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Everything posted by Erik

  1. For anyone interested in endurance racing. Next RCI season will be the EWC2 with 6 races starting in September. I think we will likely again enter 2 or maybe even 3 cars with 3-4 drivers each. There will again be pre-qualifying to set splits and we may again try to get all teams in the same split. PM me for invitation. In rllmuk we currently have me, Meers and Eurovapesim2 driving!
  2. Hey, I have the T300 open wheel rim. I think its better than round. Buttons are in easier to reach places close to thumbs and paired so I have +/- buttons for brake bias, ABS and TC. Its a bit lighter than round wheel but beware that while its stiff its not rock solid and the alcantara wears quickly. Or at least the surface does and what remains is a surface that feels similar to the open wheel but is softer.
  3. Yeah its not big deal to my results or anything dont worry, I ruined my race again later anyway with a horrible pit stop and then locking rears when I lost focus and started to revert back to how other cars are driven. But do we have established rules on this? Because If you cut across when theres still overlap you will pit maneuver yourself. Even if you are ahead and thus "justified" to the line. Its even worse if you lift. I couldnt know you cant stay flat there or that you were about to move right. Later I had T1 contact with a mclaren but that was my bad, he was slow and to me it looked like he was going wide or opening door to me but he was just a bit slow and taking very wide entry. Personally I dont like F1 style rules where even when overlapping car that is ahead gets to take whatever line he wants to because I think that promotes squeezing and pushing off track.
  4. Sorry, but this is not clear and I dont know why you lift there. There also isnt space on track for a car on your right. As I said above it would have helped massively if I could have seen you better but Lexus and my screen and fov are what they are. I need to use bonnet cam or stop driving this car.
  5. It was a divebomb, he doesnt make the apex and managed to turn the car when hes already drifted across the track. https://streamable.com/yn2c0n My lap 1 T3 collision happened because the lambo beside me lifted and moved across before he had cleared me. I was on kerbing myself and thus couldnt turn more and thanks to the stupid A-pillar I didnt really even see him.
  6. That was a bit shit wasnt it. I think I need a summer break from Lexus at least.
  7. Heads up, if you dont have anything better to do next Saturday, join us in RCI 3 h multiclass Donington endurance. 1 or 2 drivers per car. PRO and AM splits. Currently splits have 23 and 21 teams but I expect there to be more by race day. https://racerci.com/championships/140/info
  8. Final race of this season will be next week's Thursday which is the 29th. American track DLC will be released the followind day, on the 30th. Do we get to race new tracks immediately? Next season I think I will go with Nissan now that nobody drives it.
  9. I tried it yesterday and front 50, rear 90 mm seems ok. A bit of snap handbrake turn at the end of braking but I can solve that by not fully lifting throttle, ever. I dont seem to be able to match my previous laptimes around here but looking at some stats and latest CDA laps it looks like the Lexus is a full second if not more off the Audi. At least its fun to drive.
  10. I forgot the first part. Depending on rear wing angle 15 mm isnt that much rake, it can be 30 mm or even higher. On this track I think you want to be able to drive over the kerb on the left in esses, the corner after sunset. If you bottom out and spin there, raise the car.
  11. It doesnt, it has unique aero in that theres a big window where lifting rear moves center of pressure back rearwards. I think thats also the reason why its wheel goes light when braking. Use reasonable rake and tune other things instead
  12. I think I have 2 or 3 tenths there still but its very difficult to drive a clean and precise lap because thanks to the Lexus A pillar I dont have a brake marker for T3, hairpin or Crocodiles and I turn in blind into T1, T3, T5 and the hairpin
  13. You and Meers glanced me, I dont think damage was more than what you two received. I was fully on brakes there so I dont think there was much more I could have done other than yell over voice comms but I forgot about that. Most of the damage was done by the 3rd car who I'm pretty sure was the same who put me in the wall later. I also had door to door contact with 1 or 2 cars but those didnt cause any damage or even trigger the safety rating pop up thing as didnt the first contact with Yannik I got to push at 100 % focus for a full hour which was nice
  14. Yeah no worries I think you have always had good awareness of whats happening around you on track. I dont expect lapped cars to jump out of the way(they dont need to) but its important that they are predictable and dont block, weave or defend or rejoin track from grass/gravel right in front of you to the racing line on a 4th gear corner... Safest and fastest way to let faster cars by is to just drive normally on the racing line but lift a bit on a straight or some seconds before braking.
  15. Ehh bummer about the start. Made a tiny mistake in noname corner and Audi with that ridiculous acceleration overlapped me before Pouhon. Though I think in any other car but Lexus I'd have lost the lead to Yannik and Dave before T3 anyway. Having reviewed the incident, Yannik was going to go wide anyway and was fully on the outside kerb and off the track as we "contacted" before contact at least in my saved replay. Absolutely nothing happened to him but I was snap spun around and then collected by 3 more cars. In the excitement I forgot we were on voice comms and I could have warned people behind. After limping back to pits and nearly 2 min repairs I pushed hard the remaining race. Happy I managed to turn 2:18s in traffic with full tank of fuel. Some of the new guys drove quite erratically and 9 or 8 laps before finish I was collected by one of them I had just lapped before T3. Partly my mistake as I was drifting left having fully overtaken him. He missed his braking point by several car lengths and rammed me into the wall for 25 more seconds worth of damage. After that I was turning I think 2:20 and 21s and I still caught Mulders on final lap so it seems Lexus is pretty good at withtaking damage. Its not my league of course but I would prefer if everyone could at least stay on the track and not use race or qualifying driving in a pack as the practice session to learn the track. Unfortunately there was a driver who in 26 laps in quali and race failed to turn a single valid lap and couple of more who must not have had more than handful of valid laps.
  16. They didnt show more than 3 tracks but maybe we'll get a 4th? So far we have just a date and a teaser video. Perhaps remaining tracks will be in a future DLC? I must admit I was really hoping for Road America or Sebring to be included. However these are still 3 new and very welcome tracks. I'm sure COTA is a good big grid endurance track and Watkins Glen is a challenging classic. Indianapolis infield track is short and flat, but the final sector makes it unique and hard braking into T1-2-3 chicane should create overtaking opportunities. Lexus around Spa seems interesting so far. For a boat like front engine car its very unforgiving. Maybe its my setup
  17. I feel like Spa is one of the few tracks where unless you're going for 2:15 in qualifying its not worth it to use max wing except maybe for McLaren. I noticed you were using 61 % BB so you are probably still on aggressive or safe preset. You might be able to go as low as 55 % to shorten braking zones and help the car to turn in.
  18. I just calculate it myself: race time in seconds / laptime + 1 for formation lap, round up. Multiply by consumption, +1 or 2 liters to be safe and because I use more on the formation lap. Substract 30 seconds from race time if race includes a pit stop. That will be your fuel use in the event which you can then divide between how much you start with and refuel. You can set pit stop before race so you dont even need to remember it.
  19. Thats probably with low rear wing isnt it? You should be able to improve by half a second to a full second in middle sector.
  20. The trick is to turn at the bottom and as you climb up the hill and straighten wheel as you drive over the crest. Also it may be bottoming out. More wing, more bumpstops. I could fix that though it still needs to take a very precise line not cutting too much of the bottom left kerb(it upsets the car) and touching the right hand side kerb only a bit(or it will also make the car bounce and then you go wide). setup for 16/22 degrees C, max fuel(fuel tank isnt big enough for 60 minute race using map 1): first try: heres 2 laps and 3 Raidillons, first lap is the fastest one from above. Second lap would have been 3-4 tenths faster still had I not missed braking point in the bus stop. edit: I used that view so you can see the wheel, I dont use that to drive looks like you need to select better quality, Streamable wants to default to lower quality: https://streamable.com/8cfn1o
  21. I realized yesterday that many just pick the preset setups and dont adjust them much if at all, including electronics. While I dont think setup work is critical you will often be slower and/or the car will be more difficult to drive than if you prepared it a bit. Its good if you drive the same car a lot because you then know what TC, ABS, BB have worked before and how car reacts to setup changes. Heres my supersimple workflow for preparing for a race on a new track-car combination. Many of you already do this and more but I hope this will help someone. Next race will be on a familiar for everyone track and its likely dry. I'll try to find you guys on practice server and be on voice comms to help you out with driving and car tuning
  22. Hes probably new to ACC so heres my short list -drive any cars and tracks you want to except for older (2016 or 2017) Porsche and Monza -use safe setup preset first, you can always lower ABS and traction control -the most important setup thing are pressures. Adjust cold pressures so that hot pressures(after couple of laps) stay between 27.3 and 28.0 PSI -drive many laps, then some more. have fun
  23. Seems to be possible. And if there are 10 cars on track displacing water it becomes like 2 seconds faster.
  24. Erik

    NASCAR Heat 5

    Allright, I started career in Trucks series and 7 or 8 races trying out different settings. +we're turning left yeehaw +dynamics of oval racing seem to work okay. Theres draft and tyre wear and often multiple lines seem to be fast instead of just bottom. Taking air from car ahead doesnt seem to work but I didnt expect it to. Setups and driving effect tyre wear. +Career and championship modes seem okay. Theres car development, friends and rivals, contracts, bonuses etc +AI seems okay, they are not on rails but keep driving different lines(depending on tyre wear and driver, or randomly?), race each other and give space to player. Some seem more aggressive and drive closer, some are more careful +AI is customizable, AI vs. player balance can be tuned and of course race rules are all there and they are customizable so you can have full length 600 mile race without stages! Physics seem quite simple. There are no cold tyres, driving is quite forgiving. There is a extensive setup menu but you can only save 2 custom setups(race and quali) per track. What each setting does isnt explained anywhere and changing things other than grille tape, steering offset and wedge didnt seem to effect handling or speed much. There might be a lot going on under the hood and more testing needs to be done. Maybe all the setup things have more effect in Cup cars than Trucks. Steam community seems to have zero discussion on setups so either fine tuning is useless or I'm the only one who cares. -FFB is poor. It does convey tyre wear with weird vibration and grip level with heaviness of centering force but it cant be tuned and there doesnt seem to be anything for sliding or understeer or aero wash. -Controller settings are extremely simple. No response curves, no deadzones, there isnt even a test screen -Field of view is fixed and I dont think there is VR either. Limited video settings -multiplayer with randoms is worthless bumper cars experience -you dont get to drive in pits or during yellows
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