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rllmuk

Garwoofoo

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  1. Thanks for that. Genuinely never realised that one tab was for selling stuff when everything else there is stuff for sale.
  2. I think you need to be a particular GC level to get this option - I don't seem to have it yet which is one of the reasons I'm levelling up my Adventurer Squadron as I think that's the prerequisite for my next rank. Unless I'm missed something (entirely possible).
  3. I think the cross-world linkshell is probably the best way to co-ordinate, if we can get everyone on that then we should be able to do what we need to do. FCs are server-specific aren't they? We've got a lot of players on Louisoix as well as on Moogle these days.
  4. Stuff I don't understand at all but keep running into: Hunts, Retainer Ventures, Wondrous Tails, Materia, Blue Mages, Orchestrion Rolls, Dyeing, Glamours, Deep Dungeons, pretty much every crafting role, housing, probably a load of other stuff that I've forgotten about. I'm working on the Adventurer Squadron at the moment, that's pretty fun but I don't really know what I'm doing or even why I'm doing it. But sending my little dudes off on silly missions every 18 hours and watching them level up is quite diverting.
  5. A lot of this stuff is historic. It improves a lot as the game progresses - for instance the equivalent at level 60 works much more simply, you've got one vendor that sells everything then someone else who augments them, and they're about five seconds away from each other. I think particularly at level 50 there was quite a long gap between content patches so there's quite a lot of grindy content there (the Relic Weapons quest in particular was a massive grind, and now it's totally pointless bar a couple of early unlocks and the possibility of a glamour if you're into that sort of thing). Apparently they're going to start streamlining some of the ARR quests, beginning in patch 5.1. It's already much less of a grind than it used to be (you no longer need to level a sub-class to 15 to get your job crystal, and you don't need to level other jobs to get specific cross-class skills, that's all been streamlined out) but clearly there are improvements still to be made. There are about 5 levels in the middle of ARR where you're just running around getting ingredients for a banquet which could be chopped in its entirety, and the early pre-Heavensward quests are still a complete slog, but in general the game's in a much better place than it ever used to be.
  6. Out of interest why would you keep old armour sets for your main class? Presumably you've out-levelled those anyway so they're prime candidates for off-loading. Or are you keeping them for glamour purposes/other reasons?
  7. I'm really glad they changed that, back in the day when I ran it as part of the main quest everyone just skipped every cutscene and I had to watch the whole ending to the story afterwards in the Inn. It was a massive anti-climax for what was supposed to be the culmination of everything that had happened up to that point. Speaking of the Inn, does anyone have any tips on how to clear out gear? Having come back to the game, both my retainers, my armoury chest and my chocobo saddlebag are all stuffed full of old armour pieces (plus my inventory is full of crafting materials I'm not using). Do I just vendor the lot (and is there a quick way of doing this rather than transferring them all into my inventory) or are there particular pieces I should be bothering to put on the marketplace? I just want to clear out a load of space but I can't remember what anything actually is.
  8. You can visit other worlds by selecting World Visit from one of the Aetherytes in the three main starting cities.
  9. Titanic 2? What did they do, raise the ship then sink it again?
  10. Well, sounds like you can, you just need to trade in the poetics for the tokens, then trade in the tokens for the weapons. Although, from memory, the pre-Heavensward quests start rewarding you with armour and weapons pretty soon, so you might want to just continue with those unless you are struggling.
  11. Haha, yes, virtually every voice actor in the game changes between the end of one cutscene and the start of the next! I think it was due to contracts - they moved from the US-based studio they'd used for ARR to a UK-based outfit for the expansions and they basically had to recast everyone. In general it's an improvement - you've now got actual Brits doing the voices rather than Americans trying to do the accent - and mostly the acting is better, as it was pretty terrible before. But yes it's a bit jarring initially. The good news is they stick with the same actors from that point on.
  12. Yep. It can be a bit of a slog but the plot really kicks up a gear as you approach Heavensward so try and enjoy it for what it is. There are a lot of optional level 50 dungeons and trials you can unlock now too so break up the story sequences with those if you like, for variety.
  13. It's the best design decision the game ever made though, giving people not only a reason to keep doing old content on a daily basis but even welcoming new players due to the bonuses they get. It means stuff never gets outdated and the queue times (especially at the moment with the high population post-expansion release) are extremely quick. It makes for a very smooth experience even for people coming fresh to content that's nearly six years old at this point.
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