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  1. The 8bitdo clip includes adaptors for the Series S/X controllers and Xboxone controllers. https://www.amazon.co.uk/dp/B08C5CMLJX/ref=cm_sw_r_cp_apa_i_belNFb6Q59YTJ
  2. That's the bit I was talking about alright. I'm sure there's multiple videos up on YouTube right now talking about how the wording Ubisoft used there is concrete evidence that PS5 ray tracing is a load of rubbish compared to the Xbox. Based on how good looking Odyssey seemed to be on the One X and PS4 Pro then Valhalla running at 4K/60 on next gen will probably be a very good looking game.
  3. https://news.ubisoft.com/en-us/article/24pOdAVM0hnCzWWFiXxPga/ubisoft-on-the-next-generation-of-consoles-get-the-details?isSso=true&connectSsoId=u8BWDMQ7ICxYYMUAG2OrnV2aiHejzbbCe9eA45767B8%3D&refreshStatus=ok If people are that desperate to get worked up about something then I'd look at their description of ray tracing in Watch Dogs. "Hardware accelerated ray tracing" for Xbox Series S/X. "Raytracing" for PS5. Must mean the PS5 doesn't do hardware ray tracing. Or its just a PR puff piece.
  4. That's the description from Ubisofts article about their next-gen games. No confirmation it's simply the Xboxone version running at 4K/60.
  5. I get all that and wouldn't see any reason to consider canning the Xboxone version if we were talking about something like Horizon 2 where releasing the game is the end of the development cycle.* Halo Infinite seems like its going to be much more like Destiny where releasing the game is the end of one development cycle and the start of another where 343 start doing the whole GAAS thing. Bungie dropped support for the PS3 and 360 version of Destiny when Rise of Iron (according to wikipedia anyway, I haven't bothered with Destiny) came out. Presumably 343 will have to do the same with Infi
  6. That's the plan alright but I just wonder is there a point where MS stop and say it isn't worth continuing to develop the Xboxone port. Being a cross gen game made a lot of sense when you'd want a load of Xboxone owners there to fill out multiplayer games. If this slips far enough back to be a late 2021/early 2022 game then I'm not so sure. "Xboxone owners can still play Halo Infinite through xCloud" sound like something that might happen.
  7. At what point do you think they'll just drop the Xboxone version of the game?
  8. The lack of a big exclusive game is undoubtedly a bummer as I'm now spending €499 where I'm mainly looking forward to having a modern feeling Xbox thanks to that SSD loveliness. I am looking forward to that loveliness though. Fuck load times.
  9. Odd question, but does any man involved in covering games/consumer technology have regular sized hands? Every other video it's "oh I have big hands".
  10. The most valuable thing about Valve is that they have a hardcore base of almost irrationally loyal customers. Eurogamer and a few other places ran stories about how at one point in early August about how many Microsoft games were doing exceptionally well on Steam despite them all being available as Gamepass. https://www.google.com/amp/s/www.eurogamer.net/amp/2020-08-01-microsoft-is-having-a-good-time-on-steam-right-now If anyone buys Steam then I'd find it hard to believe the fan base will stay as loyal.
  11. It says in the article that the vote of no confidence was scheduled to take place in November with the 1st and 2nd of the month as the likely dates.
  12. In that Game Reactor interview Spencer spoke about how they are weak in the E-Rated market. So they'll buy Nintendo.
  13. Taken from the Thurrott write up on Microsoft's accounts. I'm not an accountant but that seems good. https://www.thurrott.com/microsoft/243228/microsoft-posts-another-monster-quarter
  14. https://amp.theguardian.com/football/2020/oct/27/barcelona-president-josep-maria-bartomeu-and-board-of-directors-resign?CMP=share_btn_tw&__twitter_impression=true Well that's one way to avoid getting sacked.
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