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jonny_rat

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  1. jonny_rat

    Music that was too good for the game it was in.

    Absolutely ridiculous that the rubbish version of Golden Axe on the C64 had this incredible Jeroen Tel version of the theme:
  2. jonny_rat

    Spending a year developing a game that sucks

    I need to watch that video you posted, but I was really impressed by this recent talk about Ghost Recon Wildlands: Ubisoft seem to have one of the most comprehensive approaches to UX. They do standard stuff - and I think have a full playtesting lab in the UK - but also do more innovative work like this, where they're bringing metrics together with other types of research. I love the bit about seeing players playing in a way that was unexpected from the data, then exploring who they were and why they were doing it, then creating content especially for those players.
  3. jonny_rat

    Spending a year developing a game that sucks

    Absolutely. I look at some of these crowd-funded projects that claim to be entirely led by community decision-making and feature requests, and think.. nah. You're either very smartly corralling that feedback and the questions you're asking, or you're going to end up with a right old mess. Hopefully, having one person (with knowledge of the end-to-end research process) managing the whole research programme should solve this, because they know the right types of methods to use at the right time. ..he says, knowing full well that sometimes they just get someone with a full time QA or marketing programme to manage to also do this on the side.
  4. jonny_rat

    Spending a year developing a game that sucks

    Holy cow. I was going to say say that there are rationales they could have used to come up with that number - some more robust than others - but that's just bonkers. And not even testing out the impact of that decision on players (could easily do some limited comparison studies with the new/old versions)!
  5. jonny_rat

    Spending a year developing a game that sucks

    Some really interesting inside experiences in this thread - thanks for posting them. From working as a user researcher in games, there are some familiar-sounding stories: reluctance to put the game in front of players early, difficulties with synthesising feedback from various sources, using internal dev staff as a substitute for actual player voices, and mixing up QA, market research and user research. I absolutely understand why all these things happen (usually budgetary reasons, or sometimes actual hostility to user research) but still, I wish they didn't. A few studios in the UK are catching on and recruiting user research teams, or - at the very least - someone to try and collate and interpret data and feedback. Slow going though.
  6. jonny_rat

    Nintendo Switch

    I get excited about switch re-releases because it's a portable console with actual buttons that plays full fat games. It's the only thing that I am able to find time to play at the moment, and that's probably going to be how it is for the foreseeable future. I've wanted that for years: arguably you had things like the Shield and android portables, but they always came with compromises. It's a huge bonus for me that there are amazing exclusives on it as well, and that it's a unique multiplayer machine: but Nintendo getting this thing out at a reasonable price, with a lovely little form factor and providing a solid(ish) infrastructure for indies and niche remasters/rereleases is more than enough reason for them to take my money.
  7. jonny_rat

    Nintendo Switch Homebrew Thread

    If it's anything like the Wii scene: buggy Mp3 player, utility to turn the console off, utility to make the console emit a high pitched whine, rudimentary port of space invaders, and about a million utilities to help you manage your pirated games.
  8. jonny_rat

    Dark Souls Remastered

    this is why they are picking on you
  9. jonny_rat

    Dark Souls Remastered

    Oof, yes. Exactly this. Here's a video that shows my worries with the Playstation versions fairly well: a comparison with the PC DSfixed version. Those lighting 'improvements' are giving me the heebie jeebies. It'll still be great of course (and some of the effects - like fog doors - look much better) but I'm not sure I want DS2 vibes from my DS1.
  10. jonny_rat

    Thor: Ragnarok

    Aye, I mean I found it an odd thing to throw in at this point - I thought we were talking about Ragnarok being a departure from the previous Thor films. Deadpool is obv a very different beast altogether, right?
  11. jonny_rat

    Thor: Ragnarok

    I'm not sure what one joke - in either film, such as the wizard of Oz thing - says about the style of humour in each. All I can tell you is that Whedonesque humour has been incredibly influential and much-copied since his Buffy days, and the style has been fairly consistent across scores of Marvel films. Ragnarok is definitely a marked departure from that; which you've been arguing as well. I don't get the 'gentle, all inclusive' thing either - Marvel films have been the very definition of that since day one.
  12. jonny_rat

    Thor: Ragnarok

    What? No, absolutely not. Whedonish humour isn't about pop culture: it's wisecracks and having characters play off each other with fun barbs and comebacks. Waititi is much more about being awkward in surreal and over the top settings. I love, say, hunt for the wildepeople, but again, it's not humour for everyone. And throwing in an homage to the willy wonka nightmare boat sequence in a sci-fi film.
  13. jonny_rat

    Thor: Ragnarok

    I think it's almost.. a compliment that this film is more divisive than other Marvel stuff. Like, of course it is: they gave it to a director with a forte in slightly surreal, mumbly humour and let him loose with it. In order for Waititi to make a film that I absolutely loved - as in, he made a film that felt like it was aimed directly at someone who adored What We Do In The Shadows, ie. me - he had to make a film that some others would probably hate. The Whedon-esque humour of the Avengers probably has a broader appeal, but god we've had an awful lot of that now. Other people's tastes in films is subjective, sure; but other people's sense of humour can be just.. a whole different planet away.
  14. jonny_rat

    The Expanse - officially saved by Amazon

    Yeah, I absolutely agree with this. The books are excellent for what they are, and the overall themes and plotlines are solid and interesting (I hoofed my way through them), but they're not particularly compelling reads. Whole chapters going by without much happening, and the interactions between the characters are comforting but a bit flat. The show does excellent things with them, partly by picking and choosing from six or seven books' worth of character development and sprinkling it in where relevant.
  15. jonny_rat

    Nintendo Switch

    Ta for this - that's really useful. I was looking at whether there were any options for using last-gen sticks with it, and turned up this thing: https://www.amazon.co.uk/Fyoung-Controller-Converter-Nintendo-HANDHELD/dp/B0747K52CW Which is dead cheap, and seems to come in a few variants (sometimes called a COOV N100, sometimes a.. fastsnail?). More on it here: https://www.reddit.com/r/NintendoSwitch/comments/7er1nq/super_simple_rewritten_from_scratch_coov_n100/
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