Sekiro: Shadows Die Twice in Discussion Posted April 12, 2019 DoH down, but christ, that's the first time I've ever felt really frustrated by the camera in a From game. Two problems: first, his tendency to get himself up against a wall with his perilous charges is no fun when the camera doesn't cope well that, and staying safe in this fight is so dependent on being able to get around him. You end up in some unavoidable disadvantaged situations: parrying and blocking isn't a good option, and neither is staying at range. Second: the part of the arena he starts in drives the camera bonkers with all those little hills. Hard to see how this was included as intentional challenge! He's doable, but it's a painful old slog getting through those first two health bars. I didn't feel in the least bit bad cheesing him in the last section with the whistle and sugars, though felt a bit sad that I had to look that up online.