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rllmuk

MagicalDrop

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    Gaming, football, photography

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  1. I've really got back into this on Switch. It's a bit finicky in handheld mode but plays great on the big screen with a pro controller. Slowly nudging into global top 5 on many of the levels, well inside the top 10 on all of them. Anyway, nice variant on the Tetris style of game if anyone fancies a punt.
  2. 'versions' of any sort can't replicate the dexterity needed to master the cabinet's button layout. And inevitably the game is simplified with any joystick that offers more than the original's restricted up and down movement. Having separate buttons for thrust and reverse seems crazy on just about any other game. Just look at it!
  3. I'm a fan. Much like several early Williams games, the sound design really adds to the game, especially the deep bass synth when your ship spawns. The ship's laser really feels like it has proper firepower and you really feel like a god when you rescue a humanoid and then catch him, especially if you can carry a few before returning to land. It was a joy to play again on original hardware last summer but I don't think I could score more than 30,000 if I played it for the rest of my life. It's one of those rare games that doesn't translate well to the home because of the buttons, even with any kind of MAME set up. Back in the day the Atari VCS version appeared in my mums mail order catalogue so she ordered it on one of those £2 per week arrangements. It must have been a full six months before it was officially released and when it finally came it was inevitably a disappointment. Not only because the resemblance to the arcade original was slight, but it was just too easy. Fast forward forty or so years and the only vaguely related game that I think comes close as a spiritual successor is Resogun.
  4. Toki is reduced by 80% to £5.99, got to be worth a punt.
  5. Could someone please report back on whether this has Tate mode and online leaderboard? Can't find any info on Google or YouTube. Thanks!
  6. I like the snapshot idea to bring things to life a bit. Adding a date would also be potentially useful I think.
  7. I enjoy score attack games, mostly original arcade stuff via MAME but have also enjoyed challenges on this very forum with one or two other members on older consoles such as the NES. Some set ups I have automatically save scores, some would rely on me loading save states (at the menu, not for cheating purposes) and others offer nothing. I really should keep more of a track of my best scores, not least because I'll play the same game on different hardware solutions, whether the hacked mini consoles, one of a couple of Raspberry Pi set ups or my XBox Crystal with Coin Ops. Is there a more elegant solution to tracking scores than a dull old spreadsheet? Does anyone else even bother? Interested to know if anyone else has a similar 'problem' and interesting solution.
  8. Looks like the same set up that Future Artists did in High Wycombe in the summer last year. I enjoyed the 2 hours I spent at that event but I'd say take any advertised list of machines with a pinch of salt.
  9. @Pioscene is next on my friends leaderboard on 223M
  10. XBox One - 235,686,364
  11. Add me if you want some high score competition - MetalSlugOne
  12. My wallet is quite glad of this and I have far more in the loft than I have room to display, even without being a completionist. But the quality has been excellent and the character base they have to select from is in the main utterly charming so I'd be totally up for some more variants for the same. But I thonk you're right, when first party releases don't even see one associated Amiibo, the end of the line looks to be in sight.
  13. Not sure, it was the first deal that came up when I started browsing the sale, so possibly under 'Current Offers'?
  14. Gone for Deal of the Day on Puyo Puyo Tetris at £10.49 so I can sell on the cart version and pleased to see 30% off Chime Sharp as I was a big fan of the original, less so this sequel. But happy to have it on the handheld.
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