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Posts posted by joffocakes

  1. 15 minutes ago, DeciderVT said:

    I decided against pursuing this when balanced how long it would feasibly take against the possibility of my wife walking in during an attempt. I'm barely living down the cabaret club makeovers as it is.


    Haha yeah, my wife said "this is embarrassing. I'm embarrassed for you".

  2. 2 hours ago, MW_Jimmy said:

    Mario Kart Tour Deluxe, because, secretly, Mario Kart Tour is really really good.


    Mario Kart Tour persistent challenge, single player mode and progression, frenzies and individualised powerups, and most importantly - combos and scoring.


    Yeah it should definitely adopt some of the Mario Kart Tour stuff, especially the item/trick/drift combo challenges, as long as the random elements on the perks and powerups are removed. The variety of weird costumes would be great as well, especially if they do decide to stick with characters from Mario games rather than a wider selection of Nintendo characters.


    Standard Mario Kart single player (outside of Time Trials) is pretty tedious. Even the DS game's Challenges were pretty dreadful, and they're the best alternative to the stardard GP races there's been.


    Gonna be hard to top Mario Kart 8 Deluxe though, and it's still selling so well that I'm surprised they haven't just chucked some additional DLC out for that to tide folk over until some eventual Switch 2/Mario Kart 9.

  3. Really didn't play too many games this year but Maquette is likely the most disappointing since the concept looked incredible and I'd hoped it would have the same mind-blowing, connected puzzles of Gorogoa but it ended up being kinda straightforward and clumsy.


    The dialogue didn't help either, in script or delivery.


    The Matrix Awakens demo was disappointing too I guess, in that it was cool to see the kind of visual and procedural tricks the new Unreal engine can pull off but it'd be a shame if the kind of performance hit that brought is a sign of what's to come this gen. It's just a tech demo obviously so I'm probably worrying about nothing.

  4. I dont know if it spoils earlier games too much but there are definitely references that went over my head. It did make me fall in love with the characters and world though, so I'm looking forward to getting back to it (eventually) with fresh eyes.


    I normally loathe when a game has a cutscene longer than a minute or so I'm surprised Yakuza hooked me so strongly. 

  5. 36 minutes ago, Varsity said:


    How would you say Legend difficulty is? This is what's kept me from starting it sooner tbh, I'm a bit of a completionist but also not great at fighting games so a bit on the fence about starting it if it's going to be too difficult to complete on that setting lol. 


    Oh its not actually difficult at all if you stock up on items. Upgrading is a time-sink. If you wanna Platinum the game it's likely 150+ hours. I found Like A Drag9n a better entry point for the series (and an easier Platinum) but I've only played those two.

  6. Up to chapter 10 on my Legend playthrough of Zero now; have been able to sprint through to Chapter 10 in ~6.5 hours but now I reckon I'll need to upgrade my characters a fair bit before progressing or I'll hit a difficult spike.


    Climax Battles are also more difficult than I anticipated too so my goal of getting the Platinum Trophy before the year's end might be a tad optimistic. 

  7. Turns out my laptop runs SFV pretty decently so I've got back into Dan and his weird VSkill 2. Terrible at the moment, I had a long, long set against Eastwood where they character hopped and I still only won two out of 30 or so fights. Spared me the horrors of Honda until the very last match. Impossible.


    I'll need to take some time to properly lab wakeup pressure and setups with Dan but I'm getting more comfortable with the VSkill cancels now. I often mess up but that's okay because pressing more buttons = more satisfying.



    I'm on a Russian stream too, making someone either very excited, very frustrated or both. Or all three. He is delighted to hit me with a disgusting Kolin mixup, definitely. 


  8. 2 minutes ago, Broker said:

    I like Smash Bros’ method too. There’s challenges to unlock characters but you can also get them by just playing a lot of matches, and you have to beat the character to unlock them. So if you just play multiplayer you eventually unlock everyone, but you need to play a fair bit to do it. I feel like it shows a real level of thought about the different ways people might play the game and is way better than forcing people who play it mainly with friends to do some arbitrary single player stuff.


    That reminds me, we've played probably hundreds of hours of Boom Street on Wii over the years but only unlocked one of the seven(?) extra boards because you can only get them by playing the game in single player. A board game. Ludicrous.


    I should try download a save file for it, or just switch to playing it emulated.

  9. I never did unlock the 2x RCP90 from finishing Caverns in under 09:30 in 00 Agent in Goldeneye, unlocked every other cheat already and lost the drive to even bother when All Guns already existed.


    I never unlocked the AX tracks in F-Zero GX either, despite beating the story mode (and again in Hard, Very Hard) I just couldn't finish all the GP cups on Master. I'm sure there was an alternative way to do this, using your memory card in an AX arcade cabinet but I've never seen one of those. Maybe there's a cheat code or something.

  10. I'm surprised docked is even as high as 3% considering we've had nobody over for multiplayer. I think it's likely from playing Yacht Dice on Clubhouse Games. Mostly just been Animal Crossing and Metroid Dread this year (though I played a lot of Mahjong in Clubhouse Games in December, just after the cut-off).



  11. Very close to ticking off the completion list in Yakuza Zero now, just grinding out some fights in two of Majima's styles and sending out more weapon expeditions from the weird wee restaurant. 


    Had no real clue how to play Mahjong before this (Like a Dragon's Platinum trophy didn't require it), so I'm pretty happy that I now have a grasp of the basics. I was away from home for three days and couldn't play Yakuza so instead I played Mahjong in the Switch's Clubhouse Games for hours to prepare for my return to Kamurocha, haha. 

  12. Had fun flying around in this, peeking into windows of furnished flats and offices was great, even if they're procedurally generated to the point where they're all very similar and have vending machines or desks blocking the only entrance. Still a nice taster of the kind of of additional detail we might see this gen.


    A bit rough around the edges when moving quickly, felt <25fps at times nevermind 30. Still surprisingly fun to zip around in considering it's a fancy tech demo and it's always cool to have something shiny to show off on a new console.

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