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  1. ChrisN

    Your shameful gaming secrets

    I beat my brother on SNES Street Fighter 2 playing as Guile only using the leg sweep move while he tried to play it properly. I did that a lot.
  2. ChrisN

    Bring forth your pixel art champions.

    Is that hand-drawn, or is it doing something clever with lo-res rendering and shaders?
  3. ChrisN

    Spintires Mudrunner

    If you're on an Xbox spend a quid on Gamepass and try it first. It's not a bad game but it's really different to every other driving title. I didn't really get in to it because it's ... weird.
  4. ChrisN

    Have you ever found a game too hard?

    Developers (well, some developers) have learned a lot about how to make games more accessible over the past couple of decades. It's much better than it used to be. Loads of people citing their hardest games as Master System titles demonstrate that. Games like Cuphead though ... ffs. Cuphead doesn't even have a God mode cheat on consoles. That's a massive step backwards.
  5. ChrisN

    Have you ever found a game too hard?

    I don't want to be "top of my respective scene." I just want to get value from the games I buy. Playing for 5 hours before being put off isn't good value, and it just means I won't buy any DLC, any sequels, or in extreme cases any games by the same developer, and I'll tell my gamer friends to avoid that game. Making enough money from games to be able to make more games is hard these days. Developers really need to learn that failing to cater to normal gamers who don't have the time to practise much isn't good business.
  6. ChrisN

    Have you ever found a game too hard?

    I gave up on Ori too. Beautiful game, but some of the wall-jump-between-the-thorns sections were just shit.
  7. ChrisN

    Have you ever found a game too hard?

    I gave up on my first run through too. It sucked. There was a patch that came out later that rebalanced things, but only to an extent. Some bosses really sucked as far as difficulty goes. They practically required hiding somewhere they couldn't reach you and slowly grinding them down. My second attempt post-patch was far more successful than my first, and after you got about 30% through you should have some guns that absolutely hammer the normal baddies. Grinding a lower level area before tackling some of the later missions really helps too. Slightly surprising too because Ubisoft games are usually pretty good for difficultly.
  8. ChrisN

    Have you ever found a game too hard?

    Personally, I used to 100% games back in days of the SNES and the N64 because I didn't have that many games. They were things I got for birthdays and Christmas, and things I'd save up for. When the Playstation came along I'd started working so I bought more but they were still expensive. I played games to death because I couldn't just ditch one and move on to the next. Those days are long behind me. Between Games with Gold, Gamepass, sales and just having more money now I can afford to buy pretty much whatever titles I really want (within reason..). All this means the bar for a game to actually be worth playing is whether it's worth my time rather than my money now. I don't want to waste money obviously, but I really don't want to waste my time. If a game isn't fun then I move on immediately. Games that fail to ramp their difficulty properly, and chuck in a hard section at the start, go to the metaphorical bin pretty much immediately. I'll stick with something for a few days if it feels worthwhile, but beyond that a game just isn't worth it when there's so many other things to play. The practical manifestation of this for developers is that I tend to buy much more DLC for things I can complete...
  9. ChrisN

    Have you ever found a game too hard?

    I've given up on so many games because I can't be bothered repeatedly trying the same shit over and over again. I'm sure I'm terrible at gaming (I have the coordination of a jelly with Parkinsons and fuck all time to practise), but I think there's a large section of developers who just can't play test for shit, and they cover it up with ego-stroking "we're for the hardcore gamers" wank. Just add an Easy mode for people like me ffs. It's a shame because some developers are amazing at game balancing. Rockstar are a great example - most missions in Red Dead 2 are completable by the even worst gamer, and there's the medals to push you if you're actually good, and there's the mission skip option if you've failed a few times. You'll never get stuck and give up in a Rockstar game, so it's always good value. There's a ton of titles that are interesting and probably have a decent story, effort put in to the design, and great graphics, but I'll never see any of it because it's all hidden away behind a pixel-perfect jump or a boss that requires learning 10 minutes of bullet storm patterns. Fuck that.
  10. ChrisN

    Crackdown 3 - February 15th, 2019

    That looks ace. Crackdown 1 was brilliant fun, so if it's just more of the same I reckon it'll be a blast.
  11. I can only do duals by luck. It says pull RT slowly but that doesn't seem to work. Bah. The varmint rifle helps a lot because ammo is way less tedious to get, and using deadeye is handy too. It still took me about 20 rabbit murders to get 3 perfect pelts though. I feel far worse killing rabbits in the game than gunning down entire town-fulls of innocent townspeople.
  12. I haven't noticed that happening, but my honour is pretty low already...
  13. I throw the bodies on fires after I've robbed a camp. Those guys deserve a Viking burial.
  14. ChrisN

    Are AAA games killing themselves?

    I wasn't saying Onrush is a modern version of Shox; just that it's a modern arcade racer that tries something new. I quite liked it, but plenty of people didn't. I don't think your complaint that the graphics stop you seeing the trees is very fair - that's obviously intentional on the part of the developers. The point is that developers do try new things, and people don't like it. It's not hard to see why the AAA games stick to a formula. As for Grip, it's by the same team as Rollcage, and it's ... OK. It's frustrating in places because the courses are so twisty it's hard to see where you're going. It's on Gamepass at the moment.
  15. ChrisN

    Stuff that astonishes you about gaming

    On the technical side, the atmospheric lighting effects in RDR2 are insanely good. Particularly the moonlight and the morning mist effects. If someone could remake Skyrim in the RDR2 engine that would be... nice.

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