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Posts posted by SimonC

  1. 54 minutes ago, Waggo said:

    Going to be a cracking weekend of Rugby next week.  Not a duff match in there.


    There certainly is! That's my mornings sorted for next weekend. I'm in Germany the following weekend so if England get past Australia I may have a problem with getting to watch it....


    Wales must be favourites for a final spot given the teams in their half of the draw? No idea on the other side with NZ, Aus, Ire and Eng all in the mix. NZ probably beating England in the semi would be my best guess.


    Closer to home, I've got season tickets for me and my kids for Northampton this season. We've been going to around 10+ games the last few seasons so it made sense to get them. Then it  didn't seem like good sense when we'd seen them lose 3 at home in a row. So it was good to hear they got a first win of the season yesterday. Away from home :mellow:

  2. I finished my 2nd play through of this last night. First was high chaos kill everything that moves as Emily. Second was low chaos strangle everything that moves as Corvo. Superb game. I'm even tempted to do a 3rd play through and ditch the stealth and just do a full on assault run to see how the game copes with it. It's fairly rare I'll finish a game and even rarer I'll do a second run (or bother with collectables etc..) so the fact I'm thinking of a 3rd run is very high praise indeed. It's also on game pass now so anyone with an xbox who has never played it really should give it a go.

  3. 5 minutes ago, cavalcade said:


    In terms of having a good play experience for those first games I think enough dice to not have to pick up and confusingly reroll, two sets of range rulers so you don't have to hand them backwards and forwards and two distinct damage decks is pretty important. Tactically it also gives both players multiple ships to fly. I used to run a fairly successful XWing club, and these are my general impressions after introducing the game to a large number  of new players. 


    I do think it's the core hidden dial/initiative system that either clocks with people or not, but a smooth, enjoyable play experience is also critical. If you had to pick one thing I would almost certainly pick up more dice, as understanding target locks and focus/calculate with dice being  picked up and rerolled anyway because there aren't enough can make the game a shitshow.  


    Definitely agree about the dice. I think I have dice from 2 core sets plus an extra set I bought. I was just trying to make the point that's it's a lot of money to throw at a game your mates might end up hating, and therefore minimising costs at first is sensible. Take your point that that's not a true reflection of the game though as it really shines when people have made their own lists with 3+ ships a side.

  4. 12 hours ago, cavalcade said:


    You'd need two damage decks. The additional range rulers and dice will also be handy. I would start by just buying two starter packs. To see if you like it. 


    As others have said the core joy of Xwing can be found dualling 2 Xwings against 4 TIEs. Adding shit tons of other ships will add needless complexity early on. If the core clicks then add extra ships.


    You really don't need 2 damage decks if you're just playing casually with friends and family. There's no reason at all why you can't share 1 between both players. An additional starter deck is a really good way of getting more ships cheaply. Having extra dice, rulers, damage deck and cards is a nice bonus on top of that but not essential.  If you want to dip your toe in the water and see if your mates will want to play it with you I'd just get one starter set and play a few games. Then you can add more ships if everyone likes it.

  5. 2 minutes ago, moosegrinder said:


    Usually there's a game to play beyond the legacy part with these things. I'd ignored this as I've got Machi Koro but if it's significantly different I might have to look into it.


    I'll post an update when I've played a few more games.


    I've played Pandemic Legacy and Charterstone but neither of those got a repeat play once done. Machi Koro is 30 mins a game though so could be different.

  6. Machi Koro Legacy. Playing it with my 11 year old who loves Machi Koro. We are 3 games in now out of 10 and it's superb. Without wishing to spoil it for anyone there are already mechanics in play that are significantly different to anything that's been in Machi Koro before. Nothing that complicated though so it's definitely something you could play with family. Can't wait to see what the next 7 games add. My only slight concern is will we be left with a game we'll want to play once the legacy part is all done? Or will it just gather dust on a shelf? It's not like you can sell on a used Legacy game either.

  7. On 16/09/2019 at 03:30, Mikes said:

    Gosh darnit, I forgot just how relaxing fishing is in this game!


    I find it really difficult to level fishing as it makes me fall asleep. Tried on Sunday afternoon and had a 30 minute nap.

  8. 15 hours ago, Ballzzie said:

    A simple required password is all it needs, it can't be that hard to force this onto games and systems that allow purchases surely?


    Xbox already has this feature. My card details are saved but every time I attempt to make a purchase I’m asked for a 6 digit pin. I don’t think that was the default though and I had to go into settings to enable it. 

  9. I've played Arcadia Quest a few times (currently stalled on a campaign) and really do want to like it, but it just takes a bit long for what is essentially a dice chucking bit of fun. The last game I played (4 player) took us approx 3 hours, and none of us are slow players.... If you could get it done in an hour it would be perfect.

  10. Warhammer Underworlds is a nice intro to the whole GW minis gaming thing, but 6 is still a bit young to be honest. I think you've got another 2-3 years before you can properly play anything like that. As others have said there's a whole bunch of games that are better suited for playing with young kids. I'll add Cockroach Poker, Karuba, Geistes Blitz and Dragon's Breadth to the list of good ones for kids.

  11. Thread resurrection!


    Is anyone going to Essen this year? I appear to be going again. I went in 2018 (and 2016 and 2014), going this year and unless something unexpected happens I'll be going next year too :o


    Haven't looked into what will be at the show yet but very much looking forward to 5 days of games and beer.

  12. 10 hours ago, Alan Stock said:

    I had a game last night on Rialto where the other team held us on the very last point at that big archway into the final room using Sym. It was just so hard to push into that choke due to the turrets and her beam (backed up by a full team). And when things got hairy she just popped her ultimate sealing off the whole arch. I guess we needed beefy tanks and two big healers to power through, that or our DPS using the flanking routes to distract whilst we went through. Sometimes especially with randoms it can feel really hard to break through chokes like that.


    That is the one downside of 222 role queue. Previously you could of tried a 3rd tank or dps to try and break a choke but now that's no longer an option.

  13. Winston seems a lot more viable now with role queue too. Now there's guaranteed to be 2 healers (who actually want to heal rather than choosing zen because no one else picked healer) his can actually stay alive for a while, and you come across 2 shield tanks a lot at the moment too which he's pretty useful against.

  14. Fire in the Lake

    I played this last weekend, 2 player variant where each player controls 2 factions. So I was the VC and the NVA and the other side was the US and the ARVN. I'd never played it before as finding 4 people willing to play a COIN game isn't easy. It was superb. I've not played too many of these games but I enjoyed this one the most. I think the theme helps as the system seems ideally suited to the Vietnam War, whereas a lot of the more historical settings just don't appeal to me so much. The 2 player variant states that for US and ARVN player to win both of those factions have to achieve their victory conditions when a coup card appears. The other player wins if just one of their 2 factions achieves theres. The US got a really strong early position and would of won if we'd been playing a 4 player game. Then I managed to claw some support back and the game end came when the NVA decimated the US troops in one turn which freed up the VC to snatch victory while my opponent didn't have the troops to respond. Really can't wait to play it again as one play just feels like we've scratched the surface of what it has to offer.



    If you like really heavy dry economic euros then you should give this a go. Luckily I do. This was really tough. Money is tight throughout the game and it would be easy to cock it all up and then have to spend half the game trying to get yourself out of a hole. It's all about action efficiency and trying to make little improvements to your oil refining engine as the game progresses. Another one I can't wait to play again! 

  15. Played a good few games yesterday and I really like role queues. I love the fact if I want to play damage I am now guaranteed to do so. Previously it was always a case of who could select their character first, and then you'd end up with 4 dps and maybe one of them would begrudgingly switch to a healer or tank at the last minute. Also tanking is a lot easier when you know you've got two healers on your team who actually want to heal. Sigma's giant rock knockback/interrupt can fuck off though.

  16. I played a few games late last night and dps queue was listed as being shortest. I normally fill which means I’m almost always support or tank so it felt good to be that guy who picks Hanzo on attack. Queue times didn’t feel any different to normal but the games I played definitely felt like good contests, which I guess is the point of the role queue.

  17. it’s fantasy flights business model and it’s been that way for years and is unlikely to change. Their big games are just a constant conveyor belt of expansions. Unless you get in early it can be really hard to catch up, or prohibitively expensive to do so . Best thing to do is buy it even if your on the fence. You can normally resell without losing too much cash if you end up not liking it. Over the past few years I’ve bought and sold on more of their games then any other publisher by quite a margin.

  18. On 02/08/2019 at 10:16, Professor Rob said:

    Thanks, chaps. I ordered with the full expectation of having to pay shipping/import duty, so I'm not too fussed. It's a game I really want, and it's still cheaper than the utterly bonkers secondhand prices.


    I can weigh my copy of 1989 if that helps? I got lucky at the uk games expo last year and grabbed it the instant it was placed on the shelf. Superb game. I personally prefer it to Twilight Struggle. That has the better theme but 1989 has improved gameplay imo.

  19. 52 minutes ago, Mugman said:

    So earlier in the year Sekiro broke my soul, an Xbox Elite Controller and my hands. I'd been playing it pretty obsessively since release and had noticed my hands started to hurt as I pummelled the soon to be broken RB button. It felt a bit like a muscular thing so I googled some exercises and stopped playing Sekiro and everything seemed to be alright. 


    Anyway fast forward to now and it's come back. My hands hurt a bit when I'm working (video editor using a Wacom tablet) and a bit more when gaming. I think it might be due to using the Switch without a grip (I have a Satisfye grip but don't tend to bring it on my commute) but it's kinda got me worried that my retirement plan of sitting back and playing games all day might not be a possibility. 


    Anyone else had any experience with games breaking them? Or any advice on how to fix my poor, breaking hands? 


    I had to stop using the elite controller as I was getting a lot of pain in my hands like yourself. Went back to using the standard xbox controller and I can play as much as I want now without any issues. Which is a relief as I was worried I was going to have to seriously reduce my gaming time.

  20. 20 hours ago, jonnyalpha said:

    If you want another game with no luck then you should try Terra Mystica. It can be expensive but worth looking out for, I got mine for a bargain price in one of Travelling Man's sales.


    Gaia Project is pretty much Terra Mystica 2.0 and just as brilliant as TM. It doesn't play 5 like TM but it does have the benefit of scaling better at lower player counts and is the better experience with 2 or 3. Tm just feels a bit too loose with less than 4.


    Another zero luck game would be Caylus. Absolutley everything is player driven in that game. No dice and no deck of cards. If something happens it happens because of a player choice. Although it's getting on a bit now it's still an outstanding example of good game design.

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