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    Street Fighter and red wine.

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  1. Mario Kart 7 was the first in the series with those: Wuhu Island Loop and Wuhu Mountain Loop as well as Mario Kart 7's Rainbow Road are all one-lap courses. Mario Kart 8 changed the N64 Rainbow Road to one lap too (because it's long and boring).
  2. I picked this up and some of the stuff folk have created is mindblowing. I haven't yet managed to create anything because it's taken me almost a week to play through Art's Dream so far. It's absurdly long. I should have realised this when it was described as "Movie Length". I doubt I'll make much of worth once I get a handle on it but I'm looking forward to giving it a go all the same.
  3. I'm looking forward to pre-ordering Murder By Numbers as soon as it's up on the eShop!
  4. Oh man. Well in the way to to an absurd 112% competition rate (I'm still 111).
  5. I thought they were being sincere about Resogun. It looked amazing.
  6. I believe mossbag is the one to look for.
  7. An official netcode patch from Capcom rolled out early this morning with mixed reports so far. It all follows on from a couple of fan-made, PC-only patches released last month which aimed to fix an issue (which has existed since SFV's pre-release beta tests) where the game wouldn't correctly re-sync for both players, causing "one-sided rollback" on less-stable connections. This often meant the player with the better connection would experience constant rollbacks with characters teleporting all over the screen. The fan patches (first from Altimor and a later, adjusted patch from Fluffysheep) let the game resync mid-match and fixed the issue for PC players. Folk reported almost-offline match quality against players thousands of miles away, as long as they also had the same patch installed. The problem is this patch could not be applied to PS4 and made crossplay between platforms less stable than before. It was recommended that players filter matchmaking to their own platform as a result, splitting the playerbase. So Capcom's patch released this morning with no information on what it did beyond "A netcode adjustment". It has disabled the use of the unofficial patches and appears to resync mid-match now rather than only at the start of each fight. There were plenty of knee-jerk reactions to this, suggesting the netcode was even worse than before while others insisted it was a massive improvement. Getting rid of the fan-made patches was probably necessary to ensure consistency of performance for everyone (and to close the door on anyone modifying it themselves to deliberately hinder their opponents' connections) however it's not gonna earn them any goodwill unless online feels notably improved. And they probably don't deserve much goodwill anyway, considering how long it took attempt these improvements in the first place. They're accepting feedback via their SFVServer twitter account though with their Tokyo Olympics "Intel World Open" event starting soon, an online tournament, I doubt there will be drastic adjustments until its over. Let's tweet at them to retro-fit rollback netcode into USFIV. tl;dr: Capcom patched Street Fighter V's netcode this morning. It disables the unofficial PC patches made by fans and it's too early to know if it's better or worse.
  8. I've seen a few people mention that; I had no issue picking it up as a pre-order despite owning the character passes but since the Champion Edition launch I've seen folk get the ineligible message. PSN stops you buying games you already downloaded from PSPlus on PSNow in that manner too which can be annoying if you see one on sale but don't intend to renew your subscription. Maybe getting the CE Upgrade Kit from a 3rd Party key reseller would work?
  9. I was surprised to see there was a bit of swearing in Art's Dream, considering its official Media Molecule content with trophies tied to it. I dont have kids though so I didnt check to see if a filter was available. Looking forward to messing around with this, though I feel I'll struggle to build something I'm happy with.
  10. I didn't realise Granblue Fantasy Versus was 27th March in EU; I thought it was the 3rd like the USA release. I was quite happy to wait a few more weeks. Hmm. Maybe I'll get Dreams instead and make my own damned Granblue.
  11. Capcom Vs SNK 3 is definitely more my pace though I wonder if it's likely with a new King of Fighters coming out soon (this year?!). I would much rather have a Capcom vs Capcom style thing with the MvC gameplay style since it would free them from the restraints of the license. Maybe I'm underestimating the license's importance as I have no fondness for Marvel characters. I waited until long after launch to buy MvC Infinite and I still haven't installed it. A lot* of people do seem to enjoy it for what it is but it was undeniably a disappointment for most. I'd still love to see Marvel return for the reactions of the fans alone. *Not a lot. How about Capcom vs Sanrio? My team will be Godot, Pompompurin and Big Challenges.
  12. We play Mario Kart 8 like that all the time! We use the little rails for the shoulder buttons though.
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