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  1. The battle system is really, really good (up there with Tales of Graces f), and the dungeons are challenging and well-designed...but the story and characters are comically (even absurdly) bad, and not in the "so bad it's good" vein, either. ...but the battle system is really, really, really good.
  2. the anecdote from Ed Lomas concerning "Pat Sharp's Mind-Blowing Sexual Fun House" made me laugh.
  3. Being a Saturn owner wasn't easy back in the day. You had to convince people (and yourself) it was a worthwhile console when everything and everyone around you was telling a very different story. I was almost relieved when Sega got out of the hardware business, because the whole cheerleading routine was starting to wear me out. You really needed a chip/mod to get the most out of Saturn. It's easily accomplished these days, but it was a massive ballache to get done back in 1997/8, especially if you were living out in the boonies. Being an avid reader of the official magazine was something a
  4. People talk about Bayonetta as though she exists in a vacuum. I mean, they're fine with saying she's a representation of sexism, but when it comes to calling out Kamiya as a sexist, misogynistic pig, they often fall short. Do they lack the strength of their convictions? Or do they intuitively understand that it's more complicated than that (as, I suspect, we all do)? It's easy to imagine how the principle of "sex sells" have been applied to her design: Bayonetta is sexual. She poses provocatively. She does dirty talk. She is almost nude sometimes. But if you're going to take the principle of "
  5. This isn't for a study or anything. I'm just curious about where people stand on reviews. 1. Do you enjoy reading reviews? 2. Have you ever read a review for a game you have zero interest in? 3. Do you ever skip to the end to see the score? (never/sometimes/every time) 4. Do you read reviews for games you've already completed? 5. Have you ever cancelled a pre-order/plans to buy a game based on a review? 6. How important is the score to you? (not important/sort of important/very important)
  6. Don't know when I'll get around to playing this, but I've downloaded the patch anyway. Cheers for the heads up!
  7. Some folk managed to nab it over on Neogaf, but it looks like it's back to £11.99 - maybe it'll be part of games with gold sometime. Anyway, nothing to see here.
  8. Honestly, I DO mean the multiplayer shooter. I've got someone on my friends list who still plays it regularly to this day. Which means.... Can't be right. IIRC, it was server-based, but shifted to P2P when FASA went under.
  9. http://marketplace.xbox.com/en-gb/Product/Shadowrun/66acd000-77fe-1000-9115-d8024d5307d6 Didn't review very well, but I've heard nothing but good things about this game.
  10. When it comes to Destiny, graphical fidelity is less important than who you want to play with. But if you're thinking further into the future than just Destiny, pick whichever console is most likely to cater to your tastes. Personally, I'd lean towards Xbone because of the Master Chief Collection - but seeing as I enjoy deathmatch in Destiny so much, I wonder if MC Collection would even get a look-in.
  11. I've only played 3 missions, but outside of the boss battles (which are great) Destiny feels mega-flabby. Like Halo, Destiny is at its best when you've got your back to the wall with limited tactical options, but most of the time you're traversing needlessly expansive environments, picking off enemies from a distance, and chasing around an objective marker (which may or may not stay on screen long enough to be useful). Also, does the tower/hub area need to be quite so convoluted? I'm fine with having to traipse around a bit to access what are essentially menus, but does there really need to b
  12. I'm going to recommend Onimusha. Imagine Resident Evil's single-screen, fixed perspective crossed with Ninja Gaiden's combat, and you've got a pretty good idea of what gameplay entails. I enjoyed the first entry in the series a great deal (Xbox version, called "Genma Onimusha", is the best choice - it has 60hz and extra gameplay). It's interesting because it strikes a really good balance between exploration and combat. I'd even argue that it makes better use of the Resi Evil template than Resi does, because it gives you vastly more freedom of movement, thanks to the combat. Some say Onimusha 2
  13. streaming now: https://www.youtube.com/watch?v=YCZ734RshPA
  14. It wasn't a great trailer, and not least because the person playing was absolutely terrible - you don't need intimate knowledge of the underlying game system to see that, especially when they weren't using cover properly and appeared to have some sort of god mode activated. Despite that, I'm optimistic this will turn out well (from a gameplay perspective, at least). Time will tell I suppose, but I find it very hard to believe that Itagaki would ship something he wasn't happy with, even if the survival of his company depended on it.
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