Jump to content

Tomdominer

Members
  • Content Count

    1,529
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

Recent Profile Visitors

2,399 profile views
  1. I've played the original a fair bit. The targeting computer on Zwei never seemed to do anything?
  2. Tomdominer

    The Game Development Thread

    Hey chaps, I have some Unity tutorials and visual scripting language tools from a humble bundle that I don't need. PM me if you want them. EDIT: Now gone.
  3. Tomdominer

    Spider-Man PS4 - Insomniac swings into action!

    Man, if you don't like it I'll give you £30 for it!
  4. Tomdominer

    Hollow Knight - Soulsvania platformer

    Yeah, I've released the same question was asked in the Switch software thread. Hence the "joke" response as well.
  5. Tomdominer

    Hollow Knight - Soulsvania platformer

    If I was gonna buy this or Dead Cells on the Switch. Which one would people recommend?
  6. Tomdominer

    Socketeer: My New Game Inspired By Paradroid and Spelunky

    Don't be! Its much better to find them. You can fix them then! Its the ones you don't find that keep you up and night... That doesn't even make any sense...
  7. Tomdominer

    Socketeer: My New Game Inspired By Paradroid and Spelunky

    Cheers for the kind words chaps. I have to admit, there are a few bugs on console that I'm trying to roll into a patch probably in the next few weeks or so. (For instance, don't throw stick bombs with the shopkeeper as they stick to his belly). Also @APM found a sign in bug on console that I still haven't tracked down. I think, once you manage to get signed in you are good to go. Also, Anyone that is after a FREE PS4 UK store copies will have to wait, as we still don't have any codes from Sony Europe. Finally, I have a bit of a favour to ask. Is anyone running a 32bit version of steam / windows that could help me out with a bit of debugging? You'll get a free copy out of it! Tom.
  8. Tomdominer

    Socketeer: My New Game Inspired By Paradroid and Spelunky

    Hello and (finally) an update. I've been swamped with work over the last two weeks! (Woe me). Anyway. SOCKETEER is out now! Here are the different versions available: Steam - https://bit.ly/2vYSYSO Xbox One - https://bit.ly/2LfIcwn PlayStation 4 - https://bit.ly/2OVvuFu So, I thought I would hand out a few copies to help the promotional wheels turn. So, if you want a copy can you please answer this simple quiz question: "Do you want one?". If you know the answer then please reply here and I'll pm the first five correct replies with a copy of their choice. (Although I have no European PS4 digital codes, so if you need one of those then you'll have to wait until I have some).
  9. Tomdominer

    The Game Development Thread

    I just downloaded and used a JIT serializer. This one is free and open source: https://github.com/jacobdufault/fullserializer That writes my save data to json. //Uses the fs to compress data to json public static string Serialize(Type type, object value) { // serialize the data fsData data; Serializer.TrySerialize(type, value, out data).AssertSuccessWithoutWarnings(); // emit the data via JSON return fsJsonPrinter.CompressedJson(data); } //Reads fs Json data and returns a generic object type, our SaveLoad public static object Deserialize(Type type, string serializedState) { // step 1: parse the JSON data fsData data = fsJsonParser.Parse(serializedState); // step 2: deserialize the data object deserialized = null; Serializer.TryDeserialize(data, type, ref deserialized).AssertSuccessWithoutWarnings(); return deserialized; }
  10. Tomdominer

    The Game Development Thread

    So the first step is to register on the nintendo developer website: https://developer.nintendo.com/ There is actually a guide on that page: https://developer.nintendo.com/the-process I am not entirely sure whether you still need to get permission to view the Switch development part of the website, but once you have access you can order a kit (which is about $900 I think). If you need permission then give me a PM and I'll see what I can do. If you are making the game in Unity you'll need the official Unity Switch plug-in which allows you to build a switch version, and also the Nintendo Switch SDK installed as well. Also, you game might need some code changes. Anything on console cannot use Just of Time (JIT) compiling. This are more advanced features of C# which you may have used for convenience that you will have to re-write or find alternative methods for. Here is a guide: https://docs.unity3d.com/Manual/ScriptingRestrictions.html Also, although I haven't worked on the platform, I suspect performance will be another big task. You'll have to make sure you aren't instantiating any objects and basically creating a lot of garbage: https://unity3d.com/learn/tutorials/topics/performance-optimization/optimizing-garbage-collection-unity-games?playlist=44069 Finally, your game will need to adhere to the Nintendo Switch certification standards. These are like a checklist of things your game needs to do in order to launch on switch and includes (at a guess, as I haven't read them) being playable on all compatible controllers, handling when the controller batteries run out, handling when the system goes to sleep and when your game is minimised while that user looks at the store etc. I hope that at least gets your guys started!
  11. Tomdominer

    IGN writer busted copying other people's reviews

    But what "research" do you need to do before writing your own review? To me, that's basically sounds like "see what everyone else thinks of the game before I write anything about it" which is frustrating bullshit, especially as a person currently trying to get their own game noticed and written about.
  12. Tomdominer

    Rllmuk Arcade Stick Thread

    Well, the original 360 PCB is screwed in. I could maybe mount the new one in the same place? As for the buttons, it seems that the rest are there, but the connections look different. I might have to solder the wires into the new connectors.
  13. Tomdominer

    Rllmuk Arcade Stick Thread

    I just impulse purchased Mad Catz SFV FightStick Alpha for the PS4 (as I saw it on jelly deals for £20) in order to take the innards out and use the main controller board to convert my 360 Mad Catz TE stick to use on my PS4. Does anyone know if this will even work? Or have I just wasted my money?
  14. Tomdominer

    Socketeer: My New Game Inspired By Paradroid and Spelunky

    Yeah, spot the bit of art my illustrator didn't do . I know the black lines don't really match the art style, but his original explosions weren't that good either. Probably need another go at them.
  15. Tomdominer

    Socketeer: My New Game Inspired By Paradroid and Spelunky

    Just so I am not crass and destroying my chances, I will pm you.
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.