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Everything posted by Erik

  1. Hello, new information on the RCI July Endurance has been released. I'll copy it below: The least popular class is likely to be the Super Trofeo. But a team signing up early should be able to get a GT4 or Cup class place in the AM race. My team discussed this briefly and we want to enter 2 cars in a class or classes that are not GT3. 3 to 5 of us will try to enter in probably Cup and GT4 classes. Theres still more than a month before signups open so plenty of time to think. Let me know if you want to make a team together or join us!
  2. A great thing about GT4s is they can take hits and go off the track on grass or gravel often without much or any lasting effect on speed, balance or laptime. GT3s can ruin their tyres in a spin or long drift and sometimes the smallest car to car contact or wall tap can ruin the car.
  3. First start was clean and looks like the 3 Porsches had a great battle through the race!
  4. @SANtoOos Here are the two replay files https://drive.google.com/file/d/12bAlrTO7c-ynfaBzX4HwN5e-q_XLPeFd/view?usp=sharing https://drive.google.com/file/d/1UG3oLCyiGaCyZ45rpz_t-bbpWSE1phWt/view?usp=sharing
  5. Last year I drove 8 h 45 min + 50 minutes of qualifying in one race. I forgot to rest my left leg and that race gave what must have been tennis elbow on the left knee. It took me almost 3 weeks to recover. If it hurts, something is wrong and you should probably rest!
  6. Content Manager makes modding AC easy. One can use the in-game mod browser or drag and drop the files... I think. But AC shouldnt need too many mods up be "up to date", mostly SOL and whatever tracks and cars are wanted.
  7. Race 2 would end 23:35 or 00:35 which is too late but I might take part in race 1. Maaaybe both. I will leave home for 2 weeks early on Saturday so I have some work and packing to do before. I believe RCI will be arranging 2 big enduros in July or late June, once the endurance championship that finishes in June is over. No dates or details confirmed yet, but the other race will apparently have GT4 class only. Depending on when exactly these races happen and long they are, we might enter 2 cars and this would open 1 or 2 driver positions for people who would like to try out endurance racing in a relaxed one-off race and dont want to drive like 4+ hours but rather only 1 or 2. https://www.racingclubinternational.com/ signups page with open and running events is on the top right
  8. Thats pretty much what I also do. Out of GT3s I only drive a few of them, mainly the Bentley, and for some tracks I've done a lot of setup work to make the car suit my brake and throttle heavy style better than aggressive preset. Couple of months ago I pretty much just tried some random changes and after some more minor tweaks I lucked into a setup that is both very quick and that I enjoy driving and feel very confident in over long stints. It works well on a couple of tracks and with some changes on 2 or 3 more. It is important to identify the exact problem, what effects it, and assess if it can be improved with driving or setup. This all gets even more interesting when 2 or 3 people share the same car, and everyone wants to change something different
  9. Yeah but how do you know whats supposed to make the car better actually makes it better? You dont, move all the sliders and revert when it drives worse than before. I think this 7 video series by Aris is very good introduction. He prepares Ferrari 488 for a race in couple of short sessions, starting from a preset. Short practice and relearning the track, pressures, some simple setup changes to make the car a bit better or safer for him in key corners. He explains everything he does and then some more. https://youtu.be/53v_6mWCBmw
  10. Try to brake early, use more of the first kerb and little or even none of the second, and have a tiny bit of throttle and no brake when touching the kerb. Try to have steering more or less staight when going over the kerbs. Bumpstops are rubber blocks. Think of them as a second spring that is only used when suspension has been compressed enough. They can be used to limit and control body roll or pitch down under brakes. Also we dont want the suspension to compress fully because then any additional force goes directly and undamped into chassis and bumpstops are there to make sure thats less likely to happen. The closer they are(bumpstop range is smaller) the sooner compressing suspension will touch them. So when braking or entering a corner and loading the outside front tyre, main spring(wheel rate), anti-roll bar, bump damping and bumpstop distance and stiffness all work together. In GT3s when braking suspension will touch bumpstops, usually when cornering too on one side. If range is increased or the stop block is softened, it lets suspension compress a little more(that corner of car rotates deeper) which often results in more turn-in and maybe more overall grip, but slower response and of course more body roll, more pitch-down and thus more rake which in turn might reduce rear grip. Unlike ARBs they also effect straight line braking and modify high speed behaviour when air pushes, or doesnt, car down onto bumpstops.
  11. I do try to adjust them if I feel the car feels too soft or hard and other things dont work. But testing every change is a lot of work so if car feels good enough and laptimes arent terrible I stop trying to fix what isnt broken. Dampers are magic and confuse everyone, and unless they are way off I think they should be used for fine tuning only. Safe and aggressive presets are made by Kunos' physics lead Aris and the latter are considered to be very quick in right hands. Couple of months ago there was an update that changed yaw angle's effect on downforce generation, and many aggressive setups became a little too aggressive at high speeds. If you experience things like spinning in Blanchimont try first to lower rear ride height by 2-3 mm or just add a click of wing angle.
  12. I've noticed that judging by their inputs some people must be using a game controller instead of wheel. Problem with the controller is that doing small and smooth inputs is much more difficult than with wheel and pedals. ACC is perfectly playable with a game controller - or even mouse and keyboard, check out this guy https://www.twitch.tv/icey0082 - with the right settings. I found some kind of settings guide here https://coachdaveacademy.com/tutorials/ultimate-assetto-corsa-competizione-controller-settings/ that recommends these settings for Thrustmaster controller: In car setup and electronics there are some more things that can help a controller user with excessive turning and oversteer when turning in and putting power down. There are many long setup guides but I think controller users are primarily interested in controlling steering sensitivity and oversteer. Some of them are TC: higher value intervenes more, kills wheelspin and thus exit oversteer Brake balance: more ahead means more understeer and less turn under brakes wing angle: more wing is more downforce and more understeer, especially at high speed. Moves aero balance and variation towards rear ride heights: less rake angle usually means more understeer and less rotation and turning. More rake moves aero balance and its variation at speed towards front. Adjust 1 mm at a time, front is much more sensitive than rear. In GT3s I think front ride height is the single most influential setup setting. steering ratio: degrees of steering wheel rotation to turn wheels 1 degree, the higher the value the less sensitive steering becomes anti-roll bars: stiffer front means more understeer braking and turning but quicker to react. stiffer rear results in more oversteer when going back on throttle but might give more stability differential preload: higher value lets inside tyre spin more before differential opens. Lower to reduce exit oversteer and to increase initial turn-in(you can balance this with stiffer front ARB or less rake) Try to not change too many things at a time and drive at least a bit before making any changes, so that you will feel the changes better.
  13. I have i5-6600K which I've overclocked but its still a pretty bad bottleneck. Using 1680x1080 resolution I could max out most things in graphics, but depending on track and number of cars CPU load on at least one core will soon hit 100 % and then game stutters and freezes. The only thing I've found to help is lowering frame limit which I've now set to 40(and mirror resolution and frames to lowest), but in Zolder going as low as 30 doesnt help much. When spectating or viewing a replay file the game is much, much lighter and it can usually maintain 60-ish fps even when recording videos. My PC is enough for other games I've play but unfortunately corona hit the continent right when I started playing ACC more often than couple of times a month. Right now upgrading my PC would be very expensive.
  14. Here is the quickest lap. I thought it would be a slow one when I used turn 2 kerbs a bit too much, bounced and slid in exit and TC engaged. This evening Tosa was the worst corner to me, I almost always either braked too late or downshifted too early which resulted in snap oversteer and a long slide. Then I slid more when I hit the kerb on the right before Acque Minerale. Somehow kept the rest of the lap quite nice and tsädäm that was it. Looking at the lap now on video it looks like the car is on rails almost https://streamable.com/khapv6 @davejm @SneakyNinja I know the feeling. You see what lines and braking points, gear etc. someone faster is using but you just cant see the difference. I'm probably carrying bit more speed everywhere, especially the chicane on top of the hill, and able to put power down earlier in some corners. edit: on the exit of the final chicane, on the right theres Italian flag colored stripe. At the end of it is a white part. When hitting that, you have 129 to 131 km/h in McLaren and 125 km/h in Porsche. I have 135 to 139 km/h.
  15. Thanks guys. I see theres a 1:49.680 in my best sectors but I cant extract that tonight. Stupid number of practice laps does help. I see on youtube theres a fairly recent 1:48.885 (albeit in Hotlap mode and in the Porsche and not BMW) so I'm still far from being an alien in any regard
  16. I think the new DLC tracks are mostly optimized better than old ones. Also I think its worse on tracks where the layout loops so that pits area and/or or large parts of the track are in view and nearby. So Zolder, Zandvoort, Monza(approaching Ascari my game often stutters), Misano(turn 4), Spa(Bruxelles and bus stop chicane), Brands(turn 3). Bathurst is huge, has no hairpins or sections where large parts of the track is in view and nearby, and its probably the smoothest running track for me.
  17. I didnt race in the league but I wanted to drive the Zolder multiclass race. Unfortunately Zolder runs really poor on my PC even if I'm alone on the track. I get constant microfreezes and a proper freeze every 2 laps so, its almost tolerable when driving alone but not in a race.
  18. Unfortunately it looks like I will miss at least the 2 first races. Maybe race 5 and 6 too. 7 and 8 I dont know yet, depends on where I will spend my summer vacation and if I need to practice for a weekend race with my team. But I will try to improve my time this week before I leave home for some... outdoors activities for a couple of weeks. @EuroVapeSim2 I think you have improved massively over the past month or so. 1:51 in Imola especially in high temperatures needs a clean lap, especially sector 2 is good. I told you that you just need to take it easy and drive more laps.
  19. Sounds good. For many years I used Logitech G25 and its pedals, and only quite recently switched to T300 because I wanted better FFB and more than one working button on the wheel. I have the better Thrustmaster pedals but they are not load cells. I dont think I'm now any quicker in absolute pace - I have not been able to break many of my lap records when I tried to - but its noticeably easier to be consistent. Endurance driving is not as exhausting as before, some time ago I drove over 3 hours straight in a Monza race and when I finished I felt I could do another hour or more and stay in 1:48s. Same thing two days ago in Paul Ricard, I was fastest at the end of the race and could have driven more. Because its easier to brake and put power down more precisely and smoothly, when car doesnt react exactly as I think it should have I know much better if it was me or the car, or changing conditions.
  20. Reach for me. Only thing I dislike is how quickly dropped weapons disappear(which I read has to do with multiplayer balance) if I dont look at them - and often even if I do - which meant I had to restart the final level at the very end. Out of weapons, couldnt go back and checkpoint was in the same area.
  21. I actually find Imola even more difficult than Hungaroring. Most corners lead to either another close corner or longish straights so its very important to get the exits right and to use every bit of kerb the car can drive on. I have like 6 tenths between best lap and theoretical best and I keep making the same mistakes in the same corners again and again
  22. You can adjust brake gamma(how progressive the response is) and deadzones on both ends. I think I use 2.00 gamma and have the smallest possible deadzone in both ends
  23. Bad qualifying and started 11th. Contact on lap 1, punted away a car ahead that braked way too early and hard on the middle of track, then more contact a lap later when two cars in front punted each other out and they spun in such a way that we hit them both. We knew there would be splash and dash in the end so lap 10 we pitted for repairs and went off-cycle with strategy. Drivethrough for lap 1 put us even more off strategy so we mostly drove alone or with cars that were much slower. I did the final 2½ h. Had good pace, I didnt get a single track limits warning and unlike many others we avoided that penalty. I was even more consistent than I had been in practice so I was happy about my driving. I caught and overtook three or four positions on track and would have finished 3rd in the end if not having to enter pits to reset stint timer on the penultimate lap. I was 1 s behind the overall leader but when crossing start-finish line race had 5 seconds left(+1 min 56 s for final lap) and I only had 1 min 55 left on stint timer. My bad for calling previous driver in too early.
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