Jump to content

aeroflott

Members
  • Content Count

    35
  • Joined

  • Last visited

Recent Profile Visitors

264 profile views
  1. These are just my random thoughts for a Saturday afternoon. I think ultimately its about getting comfortable with why you do your creative thing. (And I assume here we're talking about being creative rather than trying to earn a living). One thing that used to constantly frustrate me running my blog, is the amount of work I would put into an article, vs the level of feedback/likes I got. And the sad reality is that the bulk of people don't read anything that's longer than the length of a tweet anymore, or would rather sit passively watching a video on YouTube rathe than
  2. I am yes. The key to Missile Command is not to panic. The game is actually very rhythmic - once you get into that frame of mind you get to an autopilot stage ("in the zone" its commonly called) where you're seeing everything and dealing with it well ahead of trouble. Thanks again for the orders everyone - everything has shipped. I hope you enjoy the read!
  3. E-Book is in the works, but will be a few months away. If you order a physical copy, more than happy to get a complimentary digital version to you when it's ready if that helps. The book itself is a quality thing, you won't be disappointed with it on your shelf when you're done.
  4. Good spot sir! (I'll never be an author!) And thank you!
  5. Books are now in stock and orders received have now shipped! Thanks for your support!
  6. Books are now in stock and orders received have now shipped! Thanks for your support!
  7. Hi all. I've just self-published my first book, Missile Commander. I've been rolling it out gradually to ensure that I can fulfil orders in good time without being swamped (which turns out to be the right decision as orders have exceeded my expectations so far). It's been suggested that I make it available here, as I figure it will be of interest to you all. Missile Commander has been a 7-year project. If you've not figured it out by the title, the book takes a deep dive into the creation of the arcade game Missile Command, from initial concept through to it
  8. Hi all. I've just self-published my first book, Missile Commander. I've been rolling it out gradually to ensure that I can fulfil orders in good time without being swamped (which turns out to be the right decision as orders have exceeded my expectations so far). It's been suggested that I make it available here, as I figure it will be of interest to you all. Missile Commander has been a 7-year project. If you've not figured it out by the title, the book takes a deep dive into the creation of the arcade game Missile Command, from initial concept through to it
  9. The man was a game changer. Really hard to process this news. I guess if I had one musical hero, it was Eddie Van Halen. I first saw them at Donnington in 1984, and have been fortunate enough to see them live in the US a few times in more recent years. This is how I'll remember him. His solo at 2:30 is mind blowing.
  10. Appreciate the feedback gents. Thank you. Next month's guest is a cracker, so keep an eye out!
  11. I need to stop reading this thread. I'm caving in.
  12. I was about to say he named checked you! He seemed genuinely amazed that you pulled it off.
  13. Microsoft seem to be getting it together generally these days. They have some nice consumer hardware out there, Windows 10 is a great, reliable experience (speaking personally anyway), and the new Edge Browser is seeing good pickup (and it's excellent). With the new X Box imminent, it will be interesting to see where they are in 5 years.
  14. Evening all. I am one third of a British podcast project (along with Paul Drury of Retro Gamer, and collector Richard May) that interviews the unsung heroes of the Golden Age of video arcade gaming. I thought I'd share the latest episode of The Ted Dabney Experience Podcast, as I think the subject of this month's show in particular would be of interest here from a UK perspective. We interview Andy Walker, one of the very few Brits to have developed coin-op videogames for the American market during the Golden Age. The Pit is something of a niche title, relea
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.