gameplay demos, they are meticulously scripted and narrated in order to control both what is being seen, but how the audience interprets it. The Countless Call of Duty "live" demos from E3 shows of the past. Such as that Unreal Engine demo, which looked pretty, but in terms of structure felt like the first 15 minutes of any AAA game. Mega scripted, lots of deliberate visual framing, slow walking , basically a tutorial section without the on screen hud telling you what to do. By contrast, the 2018 engine demo, which is clearly the same game did a great job of being a showcase. Even previous Halo trailers didn't demo the game in this way, which makes it even the more mind blowing. but as I did read on twitter, this is exactly why we get "in engine" Trailers made purely of cinematics , CG trailers and bullshots. Videogame marketing will look back on this and use it as a case study.
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