Jump to content
rllmuk

Grey Fox

Members
  • Content Count

    767
  • Joined

  • Last visited

Recent Profile Visitors

2,627 profile views
  1. 3 gets a lot of stick but it was a lot better than I expected a non Cameron Terminator so many years after the first 2. Also you can clearly see all the money on the screen. it us some interesting ideas - evolving Sky et to be software (rather than the large super computer plugged into a bunker that we will imagined it to be in the 80's) plus being a defence network that saw all humans as the enemy felt like a natural evolution. It also has a fantastic chase scene in it (with the crane - properly felt like two unstoppable machines at loggerheads - with an outstanding resolution), also liked the Electromagnet but and the ending was unexpected, memorable and actually made a lot of sense (I.e. The mission was to get John to survive Judgement Day not to prevent Judgement Day) Not outstanding but way better than it should have been. awhereas subsequent films think saying "I'll be Back" and "Come with me if you want to live" completely out of context and thinking this has resonance for the characters (as opposed to just being lazy nostalgia box ticking for the audience - the phrases have no meaning for the characters in the later films only the audience members) qualifies as sharp scriptwriting.
  2. I can't watch the jump in that trailer without having flashbacks to MGS: Twin Snakes
  3. Early preview (some effects shots to be completed)
  4. I got hit for the import charge too. Oh well - in for a penny in for a pound.
  5. RodLand is brilliant. Used to play the Amiga version then got the surprisingly good GameBoy port. Super ear-worm type music too! in latter years I got the Jamma board which bizarrely has a fair amount of slow-down but does feature a code for a second version of the game that changes the enemies into robots etc
  6. Fighting Vipers as well. There is sometimes a feeling that this was superseded by Fighters Megamix but it isn't really the case. Vipers stands on its own really well.
  7. I too muddled through the 3DO version in Japanese (also have the Pilot Disk and also a load of Japanese Trading Cards somewhere for both Snatcher and Policenauts). Ah happy days! Was such a shame it never got localised back in the day (there are rumours that it was 90% done - Jeremy Blaustein involved again I believe) On a tangent but related to 3DO and Saturn I was always disappointed that Killing Time quietly got cancelled. Really enjoyed it on 3DO and the thought of an enhanced port on Saturn was quite enticing back in the day.
  8. Policenauts is amazing. Meryl! The Sax riff! The setting, story, light gun sections and trademark Kojima-style "interactions" with pretty much any female character......
  9. Steep Slope Sliders was ace. 3, 2, 1, Now. The controls just felt right and you got a definite feeling of being on snow (or ice) maybe due to the amazing sound? The Asteroid half pipe was all sorts of amazing and I played Steep Slope Shooter far more than it probably merited. Actually that reminds me (for no obvious reason) of getting Princess Crown on import and muddling through purely because of the amazing graphics and animation.
  10. Love them! Probably explains why I always put in cheats for games that have wireframe modes (Wioeout 2097 on Saturn, Moto GP 2 on Xbox among others) and then imagine this is what a Vectrex 2 console would have been like if it had been released
  11. I'm the kind that doesn't really mind how people enjoy their gaming - retro or otherwise. Expanding on this many years ago I guess I kinda viewed more "casual" gamers (whatever that means) as in a separate group to "gamers" or self proclaimed "hardcore gamers" but these labels are meaningless. I was, and still am, heavily into 16bit stuff in particular and used to almost laugh at the Atari fans that were getting excitied over discovering a ROM that was a single byte different to another version. Previously I'd have been very much in the camp of "original hardware, Japanese version etc etc" but over recent years I've come to realise that as long as people enjoy gaming in all it's many forms then that is all that counts. if someone wants to go emulator only or someone wants a targeted, focussed collection of a single machine/developer/series/genre or someone wants to amass a huge library of games it is entirely their call. While I was lucky enough to pick up most/all of the systems and games I wanted at decent prices and hang on to most of them and have the luxury of being able to dip into that collection as I see fit I completely appreciate that for someone else a little emulation station with a set of roms suits their preferred approach Likewise it is easy to assume or judge other gamers and say "Why are they trying to get a complete collection - there are tons of shovelware games?" But there are tons of reasons people might do this. One of which is the thrill of the chase. The completionist tendencies. The exhilaration of finding the rarest titles. The challenge. In a sense ANYONE can do this if they have enough money and just pay over the odds on EBay etc but many people do this as a "project" over many years. Many savour the experience of tracking down the games and meeting the people and trading for them etc. Many of these Completionists who have done this will be able to tell you exactly how they came about each game in their collection. Equally it is hard to put a firm "value" on how much enjoyment someone might get from a collection that in the face of it is of little "value" to an outside looking in. For example if I saw someone with a complete collection of FIFA games I'd immediately think "what on Earth?" But then if they had extracted thousands of hours of enjoyment out of each release and were viewing them as A) worthless in terms of sell on price B) a kind of time capsule of footballers/snapshot of world football at each release C) maybe considering using it to create a blog charting the evolution of the football game or to chart players careers etc then there is a lot more going on than first assumed. Also some particular machines/games/series may have a particularly strong emotional resonance with someone. It may be a title that takes them back to a simpler time in their lives or that they may have played with a lost loved one. Essentially as long as people play and/or enjoy a game in their collection - whether retro or modern or whether on original hardware/clone hardware or emulation who am I to judge? The only ones I struggle to understand are the ones that buy anything older than current gen for the sake of the numbers game to amass a collection they don't enjoy and can't explain why they do it but I've long suspected that part of this is just a natural part of our Hunter/Gatherer evolution. TL:DR - I like games and enjoy playing & hope other people do too in whatever format they choose
  12. The Saturn was and still is a totally brilliant console. Despite the messy hardware and the commonly held belief that "it couldn't do 3D" it was my system of choice during that generation. I bought mine purely for Daytona USA and despite the short comings it was a brilliant, brilliant conversion and arguably the best home port until the eventual digital releases in recent years. Just something about the handling was so right. The thing with the Saturn was there were so many brilliant games, especially if you leant heavily into imports from Japan. I suspect the reason it was relatively so much more successful in Japan than elsewhere was that they embraced the 2D strengths rather than thinking anything not 3D was "old" Helped that Virtua Fighter was a phenomenon there of course. so many great gaming moments from swooping over the oceans in Panzer Dragoon to gliding through the shady forests taking on the boss and then exploring the cool, dank, water laden caves in the sequel, Sega Rally just being one of the ultimate home conversions of all time, relentlessly causing you to ply Time Attack to shave just one more hundredth of a second off your best time - truly you became one with the car in that game and knew every nuance of the track and the gear shifts 10 player Bomberman was also a truly seminal gaming moment. Exhumed inspired level design. The disappointment of Daytona CCE (handling was off), the magnificence of Gun Griffon, hitting enemies so hard in Fighting Vioers that their armour came off or they catapulted out of the ring (PepsiMan!) Athlete Kings/Decathlete being just brilliant. The RPG's! Shining Wisdom, Shining the Holy Ark, Story of Thor 2 and Mystaria just for starters. Not to mention Panzer Dragoon Saga! Stuff like Shining Force 3 and Dragon Force. Plying through all the parallels of Dark Saviour Playing hours of Sega Worldwide Soccer 97 (for a while the best football game of its generation) and having to ban the long shot/lob from the halfway line goalie parry to striker inevitable goal from 2 player games. Marvelling at the astonishing commentary in World League Soccer. Discovering more obscure classics like Bulk Slash, Necronomicon Digital Pinball, Savaki and others. Playing stuff like D-Xhird purely for the stage graphics. The amazing music of Touring Car (sampling Martin Luthor King's "I've been up the Mountain" speech!). The even more amazing music of Sonic R (T J Davis and Richard Jacques for the win) Children of the Atom! The Alpha/Zero ports, the SNK ports, Darkstalkers, X-Men vs Streetfighter with practically zero load times, Marvel vs Streetfighter. Cyber boys. The amazing port of Capcom's D&D games. Groove On Fight, Astra Superstars and more The shooters! Man the shooters - so many classics from the obvious like RSG to the more obscure like The Game Paradise. The retro ports like Outrun, Space Harrier, Powerdrift, Galaxy Force, Salamander Pack, ThunderForce Gold 1 & 2, the MsX Collection, Mickey & Donald. Daisenkusen, Pu Ri Lu Ra and others. Capcom Generations. Sonic Jam with it's magical glimpse at a 3D Sonic and so much bonus material. Virtua Cop, Virtua Cop 2 and House of the Dead. Amazing conversions (despite the obvious roughness of the last one) and brilliantly playable even now. The late, late releases (Final Fight Revenge, Magical Knight RayEarth) the "impossible" double whammy of Duke Nukem and Quake. As students playing Death Tanks Zwei way, way too much (Hey kids it's a blitz round!) The phenomenal port of Dead or Alive! The amazing gameplay of Guardian Heroes. The frustration at what should have been an amazing port of Symphony of the Night was so badly handled and then there was NiGHTS. Such a misunderstood game. I myself didn't get it initially. Then I played Christmas NiGHTS (one of the best giveaways ever) and it clicked. Suddenly it all made sense and you were transported to a digital dreamscape. An amazing ethereal game. Speaking of which the Official Magazine. Brilliantly written and fostered a "us against the world" One issue didn't even review a PAL game as none were released by the quality never slipped. was the system perfect - of course not - it was deeply flawed and must have been a nightmare to code for. However despite this it delivered so many gems that criminally few people got to play. I had mine (and still have it) as a student and my flat mates had the PlayStation and N64 so we had the best of all worlds. It's telling that Death Tanks Zwei was probably our most played multiplayer game and the Time Attack on Sega Rally probably the most played single player experience in the house. in some ways its lack of presence and success made the occasional gems feel all the more special. The PlayStation shelves were flooded every week with new titles, the monthly demo disk would offer up to 10 playable demos. The Saturn might get one or two releases and the demo disks were infrequent at best. However it gave the games a chamce to breathe - they weren't suffocated by the volume of releases. Ironically some of the top tier games have aged arguably better than their competitors of the era and due to the strength of the 2D stuff this has aged even more gracefully. A loveable underdog that succeeded despite all of all of its flaws would probably be fair. It is interesting to speculate how successful it might have been if it's only competition had been the N64 (I.e. Cartridge based system released several years later) A special shout out to the second revision of control pad (the Japanese design) truly one of the greatest controllers to grace any system. one of my favourite systems and libraries of all time (so glad I got all the games I wanted for the system back in the day and held onto them as looking at the prices now is terrifying) and so much more to say but this stream of consciousness will have to do for now Game Over Yeah!
  13. It really was - Samurai Shodown and Super Street Fighter 2 X for starters. Starblade as well. Some great PC ports too like Wing Commander and Wing Commander 3. Plus the Panasonic model was a lovely design. The thing was massively amibtious too aiming to become a standard and a mainstay of the living room. Some really fun games on the system and the low licensing costs encouraged experimentation and support (and some terrible MK clones) and I suspect a number of developers dipped their toe into Cd-rom and/or 3D for the first time on the system. In fact didn't Naughty Dog get their start on the system with Way of the Warrior?
  14. Just as an aside the 3DO was an awesome machine at the time. The step up from 16 bit to the 3D it could do was astonishing at the time and ahead of most PC's at the time. There's a reason there was a lot of hype and why Trip Hawkins got the Key Note speech at trade shows etc It has a lot of decent games (in context - many of them were the first in now long running franchises or at least the first properly 3D iteration) 32X also gets a bad press. It's a capable machine but just released at the wrong time and in conflict with its own stablemates. My favourite thing about it is that it meant the Megadrive wasn't only backwards compatible with the Master System but also forwards compatible with 32bit gaming. When pushed it was a capable bit of kit - stuff like Stellar Assault and Metal Head were pretty impressive and I spent hours playing Virtua Racing Deluxe. It just needed to either come out earlier, be more supported or even better be compatible with the Saturn so Sega gamers had an upgrade path e.g. Upgrade your Megadrive with a 32X then when you are ready but a Saturn (and still play your 32X games on it) GX4000 was always a flawed idea - too little too late and not powerful to compete with the 16bit power houses. CD32 was likewise. It got caught by being a stripped down A1200 and receiving barely upgraded A500 ports. Funnily enough now though it is probably the most convenient way to play Amiga games.
  15. Apprentice has the dodgy pics in it with the code! It's one of those games that is decent enough but wouldn't be mentioned if it was on another system. Funnily enough I've been clearing my shed this weekend due to the glorious sunshine meaning I could re-felt the roof and found a box of CDi games and a bunch of films for the system. Also 3 loose Game Gear carts and a Commodore CDTV I have a couple of systems in my loft. A 220 and a 350 (the "portable" one which is kinda cool - like a massive GameBoy) There are a few decent games and much maligned stuff like Hotel Mario is playable enough. The FMV quality is decent too. Stuff like 7th Guest etc shows the system off well and there are a few quite interesting titles. It's a system that massively benefits from a proper controller. People always think that Philips crashed and burned in the console market but the tech was pretty successful and used in all sorts of Retail Displays and things like Interactive Tourist information etc So they probably did alright with it overall In fact one day around maybe 8-10 years ago I was in Boots and the screen for something like "Pick the exact right Blusher/Concealer for your skin tone" unit had crashed revealing the CDi start up screens. Good times!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.