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Darren S

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  1. I got a chance to see this recently being played. I got to see one shooty section and one driving section. I had no expectations of the game (having never heard of it) and I was actually blown away by how good it looked. Not in terms of graphics but just in terms of how well they'd nailed the (new) Bond feel, style and atmosphere. I actually had a huge grin on my face as I watched it since it was just (Daniel Craig's) Bond. I did actually get to play a level too and although I can't remember any stand-out game innovation I loved the feel of being in a Bond movie. There are lots of touches that make it feel inescapably like Bond movie. I also gave the Activision guys a pretty hard time because I think they are being idiots pushing Goldeneye like crazy and not really pushing this but that's a different story.
  2. I didn't actually get to play it but I did see this running (and demoed) last week and I was really impressed. I was a fan (although not hysterically so) of the first game and haven't really seen much since but I thought they a) nailed the atmosphere of the first game and b) demonstrated enough toys, tricks and innovation to make it stand out against a lot of other titles being developed at the moment. Yep, the actual demo was a bit amateurish in the way it was done but you can't mark a game down because of the people showing it to you.
  3. Well, just to test out my love for Warzone 2100 I loaded it back up again having not played it for about 4 years. Bloody hell - the graphics aren't a patch on what I remember - 800x600 and plenty of pixels. They were a real shock. As for the gameplay I'll have to report back later when I can drag myself off it for longer than 2 minutes. Update: gameplay is great
  4. Just had a look and you're right. In fact, it appears that the source code was released into the public domain and there's a group of fans who are now developing a sequel. Or maybe it's a sequel to a sequel - they've been busy!
  5. Warzone 2100 for me. Ignore the (lack of) plot and the faceless sci-fi settings it was utterly brilliant. Took all the best from previous RTS games and added in a few new features of its own: 3D, experience units that continued through to next mission, commander units that controlled a group of sub-ordinate units, factories that could be linked to commander units so new built units went straight to wherever the commander was deployed. And the graphics were utterly gorgeous once you got past the opening few missions. One of my favourite moments was when you'd built a whole series of mortar pits just out of range of the enemy and then you built a tower to extend range and as it was finished all the pits started firing and you suddenly had a whole series of beautiful smoke trails filling the screen as the mortars went over. Ah...nostalgia. I haven't played it for a few years but each time I went back to it before, it remained excellent.
  6. Darren S

    Nick Cook

    I tried this question on Neogaf to no avail so thought maybe the more UK oriented rllmuk may be able to help. Does anybody know what's happend to Nick Cook? He was one of the directors at Pivotal Games (Conflict series) and at Pumpkin Studios (Warzone 2100) before that. I just noticed he's not on the Pivotal web site any more and it appears (from the bouncing e-mails) that he's parted company with them. Has he turned up anywhere else? I have a personal affinity for Pumpkin and Pivotal and would be really grateful if anybody could tell me where he's ended up.
  7. May 25th according to Gameplay and Play, May according to GAME, July 30th (sic) according to Amazon
  8. Okay, a couple of questions: i) so is there any part of the demo that gives that sense of scale or would I just have to get the full game to understand what you mean? ii) given I'm not especially enjoying the demo, does the scale really make that much difference?
  9. Just played the demo for about an hour because I quite like these sort of games and the reviews have been very good. I'm obviously missing something but then I wasn't a huge fan of TA either. However, graphics were clunky, performance was diabolical, and gameplay doesn't really seem to have moved on. Put this up against Ground Control, Earth 2150, Warzone 2100 and it doesn't stand out for me. For me, Warzone 2100 is far more enjoyable in almost every way than this game seems to be. Prettier, more intuitive, less micromanagement and just more fun. As to the others I mentioned, I think I'd also put those about or equal to this and they are years and years old. Come forward to a modern RTS like COH and Supreme Commander just seems poor in comparison (albeit the games are totally different in atmosphere). I've read through the thread to try and find out what I've been missing but maybe it's just that people have forgotten about those other games.
  10. I think the screenshots look fantastic but, to be honest, isn't discussing how pretty a screenshot is rather 1990s? It doesn't tell you anything about how good the game is going to be to actually play so I can't see the point of dissecting it like the game's only purpose was to be a "screenshot-generator".
  11. If that was a film trailer I'd be booking tickets now. Doesn't really tell us anything about whether the game will be any good but if the trailer was a girl then...I would
  12. I hate not finishing games but I just couldn't slog through to the end of Doom 3. It was great for about 10 minutes because I really felt like they'd captured the spirit of the original Doom but with amazing graphics but after an hour or so I realised that they hadn't actually advanced the game past Doom in terms of gameplay. I struggled until about two thirds of the game when I just couldn't resist giving HL2 a go (I was going to wait until I'd finished D3) and after playing 30 seconds of HL2 I realised I was never going to play D3 again. iD showing that they are really great at making engines but not so great at making games. As an aside, it was the original Doom which got me (back) into gaming after a 10 year break.
  13. Okay, how about "the best RTS since Warzone 2100" I'm only half-joking.
  14. Apologies - started a new thread and didn't see this one... Downloaded the (now old) demo a few days back and I have to say that this is really rather good. Been ages and ages since I liked an RTS game but this one really grabbed me with the nice graphics, intuitive controls, smart AI and nice production values. A bit "American" in terms of style but great gameplay based on the demo. This could be the first decent RTS game since Warzone 2100.
  15. Downloaded the (now old) demo a few days back and I have to say that this is really rather good. Been ages and ages since I liked an RTS game but this one really grabbed me with the nice graphics, intuitive controls, smart AI and nice production values. A bit "American" in terms of style but great gameplay based on the demo. This could be the first decent RTS game since Warzone 2100.
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