Jump to content

Mike S

  • Posts

  • Joined

  • Last visited

Posts posted by Mike S

  1. 1 hour ago, 5R7 said:


    when you click play on steam, it pops up an option asking what version you want to play!


    and i fell this deserves an airing!




    Reminds me of that 'if Ubisoft had made Dark Souls' mock up of a few years ago. Maybe it was EA, I forget, but either way it was a terrible OTT HUD mess.


    EDIT: It was Bloodborne:



  2. On 23/08/2021 at 07:26, Stanley said:

    I can’t believe Quake is 25 years old, that’s just crazy, and playing it over the weekend only reinforces what I’ve always thought, that it’s just a brilliant, brilliant videogame. 

    I remember reading an interview with Carmack, Romero et al, and one of the things they said (and this might have been during the Doom days, or at least pre-Quake) was that they really admired Nintendo and tried to balance and polish their games like Nintendo’s in terms of control, interface etc. and I can really feel that in Quake, the movement is lovely with just that perfect amount of inertia, and everything is pure in its design, secret areas in levels, no reloading weapons or extraneous ‘stuff’ added that might get in the way of the gameplay. There is just no fat anywhere - no story, no stats, no cutscenes just a couple of clicks and you’re straight in there playing and you are in control 100% of the time - and this thing is fast.

    It also really reminds me of Dark Souls, I guess it’s the knights, but also the atmosphere and the sound design, and the multifaceted, intertwining levels too of course. 

    When I think back to the money me and @Dave White spent back in the day just to play this, and we didn’t have super well paid jobs back then, we just had to have it no question, it makes me really appreciative of just being able to boot it up now and play such a great version so easily and relatively cheaply. 


    This post deserves two pos's as it is a perfect summary of the greatness of Quake but, sadly, the law only allows me to give one pos per post.


    That the straightforward, relatively basic but incredibly rewarding, gameplay loop of shoot, kill, explore remains brilliant 25 years later is testament alone as to how damn well crafted everything about it was. It also reminds me of what a disaster Doom Eternal was when compared to the brilliant Doom 2016 - all of the stupid bells and whistles and needless added 'depth' added to the gameplay just highlighted the visceral purity of the original Doom games and the reboot. Less is very much more in some cases.


    I've been slightly spoiled by the amazing lighting of the Quake 2 RTX update but Quake, despite being generations behind technically, still has such a unique and alien atmosphere. I would still very much like an RTX edition though.


  3. On 21/08/2021 at 17:52, spanx said:

    Some seriously moody clouds flying out of London City this afternoon on a quick shuttle service to Brussels





    This reminds me that, after a year of casual playing, I have still not flown a jet or been above the clouds.


    I shall try and rectify that this week as it looks amazing. 



  4. For PC players who enjoy flying through the concrete canyons of NYC as fast as their Top Rudder 103 Solo will carry them, there is a great scenery pack from SamScene3D. It hugely improves the messy standard photogrammetry (although some buildings look a little too 'clean') and adds a surprisingly high number of buildings that are not present in the MS modelling.


  5. 6 minutes ago, SaintAnselm said:

    So not having a co-pilot is the reason why some planes veer to the left whilst in the air? I was wondering why this happened.



    It is usually an effect of propellor torque and gyroscopic effect alongside a couple of other variables influenced by the rotational direction of the blades...

  6. I meant to mention this a few weeks ago but procrastinated over where to place it. J.W. Rinzler, Lucasflim historian and author of some of the very best, most comprehensive, movie 'Making of' books passed away a few weeks ago, aged 58.


    I don't read many making of movies books but his Star Wars, Indiana Jones, and Alien(s) books are brilliant and essential for anyone with even a passing interest in any of those films. 

  7. 1 hour ago, scottcr said:

    I'd like to see this game done without 16 bit art style though - as sometimes I think it lets it down.  The map isn't very clear at all, which becomes important later on.



    I'll be very, very happy if I never see another 8/16 bit styled game that isn't of it's era ever again. It's been overdone to the point of exhaustion for years and is usually an immediate nope for me.



  8. 15 minutes ago, scottcr said:


    yeah - jump, down and slam - and the character just does a regular hit and kind of freezes on the ground and doesn't move properly until I jump.




    please tell me that it's not needed to finish the game?  I suspect not...


    It is a handy technique to do a lot of damage so I’d rather have it than not.


    I had a crash to the Home Screen last night which is the first I’ve experienced on the Switch in any game. Also had a weird bug which prevented my character from walking left. There was a patch this morning so fingers crossed that has fixed it.

  9. 1 hour ago, scottcr said:

    Yeah, the ‘this looks like a bit of background but is actually a platform you can’t grapple to’ has caught me out a few times 


    Apparently the PC version has an accessibility option that highlights the usable platforms which sounds almost exactly what I needed to maybe save four or five runs across the known map looking for wltge way forward. 


    It's much more of a Switch game for me though as 8/16 bit styled art on a big TV screen hurts my eyes but, even so, it's a weird option to remove from one platform. 

  10. 7 hours ago, scottcr said:

    This is very very good. Was really stuck for a while but


      Reveal hidden contents

    Worked it out and now I’ve got the wee dudes grapple hook and it’s so much fun to use. My body has just been taken over by the baddies.

    bloody hell!

    I think that is about the same point at which I couldn't find the way forward. I had missed the breakthrough area as I hadn't spotted that a platform was a platform rather than scenery, something that is such a common annoyance that I'm starting to think it as design decision. 


    Anyways, from about 25% of the map before that block it then opened up very quickly indeed so I'm now up to 60% or so of the map uncovered and have a fair few new abilities that I need to take for a run round the map to open up closed off areas when I stop making forward progress. 



  11. 3 hours ago, petrolgirls said:


    I don't really mind if it's a Bloodborne sequel or a spiritual successor or just a brand new game. From don't really put a foot wrong, particularly with their Sony collaborations. It's called Velvet Veil apparently which sounds like a spiritual successor to BB. With this and Elden Ring on the way all is well in my gaming world. 



    A spiritual successor to Bloodborne would be perfect as that remains From's greatest achievement as well as being just about my favourite game of all time but, yeah, any new game is great news.


    I don't know how much credibility there is to this rumour but it is not hard to imagine, with Elden Ring's release reasonably imminent, that development will be well under way on their next project. Whether it is PS5 exclusive or not doesn't bother me at all but, if it is, then I would be overjoyed for it to be Bloodborne related.



  12. 12 minutes ago, schmojo said:

    I've been bouncing off this, failing to get into a proper session. Found the combat so risky and unpleasant that I just tried to swerve it all. But now I see that everyone's been tweaking the damage stats to something more... fun.


    The game gives you new abilities all the time, which is great. I just did not enjoy whittling away at enemies with my useless weapons. Especially since, if fast travel exists, I don't have it yet.


    That said, it's impressive. We knew it would be.


    Yeah, it's not a game I seem able to play for much more than a 30 minute session but I think that is, with 23% of the map uncovered, I have reached the point that I almost always get bored at in 2D metroidvanias. I am running around, almost aimlessly, trying to find the one thing I need to do in open up the map and can only go through the same area so many times before losing interest.


    The combat isn't great at first but I did put a few ability points into damage and later found a better melee weapon which has made it far more manageable without needing to adjust any of the settings. What I don't like is the faff of trying to up or down stairs. I'm also not keen on how hared it is to tell exactly which bits of scenery can be stood on and which can't.

  13. 1 minute ago, Cyhwuhx said:
      Hide contents

    Enter the Breach, follow the route, exit the Breach, hack the little platform to move it down, return to your body and use the platform again to go back up. Then you can go left and get back to the main area.


    Hidden bonus in the top right!




    Damn! I once moved the platform down but then never thought to go back to human form and use it. 


    It sounds so obvious when written down too. 




  14. 10 minutes ago, scottcr said:


    I have been activating everything I encounter! Initially with the hope that pedestals might come to life but they never have. 


    I am stuck.


    Stuck forever. 




  15. I am now awaiting a guide as I have no idea where to go after I find the thing that turns me into a ball/spider.


    My human form is stuck and I can only get so far with the ball/spider before encountering something that kills me and that has become a bit frustrating.

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.