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Posts posted by joffocakes

  1. 11 hours ago, cassidy said:

    Kiwami is set at Christmas so lots of Xmas songs in the shops and eateries. 


    Have to say loving revisiting this again. It's just comfort gaming and suits my ADHD perfectly. So much to do and yet it's never overwhelming me and never gets old. 


    Tonight I had an encounter with Goromi and I had forgotten about that somehow. 



    Oh nice! Tempted to push on and finish Zero soon so I can play Kiwami while 'tis the season.

  2. There's an open beta for this on PS4 and PS5, you can download it now and it oughta go live from 3am on Saturday morning until 3pm on Monday.



    For this Open Beta Test, players can select from eight characters: Dolores, a KOF XV newcomer, Shun’ei, the hero for KOF XV, the team members for Team Orochi—Yashiro, Shermie, and Chris, and finally the team members for Team Sacred Treasures—Kyo Kusanagi, Iori Yagami, and Chizuru Kagura. This is a big chance for many fans to try out the heavily anticipated resurrected characters.

    What’s a fighting game without different fighting modes, and this Open Beta Test features plenty to keep you busy. There’s two online and two offline modes; Casual Match and Room Match can be accessed online while Training and Versus are accessible offline. Room Match in particular features KOF XV’s newest feature—Draft Vs, which will undoubtedly take your fights to a whole new level.


  3. Like A Dragon is 30fps on PS4 (not really the kind of game where it makes much difference though).


    Still plugging away at the Cabaret minigame of Yakuza Zero. I feel like Club Moon isn't going to challenge me until I progress the story though. I'll level up all the Hostesses in the meantime though.


    I think the sticking point for getting the Platinum trophy in this is gonna be learning how to play Mahjong. At least Like A Dragon didn't ask for that.

  4. I absolutely adored my time with Yakuza Like A Dragon, spent a lot of time completing the sidequests and minigames and enjoyed the lit of it until the prep for the very final dungeon involved grinding the same set of enemies over and over for experience points, about ten hours of it. Nearly sullied my opinion of the entire game tbh.


    They should have just let me max out every stat with a menu option.

  5. Yeah, I reckon it'll be pretty great. We oughta start seeing some properly beautiful next-gen games and maybe I'll finally be able to get an affordable TV that does them justice. I expect the first trailers for Street Fighter 6 to appear as well.


    There's a new arcade bar that should be open by then on Glasgow's Drury Street and they have Outrun and Street Fighter IV. Plus there's likely to be a new GlesGames. Been a while since I've played games with pals; the best way to play game.

  6. The controls in Dread are definitely too complicated, I've seen a fair few others feels the same. Plus the speed boost on left stick click is dreadful. Not wildly keen on the R button missle modifier either.


    Trying to remember how to free-aim grapple and grapple mid jump can cost you the extra fraction of a second you needed to succeed.


    It's still great though.

  7. I might have time to play through Unpacking and Inscryption before my copy arrives. I enjoy reading reviews of games I've freshly finished.

  8. 7 minutes ago, deKay said:

    I've not played OOT yet (and probably won't because I don't like it), but there's no discernible lag on Yoshi's Story, Mario Kart 64 or Sin and Punishment, so it makes me wonder why some games would have it and others would not. Surely it's the same emulator?


    Yeah the lag does seem to vary; Ocarina of Time's input delay was noticeable for me while WinBack felt immediate. I didn't have any issue with Dr Mario other than it being boring and a playthrough of Starfox 64's first stage was great.

  9. 25 minutes ago, deKay said:

    I believe there is. Some third party tech or something.


    That and it’s pretty hard to emulate.


    Ah cool, yeah I figured there was something. A shame because its an absolute belter of a game.

  10. Not had a great deal of time to play games lately but picking up the Switch and making wee bits of progress in Operation Winback has been really fun. There a lot of incredibly similar rooms and encounters so I doubt I'd feel the same if I'd played it in one long session but it's great to finally put some time into it as I only had a quick go back in the day. Plays like a Time Crisis without the rails. It definitely feels like it influenced games like Resi 4, Gears of War etc.


    One big issue I do have in handheld mode is that Up-C switches your weapon and that's up on the right stick in handheld mode. I've accidentally switched to ammo-less weapons and had to run and duck for cover more times than I could count. 

  11. Katana Zero. It starts with a a slow-mo deflection of a bullet with a blade and then just sprints with that concept with increasing intensity. Plus the whole vibe feels like you're playing a game you're too young for on your big cousin's Amiga. If anything I was even more in love with it by the end than I was at the start, absolute Top 10 contender.

  12. 29 minutes ago, Eighthours said:

    This is why I've never understood people who say it's the best one. The map means it isn't.


    Yeah, the flat map (and blurriness, since I went from PC GTA III to PS2 Vice City) was a big disappointment for me. Not enough Golden Girls references either.


    I'm in no hurry for GTA6, I'm waiting for the PS5 version of GTA5 to properly play through that first.

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