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rllmuk

roskelld

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  1. Anyone downloading the client? Been running all night and it's at 11%. I'm getting 50k a second on a connection that can happily do 15mb a second.
  2. Red Letter Media have posted their 30 minute review. http://redlettermedia.com/half-in-the-bag-the-hobbit-the-desolation-of-smaug/
  3. I think what you added there is exactly how I feel right now. There were scenes and parts of the other films that I let go and accepted. But when similar things happened in this I just couldn't, they felt wrong and hurt the experience.
  4. Watched it last night in 3D HFS AVX all the spangly features apart from DBOX, not sure I can face a moving seat for nearly three hours too. Although my girlfriend did do a good job at emulating that by jumping and grabbing me during every noisy scene. Some preamble: Massive fan of the LOTR trilogy, watched the movies a ton of times, watched the extras a ton of times too. Big fan of The Hobbit, again watched the movie a lot, and I'm excitedly working my way through the blu ray extras now. With the first Hobbit, as soon as the credits rolled in the cinema, I was ready to watch it again. Loved how the movie played out like scrappy band of dwarves going on an exciting adventure. Now for The Hobbit pt.2: Didn't enjoy it. felt like 5 hours of overly drawn out and stretched thin scenes interspersed with random filler content that took away more than it added. The film didn't seem to know what it was trying to be or where it was trying to go. It had a few plot points to cover to keep up with the book, but had no clue how to get between them or how to pace each one out. There were many good moments, but they fell under great strain of being padded and stretched out that they lost all impact. The mood and flow of the movie felt confused to, the scrappy band of dwarves on their adventure kept appearing, offering some lighthearted and fun sequences, which played out more like a child's tale than a dark adult fantasy (expected), but they were chopped and slammed in between scenes of darkness and mood that just didn't seem to fit the flow. Was I watching The Hobbit or was I watching Return of the King? I know this and the 3rd movie are supposed to bridge the gap, but I don't feel the transition is being handled well. It's not a smooth gradient, but a chaotic rollercoaster. Some of the visuals were incredible, the 48 fps and wonderful work by WETA made for some mindblowing eye candy, but it wasn't without issue. Some very jarring greenscreen moments, where the character lighting and placement looked way off. One shot that seems to have been picked up by many reviewer was the Go Pro like footage cut into the barrel scene, which looks like it was filmed in 240p, really brought you out of the experience. here's a few specifics: I'm no doubt going to watch it again, as I'll watch the third, any maybe it'll grow on me. I think that a better cut of the movie could really, hugely improve things. Thinking back to LOTR, I wasn't a fan of the theatrical cuts, but felt the extended ones were night and day. So perhaps a cut down edition of this could really improve the pacing and flow, creating a more enjoyable experience.
  5. Thread name needs updating, the new title is called Mirror's Edge, there's no 2.
  6. That video was awesome. So many classic memories. The times when I'd not enter a town because of too many zombies around and the fact that once they started chasing you, they never stopped. Having to be forced to work as a team because there was no other way. The zombies would win if you didn't. The sense of discovery too, not, running over the known loot spawns, but finding somewhere new. I had probably the worst weekend on DayZ, I got killed more than all previous times put together. Everyone shot on sight, no one even attempted to establish if I was friendly. The few times I tried resulting in silence followed by a gun shot to my head.
  7. That's good to know. Too often have I seen trailers recently that manage to fit the story arc in 30 seconds. Good to hear there's more to see. Saying that, how I'm going to see this in Canada I don't know. Might have to wait for Netflix.
  8. Update to Origins sounds interesting. http://www.gamersplatoon.com/forums/showthread.php?10291-Origins-1-7-5-Release-Notes
  9. I was a bit too young to go to it; instead, that summer spent my time sat around the duck pond in the park listening to music on a ghetto blaster, hearing stories of friends of friends that apparently went. That trailer seems to give the whole arc of the story away, which is a shame.
  10. It still is that game to me, as I've played it from first release, but only occasionally and for the most part solo and mostly attempting to avoid others, happily watching them, but only engaging if really needed. Death to me still means death in a big way, I don't treat the game like Mario with 99 lives. I can see why it has progressed the way it has, many people complain about the grind of starting with no weapon and having to go through the motions of getting back to a comfortable level, over and over. So servers started upping the content count, being more generous with spawn items to help alleviate that repetitive grind, but in doing so allowed more people access to bigger and badder shit, much more quickly. How do you create an experience that doesn't progress down that road? The world and content are going to become familiar over time, crash sites and the thrill of finding your first sniper will soften as the newness wears off. I fear that some of the things that might make it more interesting for some, will piss others off too much. Increasing the survivability of the game thanks to the wear and tear aspect of the stand alone, increasing the random spawn places so that the game doesn't become a memory test of where all the loot appears. To me that's going to make things more attractive. I'd like to see the scope of certain content pushed further out. I remember when the game first started and Neogaf (or was it Something Awful?) managed to repair a vehicle; the idea of driving a vehicle back then was a dream only obtainable by the most organised and kitted out. Now vehicles are more of an expectation. Same with the higher grade weapons, people seem to be expecting those finds really quickly. The game still gives me a huge thrill when I play it, and I think that's thanks to the fact that I've played it in short bursts since release, never getting too comfortable with the content, map or system, so that the illusion and magic is still very much there.
  11. There was a survivor games over the weekend, I didn't manage to catch it live. Like last time, it's probably cool to watch a few of the feeds to get a full idea of how things played out.
  12. http://www.youtube.com/watch?v=DdCLMtMbwgA
  13. Although in principal I might not agree with team orders. I'm a fan that doesn't really care for teams and brands and the like, it's a sport where I like to see impressive over takes and drivers challenge each other. This is how I read the situation though, which made me respect the teams and feel like they've taken steps to ensure themselves of the best points finish, whilst mitigating as much of the risk of their drivers taking each other out. This is to say, no favourites, whoever is currently in front gets pit choice, and if no other teams are pushing, then the racing between their own drivers stops after the last pit stop. That gives the guy in second a chance to challenge by racing when the guy in first is in the pit, whoever comes out on top, stays on top and the team can relax for the last 15 laps or so and know that they've done what they can in order to bring two points scorers own. I think in the situation of making everyone happy, that's a good stance, which I can respect. All teams know the cost of their drivers racing, Redbull only too well. During the end of the race, when cars are fuel light, fresh tyres and the end in sight, there's probably as big a risk of them doing damage to each other. Teams can't control other teams, but they can control their own. I thought both Redbull and Merc, too the right approach to ensure their points were the best they could be. Team points means funding and funding means paid drivers (in very, very simple terms), so the drivers need to have that respect. Mark, had that respect, as per his driver briefing, he raced until the final stint, brought down the engine (A second point here is to not pointless put stress on the cars and parts) and under the instruction from his team, was prepared to drive to the finish line. Vettel didn't respect the order, needlessly raced against his team mate, which ended up inches from disaster, that pit wall attempt was terrifying, and snatched a victory he didn't deserve. I'm sure Mark could have attempted a chase, but that would have made him just, or maybe just slightly less, accountable for the action, because Mark would have known that Vettel wouldn't have given up the space easily. Vettel didn't use great skill and smarts to win that 1st place, he was racing against a car that wasn't there to race. Merc was thinking about things in a similar way and by the sounds of it had a similar agreement prior to the race. If they'd have let Rosberg challenge Hamilton that would have meant more fuel used and a huge risk of zero points. So even if Rosberg succeeded on the over take, the amount of fuel wasted between the drivers would have had them parking up on the grass and not one of them behind the number 3 tag. In short, Vettel was a massive kid and showed that he still lacks the maturity of a well rounded driver, F1 isn't and can't be about pointing the car in the right direction and pressing the pedal down till it won't go no more. Rosberg showed that no matter how frustrating it can seem, you have to respect the teams instructions, for one, they have more information than you and secondly, they pay your wage.
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