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  1. Yeah I really hit a brick wall with this. Time limits, utter utter bullshit fail conditions, constant boring ground targets, obscuring your vision. Urgh. I loved the previous one.
  2. Excusssse me? https://store.steampowered.com/app/1441790/Miner_Dig_Deep/
  3. This leaked remake is great, though I question the "old graphics/new graphics" switch (at least that's what I think it is). Goldeneye never looked this blurry, did it? No matter, the new graphics look loooooovely.
  4. This is such a cool idea for a book. Looks great. I used to be obsessed with how much better arcade games looked than my C64...
  5. I use the regular save (don't trust quicksave) but apparently you can do that with F9, and load with F12.
  6. I've been playing Daggerfall Unity - it's brilliant. I know it sounds mad, but playing with a joypad is fantastic, once you've got it set up. I even made it out of the first dungeon AND rescued some idiot's daughter. So good to be playing it again.
  7. It does take a while to get used to racing with a wheel. Initially I was crap, but the more I played the more I loved it.
  8. I've got a G920 - brake pedal has a rubber block under it to simulate brake pressure. Some like it, some don't. After a while it softens and you get used to it. You can take it out if you really hate it, but I left mine. Plus mine "crunches" when pressed, which I believe is normal.
  9. I always find Sonic 2 quite easy, but I put this down to it being one of my only games for a looooong time. I had a lot of time to practise.
  10. Will it be cheaper because it's streaming only? Might be interested if it is.
  11. I had Desert Strike as a kid. Always thought it was a fantastic port.
  12. I always avoided commenting on this because it should be patently obvious to anyone with a modicum of software development experience that no, it's never getting finished. It's probably not a scam per se, at least it wasn't initially. It's a clear (IMO) case of someone with very very poor project management skills thinking that the fun part of design (the "wouldn't it be cool if..." bit) is the entirety, when in reality the day-to-day solving of problems (much more boring) is where the real meat lies. Problem is, that's no fun, and requires actual experience and skills, something w
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