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SANtoOos

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Everything posted by SANtoOos

  1. I'm up for whatever @SharkyOB is up for as he'll be driving Oulton is a strong possibility!
  2. (I also thought Winky was you) Yeah I think I just got a bit heavy footed at the start and went a little over the speed limit, not by much, backed off straight away so felt a bit harsh, pretty silly of me to give that away anyways. Had a really fun comeback race, nice to battle for position with @extremepabs @mrben09 @Meers @winky / @milko And others, great driving all! Loved the rainy quali, no idea what to do with pressures either but it all came together. Race was just a simple matter of getting the head down and making no mistakes at all knowing full well @Erik was ready to pounce, so no pressure Can we have a full season of GT4 rainy races please
  3. Does your right knee hurt as well? Out of personal experience, I know my knees wouldn't like 80kgs brake pressure, but I had an arthroscopy a few years ago after severely misjudging a very simple football catch (I was the goalie). I think it's good to try and think long term, if there's anything to do to save your knees later in life they'll be thankful. Running can actually be pretty good for knees if using the correct technique and shoes. Have you ever tried muscle strengthening exercises? There's a few specific ones for the muscle groups that activate the joint, it helps offload the pressure from the cartilage. #menisci_are_bastards
  4. Such a great track to be your first! My advice is get as close to the track as possible. I was at the 2013 British GP, got a place on the hill by Stowe, good visibility but it was just too far. Halfway through the race I walked down the hill and found a spot in the fence by the braking zone of the Hangar straight and that was unbelievable, just a few meters from the cars, these cars need to be experienced up close, very visceral experience, the sense of speed, obviously the sound, but that year was the last V8 year so that helped. It's different for everyone though, if you're able to walk around the track, try a few different spots during practice or quali. (though it's probably numbered seats these days I imagine?)
  5. A speedy recovery to both @davejmand @daifuco! Hope you guys are ok
  6. Ah thanks! I actually tried both SteamVR and Oculus, no luck. I'll leave it off for now, my head still hurts from trying to get ACC to run well in my system, need a break from niggly PC stuff
  7. @davejm and other VR people, did you manage to run XIV Assistant (fuel overlay) in VR? I installed Simhub, and added XIV as an overlay. It shows up in-race if I open the game via Simhub, but that doesn't start the game in VR. I get no overlays if I start it in VR through Steam. Also couldn't figure out how to bind a key to toggle it on/off, I went on the "controls and events" tab but can't find the correct command to bind it to, XIV doesn't seem to be listed. Totally new to Simhub, am I missing something really basic?
  8. I really like it, but this is coming from a guy who finds Monza uninspiring and unsatisfying to drive so... I like twisty/flowy/roller-coaster style tracks, long straights give me too much time to over think stuff And these are two of my favourite tracks to drive
  9. VR people, just found a way to squeeze a little bit more performance out of ACC, by turning off mirroring (monitoring on your flatscreen). documents>Assetto Corsa Competizione>Config Open vrsettings.json Change "spectator screen mode: 5" to "0" Used the Tray Tool performance HUD to measure change and got at least 5% extra performance headroom and my eyes also found it more stable, less stuttery. Could be significant to overall stability. Every frame counts for me!
  10. Yeah what a track! @texlex45hope you sort out your connection gremlins, it's a horrible feeling when it cuts out A bit frustrating to lose the lead as it felt I drove pretty well and probs made the least mistakes ever, but like @Erikpointed out my pace dropped off after the pitstops (that always happens to me in the endurance races) ... It's probably to do with not overinflating the tyres at the start to deal with the drop in temps and not being able to get them back in operating range after the stop so need to sort that. Slightly overfueled as well, so gonna give that fuel overlay app a go! At the end of the day, couldn't have done much better tonight, so 2nd is pretty decent, as I would have expected Tex to finish ahead as well. Really enjoyed getting in the zone there! And no PC crashes so VR seems stable. Congrats Erik for pulling off that splash and dash strategy and recovering well from that incident!
  11. Sorry for the long post, had a mega ACC session yesterday (5 hours -> VR graphics settings; 2 hours -> actual practice; self isolating like a boss) and had a couple of insights that might be helpful to others. First of all, a really simple advice from a Zermatt video that changed my mindset and I'm kicking myself for not having thought of that before, so simple and obvious it is. It's to do with visibility, say, when you can't see an apex because the windshield pillar is obscuring it. I used to think "I can't see the apex, where is it, how can I hit the perfect apex??" Zermatt simply said "You know where the apex is, it's right there behind the pillar." That does 2 things: 1) you come out of that negative mindset (I can't see the apex) and turn it into a positive one (the apex is right there) and that gives you confidence and stops you distracting yourself in the middle of the corner. 2) You can then start projecting in your mind where the apex is, you start seeing through the obstructions. Just thinking of it like that made me more consistent, less worried about getting it wrong, you just stop thinking of it as an issue. Secondly, this could be car related, but as there was talk of traction control settings with @milko , I think it would be worth trying in other cars. I always ran really high TC on the Lexus (6 or 7/8) as it doesn't bog this car down like others, and I was still getting to grips with ACC (at first was using a G27 wheel that didn't give me good feedback + a lot of reports of the Lexus being bad on tyre management). Every time I tried to go down, when I got to TC 4, the car suddenly became very power oversteery. That stopped me going any lower because I thought it could only get worse. But it turns out TC 4 is a threshold point on the Lexus (at least with this setup and my driving style), yesterday I went lower (TC 2 and 3) and the car was power oversteering LESS. Probably because TC affects the differential (?), turning it down made the car turn into a corner much easier, meaning I had to have less steering angle out the corners, fighting the car a lot less on corner exit, so I could put the power down earlier and more progressively. This happens to me all the time, I often have what I think is oversteer, and paradoxically the way to fix it is by dialling in MORE oversteer. This gives you easier turn in and less understeer on corner exits, which is actually one of the main culprits of exit oversteer - because you're fighting the car so hard and turning the wheel too much. Not the solution to all oversteer issues but definitely worth trying. Lastly, my findings for VR use. I pulled up the performance HUD on Oculus Tray Tool (shows you current Hz + performance headroom) and experimented with graphic settings. View Distance didn't seem to sap too many resources so I put that on HIGH. Obviously Resolution made the biggest different to performance. Turning Super Sampling on the OTT from 1.0 to 1.1 to 1.2 took away about 5-10% of performance headroom at each step (but made it all look so much better, more real and more present). Mirrors made a big change to performance, keep the distance as low as you can deal with (mine is set to 50m now, not ideal but a starting point) and mirror FPS also makes a difference, 1/2 works very well for me. I imagine mirror resolution and quality make a big difference so I left it on low. Personally, I don't pay too much attention to shadows so I'm keeping them on low, but what makes a difference for immersion for me is Textures, so I put that up to MID from LOW, I'd rather have the world looking better than having nice shadows. I've also found that personally I prefer KTAA antialiasing as it makes everything sharper and more defined. Yes, more jagged edges, but I'd rather have a clear apex in the distance rather than a blurry one, and jagged edges don't bother me. Advanced Sharpen Filter used up a considerable amount of performance and made things look really weird if your resolution is as low as mine, so turn that off and turn your regular Sharpness UP. I was able to bump up resolution to 65%. VR pixel density up to 140% makes it all sharper but uses up performance. Happy with how it looks now and it seems stable so far, running 80Hz with only the occasional drop. I'm also slightly overclocking my CPU now and hoping that will help with these changes, if it crashes again I'll have to lower resolution down to 60% or OTT SS to 1.1. EDIT: I tested the performance headroom on the practice server and also busy online lobbies, didn't try any AI races so don't know how these changes behave there.
  12. For the new guys, I made a custom livery for my Lexus as the game doesn't allow you to edit it in-game. If you're into this sort of stuff, here's the link to it: https://1drv.ms/u/s!Atird6NGsun_nRS2_qRBIYV_qNVY?e=Pt2kra Copy and paste contents of the "Cars" and "Liveries" folders into corresponding folders inside ...\Documents\Assetto Corsa Competizione\Customs PS: If anyone uses the Lexus ( @Pockets ?) I can share the original edit files or even change the colours for you. Only thing is other people will only see it if they download and drop those files in the above folder.
  13. I try to rest the left leg on the clutch on the straights as the pedal is stiff enough and doesn't move (my clutch is deactivated in game anyways). I've spent a lot of time making sure my seating position is correct and comfortable, I like the wheel as close to me as possible, which means pedals are often too close for comfort on most rigs (I'm 6ft2). I've now managed to mount them at a really good position so my legs are straighter and relaxed. That makes a BIG difference on leg/knee/ankle tiredness, something to look into if your pedals are too close! If you sit high up or if you're legs are too bent it can mean you have tension on the leg at all times, so it never gets a chance to rest. 1 pit stop for fuel AND/OR tyres. So as long as you park that car and change either of those you're good. I assume 1L is enough but correct me if I'm wrong people. Hm What are you planning there Erik hahaha
  14. To add to the injury list, my Covid tests came back positive! I'm feeling a bit fluey but OK really, deffo had worse colds/flus than this (so far anyways - knock on wood) My flatmate is continuing to test negative which is great. Gonna take the opportunity and do a bit of CPU overclocking
  15. Thanks guys. You're also forgetting the accent on the "í" (helps go faster on the track) so it's Luís, but I'll let you off this time Yeah I like using real names!
  16. Not at all man, all fair and square, I was overly cautions, just wasn't vibing the cold tyres, need to improve that. After all my FPS issues I could really notice how I "see" oversteer even before I "feel" it through the wheel. Looking ahead through corners gives you better and more natural car positioning and lines but another advantage is if you get oversteer, you'll see it more easily. Imagine you're losing the rear, and the screen starts "sliding" sideways, the further ahead you're looking, the easier it is to react as you would see things far away in the horizon moving more dramatically than what's in front of your bonnet.
  17. Lovely racing all around, thanks guys. Can't believe my game crashed just as the quali session got loaded, I was feeling pretty nippy in the wet. So had to start towards the back and had so much fun with @SneakyNinja and @SharkyOB. When I got some clear air I had good pace and set the fastest lap by quite a margin, so super gutted I couldn't start towards the front and give @Erik a run for his money (at least this once ). All in all 4th is a great result. Second race I struggled at the start with the cold tyres lost 3 positions and had to fight Matt and @EuroVapeSim2, again loads of fun! Then I had to fuel save for 3 laps, couldn't match Erik's pace anyways and started feeling a bit feverish, there was so much condensation inside my headset afterwards! Felt pretty hard to keep a good pace. Feel a bit better now! I think I've found my VR settings, up until this race I was definitely having issues with unstable and fluttery FPS that was stopping me reacting to oversteer properly, but feels good now and I got my confidence back. I feel like I wouldn't have completed half of my overtakes if it wasn't for the awareness and confidence VR gave me, so I'm there finally, that's what I wanted hahaha. Resolution is pretty bad, had to lower settings frantically as the game crashed 2 more times as I was trying to load it up in time. It's hard to focus on faraway apexes, but can't complain too much, at least there's room for improvement and excitement when it's time to get a new PC. Checked MSI and there seems to be some harsh CPU usage spikes (to about 80-90%) when the game crashes whilst GPU seems to keep stable. Is that basically proof it's CPU related? Might try overclocking, temperatures seem stable enough.
  18. Won't be able to make tonight anymore, luckily managed to get some laps in earlier today. See you guys tomorrow
  19. In other news, I'm self isolating as someone I worked with on Monday has tested positive. Taking the opportunity to try VR settings. Since I started racing in VR I've been missing some of my previous confidence, something just didn't feel right. Just changed the Oculus Tray Tool settings from 45hz to Auto and lowered my best time by 6 tenths without even trying... yesterday felt like such a slog, I didn't have confidence and felt clueless as to why. Deffo better now, but the game seems to crash more often, I think that's why I had it on 45hz. Will probably mean I have to lower resolution even further, but just a tip in case others have done the same, worth checking if you're on Oculus.
  20. Righhhht, yup, definitely missed that Now that makes sense why I ran out of fuel in the previous sprint (feel a bit relieved that I didn't get the maths wrong, was still puzzled about that)
  21. @davejm I was just checking the event info on simracing.gp and race duration is on 30 minutes, is that just for configuring the server or did we change that and I missed it?
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